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Everything posted by Wormerine
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I think it is more about scale of the title, than the design. But yes, in principle, I have no issue with a game abandoning expected features in pursuit of something new. In fact, I did like more unusual Obsidian games (like Alpha protocol). However, I am still waiting to see what makes Avowed tick. As I keep mouling over Avowed popping on Battlenet - it might be an attept to give the game more spotlight. Sure as heck it is easier to notice on Battlenet, than on a busy platform like Steam.
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Yeah, I am also not quite sure what to make of Avowed just yet. I am not sure "Pillars, but like Skyrim" was ever a thing - at least not in the way that I would interpret it. The quote is from before Avowed was being worked on and the meaning of the quote might not be any deeper than "what if we do a first person game in Eora setting". The roumors had it that originally Avowed was more coop focues, but that direction was scrapped midway through development, and the game switched gears to become a more traditional singleplayer Obsidian game. So far what interviews highlighted to me that a special "Avowed" feature, is allowing less player agency than what I have come to expect from Obsidian - companions are mandatory, and our role quite strictly defined. Allegiedly, that allows to integrated companions better into the story, as one doesn't have to account for them not being with the player (or dead). However, I would think that if they pulled something extrodenary, they would try to showcase it, which I don't think have been the case so far. Eh, we will see. I am hoping for the best, expecting the worst. Let's just say, that Microsoft's track record hasn't been great. PS: Also: “Skins” for companions? I assume than, that there will be very little systemic depth to them. No inventory at least, it seems.
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Huh. Interesting. Are they looking to make Battle.net, Microsoft's 2nd digital shop? As it is, Battlenet would need a serious overhaul to host more than a handful of games, and if Avowed is a one off, it is a really random one. As far as we know it doesn't even have multiplayer, right? Also pretty pricey - at £60 I am having some serious expectations. Also, £20 extra for some skins and playing "5 days earlier".
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In an RPG I do, if it is an RPG with a decent amount of visual fidelity. Even in Outer Worlds, where I can't see my character in gameplay, I did appreciate having an option to make him look how I wanted to roleplay him - and seeing the avatar in the menus did reinforce the character I was roleplaying as. I can't be bothered to do much customisaiton in soulslike games though - it gets covered by armor anyway.
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I mean how lite are we talking about? There is a bit more agency and build variety (so stuff like, will your rip open a door, or sneak in through the vent just around the corner). Side content is a bit more robust, and potentially allowing for more variety of approaches. Quest design isn't Deux Ex, though. Systems in Cyberpunk a more complex than in Witcher, but it is not a systemic game that allows for emergent solutions. And Cyberpunk is way too cinematic, to give players an objective, sandbox and let them loose. In the main quests you mainly follow objectives and watch cutscenes inbetween gameplay sections.
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Gameplay won't blow anyone socks off, but I think it does the job for what it needs to be. The game is so well paced, that I never minded combat (unlike the original, where I grew bored of it). I wondered how I will like the 2nd playthrough, knowing the story, but I still enjoyed it thoroughly. HoD is something, and it is not even a musical highlight of the game.
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Yeah, it takes time these days for me to get into those highly guided movies. I am so used to having agency (or being guided seemlesly) that when game so restrictive and so heavy handed it takes me out. Had this experience with Red Dead2 and Cyberpunk. There is enjoyment to be had once one switches the brain off and arrears it more like a movie with audience engagement.
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Ouch. And I hoped the game became less buggy since I played it :-). The drop in polish after Early Access area is unfortunate. Yeah, there was a vocal audience asking for Minthara (and especially Halsin) to become companions and be romancable, so I suppose Larian listened to the fans. Personally, I found Halsin's shift from camp follower to horny companion rather jarring. I didn't appreciate him harassing my halfing and not taking no for an answer. I feel like BG3 camp could use HR.
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They are not “Origin story” companions, as you can’t play as them. There are also two more potential companions to come . yes, there is a gulf of content between Origins and Joinable NPCs, especially H and M. According to what Larian said early on there was supposed to be far more Origins than the game shipped with. The suspicion is that they proved to work intensive and they padded out the roster with joinable NPC with lesser interactivity past recruitment. I don’t think it is a terrible idea, but stitches are a bit too visible me for my taste (at least in H’s case - when I played BG3 it was impossible to have Minthara and Halsin in the same playthrough).
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Hmmm, I can't recall a console, thirdperson/RTS ever being any good but I still like the concept of this one:
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When Origins came out it was a much darker, morally grey fantasy setting - up to that point Bioware games dealt in very contrasting and simplistic saint vs devil options. And I think there were bits of Origins that delivered on the promise, but overall I am with you - outside endgy venieer it was still mostly a straightforward fantasy world. Each sequel seemed to me to move further away from the bits that I liked the most about Origins. Veilguard seems to continue in that direction.
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The reviews are so all over the place: Eurogamer: "This is the best Dragon Age, and perhaps BioWare, has ever been." https://www.eurogamer.net/dragon-age-the-veilguard-review Matty echoes a lot of the same woes as Skillup (and PCgamer from what I have glanced): It seems to me that for people who liked Bioware's pre-Anthem output and wished for a "comeback" it's a big miss. Everyone seems to agree though, that the final couple hours are pretty darn good.
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I like Mort content a lot, and find it informative, but to be fair it takes a lot for him to dislike a game. He just tends to avoid playing games that he knows he might not enjoy, sticks to a niche and IPs he enjoys to behind with. I generally find that whenever reviewer liked or disliked the game is an irrelevant bit - why they enjoyed/not enjoyed the game is of more interest to me. Reviews though, do seem to be quite varied when it comes to scores, but the criticism seems consistant. While Mort might have liked the game, his 40 minutes video only reinforced my suspicion that it is not a game I would enjoy playing.
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What are you Playing Now? - Right Now at the moment edition
Wormerine replied to melkathi's topic in Computer and Console
Oh, Man. I love that game. Not flawless, but nothing like that. Creating ice puddles for enemies to slipped on never gets old. -
What are you Playing Now? - Right Now at the moment edition
Wormerine replied to melkathi's topic in Computer and Console
Alan Wake2 - Lake House. It's ok. Another short DLC (2-3 hours?), one bugged achievement that requirest tanking framerate to trigger. It's new enemy type is a highlight but also feel underutilised - perhaps it is a downside of AW2 barebone gameplay that there is only that much as one can do with it, outside shining light at enemies and shooting them. Story is ok, though on a simple side. There is also a teaser for Control2, but it feels far less clumsy than Controls: AWE DLC - the teaser bit isn't relevant to our adventure in the Lake House, so while missable it does feel tacked on. I assume that like "Night Springs" DLCs, "Lake House" can be triggered at certain point during main AW2 playthrough - and I think it will be fine as a minor sidestory and break from main AW2 story. Still, I found AW2 DLCs to be far weaker than Controls - again, perhaps because that title is much less gameplay focused. -
I am not sure if I would agree. Death Stranding maybe, as celebrity cameos kinda seem like that game's identity. In Cyberpunk I found both Keanu and Idris (as well as other minor youtubers I recognised) to be distracting. Idris less so as I thought he worked really well, but Keanu was just off - I don't know if it's him or how Johny was written/structured in the game. Theoretically, I see nothing wrong - models have been used for quite some time, why not use recognisable models. Coming out from Alan Wake 2, while not exactly dealing with celebrities, they do use actors and recognisable faces in very interesting ways.
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Remedy News: Lake House DLC for Alan Wake 2 comes out in a couple of days. Remedy's coop shooter set in Control's universe FBC: Firebreakers got a trailer and a talky video. Ehhh, Remedy's gameplay doesn't have a history of holding up withouts its narrative, so I am doubtful if they can deliver a fun 3 person coop. But we will see - maybe there are folks are Remedy who welcomed doing something not burdened by narrative.
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What are you Playing Now? - Right Now at the moment edition
Wormerine replied to melkathi's topic in Computer and Console
Same, but I don't think I am still ready for it. Instead I dipped back into Shadow Gambit, finishing up DLCs, and probably will do some badges afterwards. -
"Going gold" used to mean that the game has been completed and put on a disc ready for duplication and shipping. What I assume that means here is that the final build have been finalized and they will be working on day1 patch till release. I assume that means the game has been certified for release on various platforms as well.
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What are you Playing Now? - Right Now at the moment edition
Wormerine replied to melkathi's topic in Computer and Console
Finished Alan Wake 2 - by finished I mean my first playthrough. I thought ending scene was cut rather abruptly, and I hear one needs to complete New Game+ Called "Final Draft" to get the true ending. But considering how I enjoyed the game, and how much there is to digest I am looking forward to doing 2nd playthrough at some point. Brilliant sequel. I liked the idea of Alan Wake1 more than the actual game, and AW2 is a game I wished AW1 was. On top of that lovely ties to wider Remedy-verse, with direct links to Control, but also all of the other Remedy output. For a long time fan it is a treat - and more importantly it never felt to me like fan-service - I don't think I can name one reference that felt to be done just for reference sake. I was less impressed by AW2 first DLC pack - Night Springs. I mean, they are mostly non-sensical non-canon silly short stories, but they just did nothing for me. Non surprising as each story is very brief, and reuses pre-existing locations, but I just expected them to be a bit more weird and interesting. First two that is. I thought the 3rd one was pretty great and it is also one which might have actual story implications for Remedy-verse - though due to nature of the DLC pack it is difficult to parse what exactly we can take at face value. Time will tell I suppose.