-
[Bug] Qualifiers during CYOA interactive cutscenes
Phlox replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Given how Expert Mode is near completely borked anyhow at the moment the news of another thing that should be hidden but in fact is not doesn't come as much of a surprise anyway. That being said - I too hope I won't have to see those particular 'hand-holdy' qualifiers again once Expert Mode gets eventually fixed.
-
[POTD Difficulty] Launch NOT tuned discussion thread
I imagine that toggling level scaled content (only upwards) + expert mode (or trial of iron for the most adventurous) should compensate for that.
-
The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
Phlox replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Thanks. Do you actually lose the ship and crew and have to acquire resp assemble a new one or is it just "game over" and reloading from your last save?
-
The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
Phlox replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You can engage in ship to ship combat and sink enemy ship, you can get close and ram/board it, or you can use “auto board” to skip ship2ship system, take some damage and board the ship. Don’t expect it to be realistic or anything like that - system is heavily abstracted. Is it actually possible to get sunk by the opposing ship during ship combat as well?
- Backer Beta Update 3: Patch Notes
- Backer Beta Update 3: Patch Notes
-
Request: Optional skull icons/above level notifiers + optional floating numbers
Having options for these two features should be a no-brainer really. One can only hope that the devs see it this way as well.
-
Health vs. Endurance/Health
I'm surprised that the capped wound limit doesn't seem to bother more people, especially when it's essentially working against diversifying character builds against others. The visual emphasis via the mentioned 'traffic light' next to the character portraits doesn't exactly help ignoring and looking past the issue as well. Not giving Constitution 'a little more bang for the buck' - by letting it have a tangible effect on the wound limit - and making it less of a dump stat - beyond just 'more hitpoints' - would be quite the missed opportunity as far as I'm concerned.
-
Health vs. Endurance/Health
Just stopping by to express my disapproval of the current system as well. I too think it's way too similar to Tyranny's oversimplified approach with the general hard cap on the wound limit and getting rid of endurance as an additional strategic factor in managing a character's wellbeing resp. effectiveness in combat. As far as I'm concerned PoE already has the (near) perfect system that pretty much just needs to be (more or less) copy-pasted over into Deadfire.
-
Paypal backing ?
Phlox replied to obsinaut's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They either don't care whether the last two stretch goals are reached or not or they already have a contingency plan B, like paying the difference out of their own pocket once the extended campaign is over. That's what I'm getting from the silence.
-
Paypal backing ?
Phlox replied to obsinaut's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'd appreciate a donation option too. You probably could "donate" $5 (Obsidian Initiate tier) over and over and over and over and over (and over...) according to the sum you'd like to pledge without a reward, but that's arguably the least effective method. Your inbox getting bombarded with receipts for each of these "donations" is also something I would like to be spared of.
Phlox
Members
-
Joined
-
Last visited