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Wormerine last won the day on August 30
Wormerine had the most liked content!
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I am not outraged by the price. Diminishing returns law must apply and it makes sense that GPUs get more and more costly to make and sell. I am sure price gauging takes place, but I am also not surprised if they can’t reach a new level for performance without investing unreasonable amounts of money. What I do find unreasonable is the ongoing push for new expensive GPUs and better graphics while benefits stopped being visible to me quite a few years ago. Does God of War2 look better than God of War1? Eh, I suppose but I still think GoW1 looks better than I even need a game to look. We do however see more and more dominant games that aren’t on the cutting edge of graphics, so I wonder how much value there is in pursuing best GPUs. If I can’t run Great Circle well, that’s doesn’t make me happy but I also don’t think like I would be missing on something groundbreaking.
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No, but also not bad for “your princess is in another castle” character that she was. I think potential is more important, than what she was in W3. She can be a great new protagonist - but she might as well not be. It’s all about the execution, so it’s up to CDPR to deliver.
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Cause look to Disney to see that milking out dans favourite without a story to go with ot doesn’t go that well. Witcher3 wrapped up Geralt as a character. Sure, you could drag him back, but in the best case scenario they would undermine W3. I had three games with Geralt they ended with a high note and CDPR to move forward is a welcome sign to me. According to the interview on FPS podcast Geralt is still in the world, so we will see him, but CDPR is doing to expore a new character. It could be good it could be bad, we will see. Ciri should give them space to try something new. edit. I am quite surprised that there are people who are surprised that Ciri is the protagonist - that should be the most obvious choice for those who played and finished Witcher3. When someone asks „why Ciri” my counter question would be „have you ever played previous games?”
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While overall I see PoE2 as an improvement system wise, per-encounter resources and more limited access to skills for some classes did result in per encounter decisionmaking being more limited. Most of the game tends to revolve around having enough PEN, and everything else is 2ndary. When difficulty is tuned just right, I think it is a good system. It is not until the DLCs that Obsidian was able to dial in combat more, though it has some issues as well (like some encounters going on for far too long). Have you modded the game at all? I could be that the game is simply to easy for you - PoE2 has difficulties keeping up a difficulty curve due to its open world. I tend to use XP mods to make my party less overpowered after initial island, and there is of course Deadly Deadfire for those looking to spice things up. Still, I didn’t find “I am doing the same thing in every encounter” to be as bad in some other games (cough DOS2 cough), but it is not quite as tactically interesting as I think it tries to be. Still I play those games for story and world, and with some XP rebalance mods combat is way better than it needs to be for my purposes.
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No kidding, that could actually be fun.
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Is it? It looks to me incredibly cynical - like how much more we can recycle and sell. The only thing about this trailer which gives me any faith if "FromSoftware".
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That's looks... like more Outer Worlds that for sure. I am looking forward to hearing about the improvements to the combat and/or roleplaying systems, as while I liked OW1 it did feel too shallow for it's length already, so twice as much of Outer Worlds doesn't sound as enticing, even if it is prettier (aka. require pricier hardware to run).
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So while Epic, Multiplayer and Immersive Sim isn't what I like hearing together, one a face value I do see a potential appeal. VS encounters from Deathloop were easily the most interesting part in that game, as setting up a competitive thief like experience could be interesting. Of course, multiplayer brings bunch of challenges on top of usual Immersive Sim - netcode and balance - and in general I am rarely compelled by multiplayer games - but will be keeping an eye on this one.
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I will always support GOG release, as it is my platflorm of choice when buying. I doubt we will get any confirmation if the game does or doesn't come to GOG until it does. Historically, I found devs to be very cagey about GOG releases even if it turns out the release is days away - I had situations when when asked about GOG I got "we have no plans to release on others platforms" reply, only to buy the game on steam, and than few days later the game releases on GOG. I don't know what's the deal - my guess would be that GOG wants to synchronise release announcement to maximise eyeballs and sales, or perhaps something else is preventing devs from talking about their future plans - but in general, I found that unless game is on GOG, I can never get a comfirmation if there are any plans to release the game there. Eitherway, due to its consumer friendly policies, I don't expect GOG release anytime soon. My plan is to play Avowed through gamepass, and perhaps pick it up sometime later on sale, like I did with Outer Worlds.
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That's not accessibility, but anyway. I doubt Avowed will be getting VO localisations outside English language, unless it is very light on dialogues.
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Now that’s a real surprise and for me the best reveal of the Game Awards. Solasta was delightful and this looks like it has bigger budget to work with. Hopefully it will help fleshing out combat further, and make narrative a bit less of the afterthought. I am very happy they are sticking with the Ip - I thought that in many ways they struck gold with the first game (creative gold that is).
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Well.... one day he will. For now, though, he seems like he is quite happy to do it, as long as there are interesting topics to do. We will see if there will come the day when Mr. Cain will run out of words - he seems pretty good at talking.
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It's a subscription service, think Netflix for games. You pay monthly fee and get access to a library of games (and as with subscription services the offer changed depending on what Microsoft licenced - come games come some games go). You download a game using XBOX App and run game's natively on your machine. However, it doesn't come with all the perks that owning a game grants you - it is a closed system, so I don't think modding is possible. And of course, if you stop paying for the subscription you loose access to all the games as well. Still, I found it to be an excellent deal to try games I wanted to play, but didn't particularly care to own. It comes with some big titles, but also quite a few smaller titles that I found worth trying out if not buying out right. I think there is also some cloud streaming service connected to it, but I never looked into it.