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Wormerine

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Everything posted by Wormerine

  1. Cause look to Disney to see that milking out dans favourite without a story to go with ot doesn’t go that well. Witcher3 wrapped up Geralt as a character. Sure, you could drag him back, but in the best case scenario they would undermine W3. I had three games with Geralt they ended with a high note and CDPR to move forward is a welcome sign to me. According to the interview on FPS podcast Geralt is still in the world, so we will see him, but CDPR is doing to expore a new character. It could be good it could be bad, we will see. Ciri should give them space to try something new. edit. I am quite surprised that there are people who are surprised that Ciri is the protagonist - that should be the most obvious choice for those who played and finished Witcher3. When someone asks „why Ciri” my counter question would be „have you ever played previous games?”
  2. Yeah, I was wondering what you mean by Dodgeroll. My brain already forgot Path of Exile release, and returned to reading PoE as... well PoE.
  3. While overall I see PoE2 as an improvement system wise, per-encounter resources and more limited access to skills for some classes did result in per encounter decisionmaking being more limited. Most of the game tends to revolve around having enough PEN, and everything else is 2ndary. When difficulty is tuned just right, I think it is a good system. It is not until the DLCs that Obsidian was able to dial in combat more, though it has some issues as well (like some encounters going on for far too long). Have you modded the game at all? I could be that the game is simply to easy for you - PoE2 has difficulties keeping up a difficulty curve due to its open world. I tend to use XP mods to make my party less overpowered after initial island, and there is of course Deadly Deadfire for those looking to spice things up. Still, I didn’t find “I am doing the same thing in every encounter” to be as bad in some other games (cough DOS2 cough), but it is not quite as tactically interesting as I think it tries to be. Still I play those games for story and world, and with some XP rebalance mods combat is way better than it needs to be for my purposes.
  4. No kidding, that could actually be fun.
  5. Is it? It looks to me incredibly cynical - like how much more we can recycle and sell. The only thing about this trailer which gives me any faith if "FromSoftware".
  6. That's looks... like more Outer Worlds that for sure. I am looking forward to hearing about the improvements to the combat and/or roleplaying systems, as while I liked OW1 it did feel too shallow for it's length already, so twice as much of Outer Worlds doesn't sound as enticing, even if it is prettier (aka. require pricier hardware to run).
  7. So while Epic, Multiplayer and Immersive Sim isn't what I like hearing together, one a face value I do see a potential appeal. VS encounters from Deathloop were easily the most interesting part in that game, as setting up a competitive thief like experience could be interesting. Of course, multiplayer brings bunch of challenges on top of usual Immersive Sim - netcode and balance - and in general I am rarely compelled by multiplayer games - but will be keeping an eye on this one.
  8. I will always support GOG release, as it is my platflorm of choice when buying. I doubt we will get any confirmation if the game does or doesn't come to GOG until it does. Historically, I found devs to be very cagey about GOG releases even if it turns out the release is days away - I had situations when when asked about GOG I got "we have no plans to release on others platforms" reply, only to buy the game on steam, and than few days later the game releases on GOG. I don't know what's the deal - my guess would be that GOG wants to synchronise release announcement to maximise eyeballs and sales, or perhaps something else is preventing devs from talking about their future plans - but in general, I found that unless game is on GOG, I can never get a comfirmation if there are any plans to release the game there. Eitherway, due to its consumer friendly policies, I don't expect GOG release anytime soon. My plan is to play Avowed through gamepass, and perhaps pick it up sometime later on sale, like I did with Outer Worlds.
  9. That's not accessibility, but anyway. I doubt Avowed will be getting VO localisations outside English language, unless it is very light on dialogues.
  10. Now that’s a real surprise and for me the best reveal of the Game Awards. Solasta was delightful and this looks like it has bigger budget to work with. Hopefully it will help fleshing out combat further, and make narrative a bit less of the afterthought. I am very happy they are sticking with the Ip - I thought that in many ways they struck gold with the first game (creative gold that is).
  11. Well.... one day he will. For now, though, he seems like he is quite happy to do it, as long as there are interesting topics to do. We will see if there will come the day when Mr. Cain will run out of words - he seems pretty good at talking.
  12. Oh, is it worth it? I have a freeslot for NVMe that I haven't filled yet. To be frank, I can't complain about speed load of my classic SSD, so I have been hesitant in upgrading.
  13. It's a subscription service, think Netflix for games. You pay monthly fee and get access to a library of games (and as with subscription services the offer changed depending on what Microsoft licenced - come games come some games go). You download a game using XBOX App and run game's natively on your machine. However, it doesn't come with all the perks that owning a game grants you - it is a closed system, so I don't think modding is possible. And of course, if you stop paying for the subscription you loose access to all the games as well. Still, I found it to be an excellent deal to try games I wanted to play, but didn't particularly care to own. It comes with some big titles, but also quite a few smaller titles that I found worth trying out if not buying out right. I think there is also some cloud streaming service connected to it, but I never looked into it.
  14. Yeah according to digital foundry, while the game does require RT, it is pretty well put together otherwise. According to them texture resolution is precisely what you should tweak depending on your vRAM (for 8GB they recommend Medium for 1080p, and Low for 1440p). On lower spec machines they recommend lowering Shadowns to Medium and hair to Low.
  15. Update - with storm warning in UK, and not much work to do I spent a bit of time bashing my head against Radahn and finally bested him - ended up using help of a trusty Mimic Tear in the 2nd phase. And frankly after after I saw how absurd he get when he is near dying, I can't say I feel bad about it. Fortunately, I lucked out and managed to survive his final onslaught through panicked rolling and gulping any remaining Esuts Flasks that I had. It could have gone either way, but fortunately, once the lad calmed down he went for his heavily telegraphed grab giving me plenty of space to finish him off.
  16. Hmmm, makes me wonder if it wouldn't be worth selling my 3070 (if anyone buys it) and buying something of 40 series with more Vram. That said, there isn't any new release that I must have, but I wonder if slightly better GPU would remain longer viable, than my 3070 which seems to be on the edge of not being good enough.
  17. I am honestly quite interested. For one I love classic Indiana Jones films, and beside that - exploration and puzzles were always my favourite Tomb Raider bits, and after those were mostly exorcised out of the TR franchise it is nice to see Indy pick up the slack (also Indiana Jones and the Infernal Machine - I have such fond memories of this clunky game). I am worried if it will run well enough on my rig. It is bad time for me to jump into it - I will be leaving my PC behind soon for holidays, and have too many things going anyway - need to wrap up couple games and finally free up some space. But I probably will be checking it out once I resume my gamepass subscription for Avowed.
  18. I am not sure if easier is the best word - more fair, that's for sure. DS2 (similar to Elden Ring) suffered IMO from a lot of cheap bullcrap. I didn't think DS2 was too hard, I just thought it was full of "gotcha" moments. DS3 went back to telegraphing its intent and when it it jump at you, it was rarely with intent to kill. But there is still, of course, an element of player experience in the genre. The combat model is pretty simple really, as far as player involvement is concerned so skill acquired in one game tend to transfer to another. Speaking of which - I might be burned out of Soulslike as well - that or I just didn't like recent releases. I used quite a few summons in Lies of P - I just didn't feel bosses were worth learning. I am also somewhat stuck in Erdtree - though I think it has more to do with how unreadable enemy attacks are. I am at the final boss - I learned his first phase and am chipping at this 2nd phase. There is so much visual noise that I don't see another option than to die over and over again, and try to learn and memorise proper dodge timings. But I don't think it is entirely me. I did enjoy some parts of Erdtree immensily. Some bosses as well - not as much as DS3, but still. I find a lot of the bosses to be artificial difficult though. Killing you through attacks to which proper defense is unclear, a lot of charge attacks which timings have to be memorised, similar looking attacks with different wind up times to trip you up. I don't know I feel Elden Ring was too much - it overstayed it's welcome, and DLC had far too much repeat for my taste as well.
  19. Ac, no wonder Valians dabbled in slave trade. Luminus Adra trade alone might not be enough. I see it as Microsoft adding "value" to their GamePass to make the recent price hike on consoles more palatable.
  20. Hmmm, I am not happy that my RIG is doesn't even hit recommended without full raytracing. Though if they use raytracing by default it would make sense - and be greatly unwelcome to me, as from consumer perspective I feel Raytracing adds little to the experience. I am also a bit worried as it seems like devs use Frame Generation as a target setting. From what I understand it doesn't quite get rid of feeling of playing at 30FPS due to lack of responsiveness. This and Monster Hunter Wilds doesn't full me with confidence.
  21. Sony is continuing taking a piss. Just give me a Bloodborne port, dammit.
  22. I will not touch the "pronoune" conversation, but the backlash between the word "art" and call to appease as many demographics as possible is too much for me to ignore. The word you are looking for is "product".
  23. Pfff, hardly surprising with a small industry manufacturing and feeding of such "controversies".
  24. Interesting take. Perhaps, as someone who never played Hacks&Slashes like Diablo, I was never conditioned properly enough for it to be a problem. I think the issue BG3 runs into, is that yes, while they decided to have very systemic containers, they use them mostly as a window dressing. There are a lot of rooms, with a lot of unnecessary contenairs and it begs a question: where there a best object to put in there? Larian seemed to use boxes, barrels and pots as generic decoration to make places areas look less busy. And while it makes narrative sense to have locations with a lot of boxes, even if they don't contain that much, a lot of rooms have a lot of boxes just cause.
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