Jump to content

Yorien

Members
  • Posts

    24
  • Joined

  • Last visited

Reputation

7 Neutral

About Yorien

  • Rank
    (1) Prestidigitator
    (1) Prestidigitator
  1. 6-5 is the scenario you'll return over and over to farm anything. Just ensure you will be able to clear it (you MUST clear the scenario to get the ph4t l00t, you're not farming the scenario itself, you want to get the loot from successfully clearing the scenario)
  2. I prefer a 2-women than a 2-man by far: Seelah + Kyra. Seelah can work either base or Alt. For Kyra I prefer the alt version (Sunwrought). Seelah can spec whatever you want but for Kyra you ahould go Exorcist. Focus both on STR first, then add CHA for Seelah and WIS for Kyra. As for playstyle... full Iomedae blessngs on Seelah, Full Sarenrae blessings on Kyra, split them on separate locations and use their blessings to explore multiple times per round and help each other in case of need. Kyra is specially powerful while Exorcist, since she'll essentially recover all used Sarenrae's at the end of every turn unless something makes her suffle her deck.
  3. It's the second button (the light blue "8-way" arrow) on the "phases menu" on the top right of the screen (at least on tablets). You can usually move right after "start of turn" actions.In case your character has not a start of turn action available, then "move" usually becomes the button highlighted when you switch characters. Be aware, if you advance to "explore phase" (usually by clicking the red ">>" arrow) you lost your opportunity to move (unless something allows you to move later, like spells or items) until the next turn
  4. Seems that instead of granting the rewards for the highest level character, we got rewarded for the lowest one. Had several 40's and got rewarded for a lv13. There's also a megathread for this same issue, so seems not uncommon. Posting on both megathread and as a new topic, just in case. Android 5.1 Yorien666 #1939 pfid 14A62990BC5D6254 Also, the weekly challenge has gone missing since the update (perfect day for dissapearing, when most players were probably at 2/3... XD). Only the daily remains.
  5. Add me to the list... got rewarded for a level 13 character when I had several 40's. Seems that instead of granting the rewards for the highest level character, we got rewarded for the lowest one: Android 5.1 Yorien666 #1939 pfid 14A62990BC5D6254
  6. I actually find it easy. 1-. Focus on the locations that have most allies, dropping there your "best" ally-acquiring heroes. For example, forest has only one ally while docks has three , so if you have to ignore a location, ignore the ones with least allies. 2-. Use augury's and the like... not only to find allies, but to send unwanted cards to the bottom of the location deck (Naga starts eating bottom-to-top while you explore top-to-bottom). So, if a location has a higher specific type of boons or banes than allies... chances are you may find some, and send them packing bottom so naga has to eat them first. 3-. You do NOT have to close locations. Once you clear a location of allies abandon it for another location that has allies - or you "think" may have allies (if the naga started chomping, all cards on the location will appear with a ? sign) and let the naga eventually go to the cleaned location to chomp useless cards. 4-. Bring some fast explorers. Players with many blessings and allies do much better that slower ones in this scenario since you want to explore the "juicy" locations (the ones with several allies) quickly. Once you cleared the good ones you can stop playing aggresively and conserve resources in case you don't have decent means of healing.
  7. I'd go: 1-. Get the discounted adventure packs 2-. Get the rest of the adventures or save for the character addon pack. 3-. Get the rest of the adventures in case you got the character addon pack before purchasing all of them 4-. Get the rest of the base characters (or save for the base + alt pack), or just go for chests to complete the card collection.
  8. Ezrel is a good character with his enormous hand... but he has ZERO blessings and,as you'll already know... blessings are basically the best type of card in the game granting dices when you need them most. Early on Blessings are helpful... but as the grame progresses they start being almost mandatory for several situations where you need to dump a pile of dice to ensure a roll succeeds. And sadly, in combat terms is not one of the best characters, while he has a big hand so may essentially have the correct spell for almost any situation, in RAW damage terms he ends up needing some help. His Alt version is considered "slightly" better; althouh the alt version gets -1 arcane (a huge nerf), he gets pretty nice compensations (specially the ability to draw items with the magic trait, so he can cycle faster and make some interesting combos). Finally, his chance for extra explores when he picks something with the magic trait, although not game-breaking is useful in several locations and specially later on where more cards found will be magical. Seoni is good in both versions, but her Alt is better. First of all her alt gets +1 to Arcane, that really helps on combat (on 99% of the combats you don't need to roll exceptionally high, you need to roll enough to beat the check, and an extra +1 to arcane is a +1 to the minimum you'll roll, the total opposite of Ezren). Second, she has access to an extra spell (to a cap of 7 instead of her 6 limit from the base), and finally, since she auto recharges spells, you can freely give her the most powerful arcane spells without the worry of losing them. Her main issue is that, later on, her deck starts growing too big so sometimes she won't have a combat spell at hand. Lem is a heavy support, he performs better when paired with other characters so he can buff their rolls, but when alone his power is just a Recharge version of Lini's animal companion power. His best part is that he has access to both arcane and divine spells, so you can actually build him in several ways... and with his power you can actually build a heavy offensive caster variation. I mainly use Lem as a deck manipulator and buffer, pair him with a fast explorer (namely, Seelah or, specially, an Exorcist Kyra/Sunwrought Kyra), then manipulate decks with Lem and have the other hero in the location clear everything with Lem buffing rolls if needed.
  9. In Story Mode there are adventure rewards and scenario rewards. Those rewards are gained in a character basis. To obtain an adventure reward, a character must clear that adventure for the first time. To obtain a scenario reward, a character must clear ALL adventures for that scenario. Check the completion page of your characters and you'll see what adventures they've cleared and which ones they may be missing. Yes only characters that have completed ALL the adventures in a scenario get the scenario reward, If you have character's missing one or more adventure you have to clear those adventures with that character in your party (and alive).
  10. I don't quite like Shalelu as a good ally here, I find her prety niche. Very useful for some characters but not an ally I'd consistently have in my character's decks. My points are: - Allies, along with blessings, are the main sources for extra explores for almost all characters. If you're not going to use an ally for the explore itself that ally should have a powerful enough "alternative skill" to be "worth" dropping the explore. - Characters with small hand sizes and ones unable to either quickly cycle or reshuffle their decks will probably not recover Shalelu in time to play her a second time when recharged, so essentially she becomes a "recharge to look at the top card of your location deck" card when played that way. I'd say that's a really low value for an ally slot when a spyglass (item card, consistently considered of lesser value) shows two cards and let's manipulate their position. - The more characters in your party, the less turns each character will take and getting extra explores becomes way more important, decreasing alternative skill value. Still, as said, she is very useful for "some characters". And for me those characters are ones that can actually combo her scouting with some sort of manipulation. Merisiel (she can evade to get a location reshuffle), Seelah (in case is an uninteresting boon, she can send it packing to the bottom of the location deck) and casters (except Lini) that can scry or augury that card. A more supportive Sajan may also be an option (he is probably the fastest deck cycler in the game so has decent chances to run her several times). For all others, there are better choices.
  11. Lini is a heavy support character. Her main advantage is that she can buff any check she has to do herself by revealing an animal ally (and since allies are her favored cards, she always starts with one). That essentially means she has a "free" 1D4 +X (usually +3 or +4) to any check. She also has the advantage that she recharges animal allies, so sometimes she may get "free explores" (many animal allies have "discard to explore").She's mainly used for healing and to deal with "hard checks" (like closing locations, or locations that require rolls from time to time). She's also good for boon farming. Her main issues are that she usually will be stuck with a 6 hand, a little small, and since she has no weapons (giving her one "may" be interesting, but you may have a hard time digging for it on your deck since she has a such a small hand size), you don't want her to fight a lot, so you'll probably run her by casting Augurys to manipulate location decks, getting some curses here and there and slowly clearing locations that require checks from time to time or when you don't have a specialised character for closing them. The best of her spellcasting is that she has access to many spells, and she can easily recharge her spells because of her companion power. Essentially, as long as you consistently require to roll not up to 10-12 difficulty she's probably the safest character to make those rolls without the need of commiting extra cards. Roles are unlocked for characters that beat The Hook Mountain Massacre (Adventure pack 3) When you create a new party but before you play any scenario you can click on Manage Decks and will be able to edit your decks with any basic cards you have unlocked. Once you play a single scenario this feature gets locked out.
  12. Same here but with The Scribbler. Device info: - CHUWI HI10 - Android version: 5.1.1 1-. Character fights Scribbler. 2-. Scribbler summons monster 3-. Character kills monster 4-. Character fights 1st combat phase vs Scribbler 5-. Character beats 1st combat phase 6-. Scribbler reshuffles to the deck instead of reaching second combat phase. Not only this is an issue, but also, to beat the scribbler you have to beat him TWICE (4 rolls), and every time Scribbler reshuffles counts as a loss.
  13. Gold is automatically granted on challenge completion (you don't have to go to the challenge section to claim it, like the weekly challenge), and many times I've found that the gold update icon end's up "hidden" by another gold gain or a loading screen, but it's still granted. Best way is to control your gold total once you're nearing challenge completion, and check if the 100g/150g... whatever the daily bonus is, is added once it's cleared. Seems the way the card queue works, and the moment the game "notices" when a card is "played". You're making an attack roll or whatever, and you use cards, blessings,... for a specific roll, but wand of Enervation and others (for example, Staff of Hungry Shadows) have a specific roll themselves, so once you "switch" to the wands/staff/... roll, a new card queue is generated clearing the old queue and refunding cards spent (although seems that not everything is refunded). Catch seems to be that the game seems to check whether the ally is played or not when the card performs the required "card movement" action. Discarded cards are still queued next to the discard pile and dealt with later as a bunch, but since most allies are usually recharged for their die bonus the game performs that "card movement" immediately and counts the card as played so, once you switch to the Enervation roll, ally card is returned but the game already considered it as played. Actually, now that I'm thinking this, this could lend to a challenge exploit, since the Wand of enervation roll can actually be canceled. If the cards are refunded when a new roll enters you could essentially play ally > enter enervation roll > cancel enervation roll > replay ally >... If the cards are only refunded once the new roll resolves (you actually roll the enervation die and cards are refunded when you return to the combat roll), then you can "only" double-dip into the ally by playing it twice, before and after the enervation roll. And, if I recall correctly... same happens with "reveal" allies. Cards like Shalelu seem to count as played the moment they're revealed (before the recharge/discard choice), so maybe cards that have a Reveal could be replayed continuously (I recall there was an Eagle ally with a reveal ability, with no recharge/discard?) to quickly clear the challenge
  14. Depending on how much you want to wait, here are several recomendations 1-. The character Add-on deck (6000 gold for Amiri, Seelah, Lini and Sajan plus deck C) is great. If you don't have an urgent need to add extra characters, saving for the pack is really worth. 2-. Be aware that 2000g is for the base character only, the Alternate characters are either worth either 6k or 7k, and include both the alternate and the base version. Some alts are better that thier base counterpart, and the opposite, but in case you find an alternate is better, saving to get it (and obtain the base version as well) may be worth. 3-. You're still in time to play quest mode. Once 1.1.6.5 version is released QM will be removed and players will be granted gold and chests based on their highest QM character level (100g/level, extra 1000g if you happen to have a lv40, plus up to 10 chests), so focusing on QM may be interesting. 4-. The first two adventures are heavily discounted, and specially now, Legendary Local Heroes (Adv 2) is possibly one of the fastest ways to "farm" gold. Accessing it ASAP is really interesting. 5-. If you REALLY need a new 2000g character, I'd go base Seelah (paladin). It's an extremely solid character, specially later on (once she gets access to roles) and performs really well in almost all situations. It's consistently considered one of the best (if not the best) characters in ROTR. Her alternate version may be considered even better, though. 6-. PA requires a lot of grinding. You'll have to re-run older adventures in order to get better cards. Rushing too fast and hitting a brick wall is common. Go back to "easy" adventures and farm some cards. My recommendations: Weapons: Magic Melee weapons on Kyra (if you can get the Flaming Mace, much better, you'll want it later). Magic crossbows for Merisiel (once you have access to Character Pack, farm the Undead's bane x-bow) Armor: Any will do, as long as you are able to recharge them (they're most of the time dead weight in your hand, you want to get rid of them ASAP). The Festive Wool Hide on Merisiel (she can always evade difficult encounters) is actually nice for getting blessings. Spells: For a Cleric, Kyra actually has not that many spell slots. So you'll probably stick to support spells. Cures, Holy lights (if you happen to find 'em), and Augury (the more characters, the more important deck manipulation becomes) are important. Items: Focus on items that recharge to succeed (Masterwork Tools, Crown of charisma,...), and specially, a wand of lesser healing on Merisiel Allies: Stick with Allies that recharge for a die bonus to base stats plus discard to explore. You'll use them mostly for extra explores but sometimes recharging for an extra dice is nice. If you can get a Father Zanthus for Merisiel, go for him. Blessings: For Kyra, you'll want to start stockpiling Sarenrae's (she'll be able to recharge those once she enables roles); and a mix of "2 dice to X stat" blessings for Merisiel (she'll be able to recharge ANY blessing as long as it's used to buff a dexterity roll, this way you may recharge you least useful blessings for combat rolls, while keeping in hand the ones that can net you 2 extra dice to critical rolls) 7-. Finally, know the characters and their mechanics. Merisiel is great for deck thinning since she can always Evade, and the most important part of it is that when you Evade you get a location deck reshuffle. It's not the best deck manipulation method, but still good enough if she gets many turns (Meri performs decently well on solo runs because of this). Kyra, sadly, is not that great and more prone to supportive roles, her main power being how safe she is by healing, although still too slow to consistently clear locations.
  15. If I recall, as for now Obsidian is focusing on the Steam release of PA. Once it's released, they'll see.
×
×
  • Create New...