
Malanir
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In addition, only on the steam workshop you can have the followings : ALOTH : Changes Aloth's alternate classes from [Wizard/Rogue] and [Wizard/Fighter] to [Wizard/Priest of Woedica] and [Wizard/Steel Garrote Paladin] EDER : 1st Pack : Changes to Priest (Eothas) + Fighter (Unbroken) / Unbroken + Shattered Pillar 2nd Pack : Changes to Ranger (Stalker) and Fighter (Unbroken)
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Hi everyone, after looking into companions classes changes, i found a mod that wasnt self explanatory but that lists and make you able do download separately the classe changes of your companions. I got you the link to the mod and the list of possibilities : Note : Some people may know this mod but for newcomers or people coming for a last run it could be useful to know there is those options easily at hand. https://www.nexusmods.com/pillarsofeternity2/mods/72?tab=description ALOTH : 1st pack : - Wizard (Evoker) - Sorcerer (Evoker + Fury) - Arcane Knight (Wizard + Shieldbearer) 2nd pack : - Wizard - Wizard - Trickster - Trickster 3rd pack : - Add Tactician instead of fighter EDER : 1st pack : - Unbroken - Streetfighter - Unbroken/Streetfighter 2nd pack : (i disagree so much RP speaking but i have to write it down) -Paladin (Kind Wayfarer) -Priest (Eothas) -Templar (Kind Wayfarer + Eothas) PALLEGINA : Added the troubadour subclass and the Fanatic (paladin/beserker) option to Pallegina MAIA : Added Assassin Subclass MIRKE : Added Nalpazca/Trickster subclasses REKKE : 1st pack : - Arcane Archer - Arcane Archer/Helwalker - Arcane Archer/Tactician 2nd pack : - Fighter - Skald - Warcaller (with Skald subclass) 3rd pack : - Changed Rekke's Fighter choice to be Ranger with Ghost Heart Subclass - Change Rekke's Fighter/Monk choice to Ghost Heart/Helwalker - Added subclasses to fighter/barbarian choice : Devoted/Berserker SERAFEN : 1st pack : - Serafen Mindstalker (Wild Mind + Rogue) instead of Barbarian 2nd pack : - Cipher (Wild Mind) - Mindstalker (Beguiler + Arcane Trickster) - Psyblade (Soul Blade + Fighter) TEKEHU - Watershaper to Fury - Added Barbarian/Troubadour VATNIR Adds the Beckoner and Trickster subclass to Vatnir XOTI 1st pack Changed Priest subclass to Eothas Changed Monk to Paladin with Shieldbearers subclass Changed Xoti's Lantern to give Zeal instead 2nd pack Changes Xoti classes to Priest (Gaun) and Paladin (Shieldbearers) FASSINA Added Fury subclass YDWIN Cipher/Rogue, Cipher and Rogue options: - Trickster - Beguiler II) Also only available directly from the steam workshop : Eder : Changes Rogue to Ranger (Stalker)
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Thanks for the answer, i already saw that post recently but it was fairly old and the command to do it mention a "clone", i mean... doest it kill my eder and pops a new one ? So i had several doubts about how it can work, i'll look deeply about how to change your companions classes, i may dig something usefull and to be more specific less old and barbaric as cloning your companions ! Haha no worries, it's just that Vortex is a mod manager that is used over 100s of games and is like the way use mods on nexus. I have the same mentality as yours about prefering to focus on the content/quality of your mod than compatibility stuff. You didn't need to justify it you are giving the community a lot of your time freely a simple yes/no is more than enough
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Ah i have an extra question, can this mod be used via Vortex ? (utility engine for most game mods on Nexusmod). Nvm i just finished reading the previous post about your mod and figured it wasnt released on nexus mod yet, only the old community patch. So here is the question : Will it be possible to use your mod with Vortex once it's released ?
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Thanks a lot Thelee for the quick answer, i realised before that i didnt get an achievments for solo and i was wondering maybe there was one for TCS and megabosses etc. I played 450 hours on this game and im about to do a final nice companion run and side with Valian trading company i never did get with them cause many companions leave you if you take their side... i did countless rerolls and never killed the 4 big mega boss. and my solo SC assassin did DLCS but couldnt be a match for those 4. I hesitated to mod my game due to steam achievments and your answer makes me get the community patch Also as it may be one of my last posts on this forum once i finish my last run, i have a special attention towards you Thelee, You are by far my favorite contributer/poster here, you managed to do the Ultimate though you always tend in favor to "what can give you fun" when people asks for build and you make us ask ourselves the true questions of how enjoying the game. In addition of your great knowledge, gamefaqs. And for that i'll be forever thankfull to you To be more specific maybe half my time on this game were pointless abandonned solo runs trying to make stuff work, 50% time spent like that was fun but the other 50% was tedious and quite frustrating... Untill i realise i wouldnt even get an achievment for it... And then i faced some of your posts about what we really want when we build a char and it changed my view of this great game. Thanks again. (Ofc Boeroer is the Godfather here with his sidekicks (Kaylon, Elric Galad, and all those i forget about, i ofc looked a lot into your posts aswell)
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I would love Old Valia as well, just for the accent of the characters, there is a sinister immersion like in the Godfather for this country, i'd definitely stand for this one
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- pillars of eternity 3
- pillarsofeternity
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Hi everyone, I'm amazed by all the work done here, i'm one of those silent readers that goes through the whole forum for years without posting a thing But for once i had to intervene slightly, One thing that surprises me is that i don't see anything about companions classes. And i did a quick search on nexusmod and i dont find something up to date for them. Im pretty sure you guys must have a good reason no to implement this (difficulty, coding whatever). Pillars is a lot about immersion with your companions and its big part of the fun, and for a "community" patch i am again surprised that nothing is about how to "balance" your companions and for them to fulfill some roles or precious abilities (SoT, Ancient Memory, etc.). Here is my suggestions if you have any interest in them : (only those who matters on a RP perspective or which counts to my heart ) Eder : Fighter choice : Unbroken, devoted. (doest fit quite much as Eder is the one that sticks to you from PoE 1 ; the two names of those subclasses quite well define his relation towards the Watcher. Rogue choice : Eder is the kind of guy that travelled a lot and did go through tough situations, ambushes etc, a streetfighter subclass would fit aswell. And why not a Fighter/cipher (ascendant) subclass, Eder travelled with the Watcher all along ad could have been "touched" by all those things and have some enlightment regarding spirits. Pallegina : Crusader : Devoted & Tactician, she is damn cold heated at some points and could easyly counted as a tactician and also she is stubborn on others so she could be this kind of monomaniac devoted Serafen : Berserker seems a bit obvious according to his wild cipher subclass, and loss of control of himself. Multi class new option Cipher / Ranger (Stalker, he is in people minds so it could fit). Pets are not something irrelevent for sailors, crews used to have a lot of cats on board not only for rats but because they were incredibly useful to predict weather, so Serafen could have a panther or something. Tekehu is very unique he is fine as he is Aloth : Blood mage, (i mean on his crusade against the Leaden Key he can have accept to tend on dark magic to reach his goals, or specialised in any magic) Subclasses : Trickster could fit him and ofc Tactician could fit him aswell on the fighter side. Maybe even priest ? a pact with a God to reach his end why not ? Xoti is pretty unique and well there is enough topics about her i won't give my opinion on her. Maia Rua : adding a cipher (ascendant) multiclass possibility could be terrific, she speaks about the innate feeling she had on shooting a captain from X yards distance, if thats not some cipher 6th sense, what is ? And i'm done here, on your hard and great work i really all thank you for what you have done. I have one final question as im about to start my final run of PoE2 : does this patch disable steam achievments ? Wish you luck in your creations. Malanir.
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Indeed, i really felt bad when it happened to me, i don't see another explanation even though DOS 2 worked hard on the cooperation aspect, still, the story/immersion is far better in PoE 2.. Some people also told me that when they enjoyed a solo run, they wish to have the possibility to share the experience with someone in a new run. I really hope Obsidian will seize the opportunity to make more money without penalizing all their work and efforts.
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1) To the Obsidian Team, what a work you did out there, this is just beyond my expectations. In my opinion since Baldur's Gate series, i didnt enjoy a RPG more than PoE2 (the 1st one also) and Tyranny and thats something ! Im ready for a last 5.0 run probably not Ultimate as it looks way too much painful to run I wish there would have been way more balance notes (like for Solo class mainly ). As a lot of people wish to have a PoE3 and any great games you can produce. Here is something that might help you for good. 2) Make your games Multiplayer (just private ones). I will give you here a quick exemple. I have a groupe of a dozen friends that enjoy RPGS that all trust me for my knowledge of finding good ones. a ) Eight of them were convinced to get divinity original sin 2, in addition to my own purchase --> Total : 9 selling. b) I exposed them that Pillars of Eternity 2 is WAY better in a lot of ways and way more immersive. Still only 2 of them bought it, the given reason by all the others : "meh there is no multiplayer i don't like to venture alone" --> Total : 3 selling. And i kinda understand them, i loved doing runs of Baldur's Gate in multiplayer back in the days, and a "poor" game like Icewind Dale i would have drop it if i played solo because it is quite boring. There is a great deal here to dig for Obsidian. Stop messing your games sales and just implement a private multiplayer --> lot more sellings for sure. Again thanks for the amazing work you did here, i'd dream of a Pillars of Eternity 3 espcially there is a LOT that can be done with how it ends... Regards, Malanir
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Patch Notes for 4.1.0
Malanir replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
All i can say after reading that is : I love you -
Dear devs, i have no idea where to post my idea but there. I've been since ages playing with couple of friends every single coop RPG games available, with great fun and pleasure countless hours of challenge ideas with friends for walkthroughs... (once you done the game on your own at least once ofc). And suddenly this idea came up to me, what about naming us a price/cost of what implementing the multiplayer would cost and what about propose a crowd-founding for it to see if its something doable for you. In addition some games that could be compared to yours had many more sells and the difference apart of quality seemed to be multiplayer... Let us know please if thats not a "too crazy" idea. I would be very grateful for an answer from devs even a negative one. Also this game is the first RPG i would rate a 20/20 in my heart (a 18-19/20 i guess without following it) and that since Baldur's Gate & Torment series, so it took me 20 years to find a game that is worth what enchanted my youth in RPG and for that i would never be grateful enough. Regards, Malanir.
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Hi everyone, I restarted this game counltess of times to finally begin to touch what im looking for : a melee "crit" oriented build and let's say single weapon. (hit to crit conversion + high precision). (bloodthrist, interrupting blows etc). Barbarian based. (surely Demon breastplate/zerker based (i may be wrong but it would feel great). My plan : 1)Doing a first potd+challenges run with companions to destroy mega bosses. 2) 2nd run solo potd and anything else that could be doable. (based on the success of N°1). If you follow the mindset of this plan im hoping for my char to be self-sufficient the most he can. My conclusions so far when i compare the two options i wish to play : Marauder : Defensive/survivability (fun ?) + versatility + there might be some subclasses combo i might be missing ? (trickster). -sneak attacks/ flank bonus damage, -invisbility (so fun so versatile) + Escape skill early game & lovely skill - hard cc, all skills interrupt, gouging is insane (imo) , - "better defense" with persistant distraction + engage limit which stacks with barbarian's one stands alone - Slippery mind passive helps & seems a good addition to Unflinching from barbarian - dirty fighting 10% conversion hit to crit. (super important for a crit build) - For dps, deep wounds + blood frenzy (does it stack??? to begin with and if it does it sounds pretty insane DOT damage, and on a main target in addtion to gouging it would melt pretty fast). - Conclusion : So it "looks" like it has better survivability, less proc but a better grind during the first 15 lvls & better control on how to deal/survive with the battlefield. Ravager : More crit oriented but how to survive ? (Same here any subclasses combo are welcome). - Way more ressources with wounds, like a LOT more. (so versatiliy and cc and can still be compared to rogue here ? ). - Speed in fights , Swift Flurry is very crit oriented so it fits to build - Enervating blows (crit again) - Heartbeat drumming (crit) .... demn thats two skills that gives free attacks.... - Stunning surge (crit) ressource refound in addition to barbaric smash.... - iron wheel & dichotomous soul but it's pretty late game for defense. - blade turning won't save the game vs ranged oriented fights even with high dex/int. Conclusion :Less versatily to deal with the battlefield but obviously would fit more with crit side of the build and way more "proc" oriented. So PLEASE and PLEASE again how do i choose beetween those two Am i missing some items combos, some min/max character creation ? Some flavor frome ideas here that could help me to make a choice.... Thats why i'm seeking the unlimited wisdom of the Veterans & tryhards of this forum to make a final choice to my journey to hell PS : I don't want to hear about any chanter/something build i read too much about the same guy everywhere on almost every posts.... PS 2 : i'd like to not be TOO cheezy with my build Thanks in advance for your help guys, i read tons of posts from you, and some people here are real helpers/geniuses of this game so you have already all my respect for any crazy ideas/suggestions you might have. Regards, Malanir.