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Everything posted by SirMirrorcoat
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@thelee How did your stats look for the Shifter-Stalker? Did you max PER or INT, or did you go for a balanced spread? I am a bit torn between either going 15 across the board (RES/INT/PER need to be medium-high for me because talking stats) or lowering CON and/or MIG to bump PER and/or INT higher for this. And yes, I will go for Shifter/Stalker now, that sounds really fancy Also no armor effects in Spiritshift means I can savely go for Fire Godlike without FOMO
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Portraits V
SirMirrorcoat replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Cool, now I'll use watercolor pics for all my chars after all Fire Godlikes look so cool. -
But Eder already uses 1handed weapons xD but yeah, DW is pretty much something every Ranger should use. Wouldn't Wit of Death's Herald help with the WS cost as well? Or Potion of Enlightenment for the Megabosses. How was Beastmaster so effective, you got bored with it? That sounds intriguing... And Furyshaper, I have yet to figure out how to make it work. The range of the wards seems so small, Serafen (Beguiler/Furyshaper melee) could never really profit from the speed buff... Any advice for that? With all these ideas, for now I am leaning towards SC by a long shot. Unless Beastmaster will be made more tempting... Guess Eder is tanky enough to take 2handed weapons instead of shield
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So, Imma take a break from this game for a few days before finally playing through with essentially what I would play if I didn't have to choose between hundreds of combinations. Melee + pet. (choice paralysis sucks) (and I am still having to decide among a few, so, here we go) So, now, we have the essentially last questions before I go for my full playthrough as a Rauataian Stalker. Well, ****. I just wrote half an essay for 15 minutes and all is lost for some reason So, this time in short PotD, CP mod and Balance Polishing mods fully installed. Party: Eder (Unbroken/Trickster main tank), Aloth (SC Wizard), Maia (Geomancer phantom as @Boeroermentioned a lot in the past) and Xoti (SC Priest). Now on to the questions again: 1. SC Stalker. Is it strong on its own or does it need 'support' from multiclassing? Bonded Fury and Shadowed Hunters seem pretty dope on paper, and Whirlwind Strikes as well. I am just not sure those 3 actives are worth losing the bonuses of a second class over... In case they are worth it, I will raise Arcana for added versatility. 2. In case SC is not worth it. MCs that interest me: /Beguiler. Primarily for flavor. Cipher was pretty much my least favorite class in poe1, but Serafen does good here, so I am open to this one. /Nalpazca. Monk is just stupid strong right from the get-go. Also, flavor simply for the class-name Wanderer. /Lifegiver. Second buffer/healer. On top, I really like the idea of a werebear with a bear-buddy. /Wizard. For even more bonkers spell-slinger galore. /Berserker. Again, flavor. I would actually have no idea what either of those classes would gain from one-another, but it is on my list for the questionaire anyway 3. Fire Godlike vs Hearth Oral.n I would prefer Fire Godlike purely for flavor, but the powergamer in me is wary of losing the head-slot for just a measly 4 fire AR. Especially looking at Heaven's Cacophony - that thing is just so strong that early in the game. This is like a third of the length it was before but essentially the same content. wtf
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https://www.nexusmods.com/pillarsofeternity2/mods/438?tab=description this is the mod in question. I find the no-heal for 6 seconds a bit too harsh for me, the other things the mod does with Blood Sacrifice are fine - especially the 3s recovery makes so much sense to me. I am just not 100% sure how to edit the file to not mess it up completely... The complete code: { "GameDataObjects": [ { "$type": "Game.GameData.AttackMeleeGameData, Assembly-CSharp", "DebugName": "Blood_Sacrifice_Self", "ID": "effef826-1f55-4284-914b-e1dc6fc12b79", "Components": [{ "$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp", "RecoveryTimeID": "9d15e1c1-c6e1-4b25-bc1d-bf3707f6f534", "OverrideTacticalActionType": "Free" }] }, { "$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp", "DebugName": "Blood_Sacrifice", "ID": "9d3e2b8d-1fdd-496f-acc1-51d6d3836e59", "Components": [{ "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp", "StatusEffectsIDs": ["ff9d484e-abc4-4b18-88f9-49efbb654a9f","74c5cfc3-31f3-4e9d-a158-1faa8879eb87"] }] }, { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "Blood_Sacrifice_SE_NoHealing", "ID": "74c5cfc3-31f3-4e9d-a158-1faa8879eb87", "Components": [{ "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "BonusHealMult", "OverrideDescriptionString": -1, "OverrideDescriptionStringTactical": -1, "UseStatusEffectValueAs": "None", "BaseValue": 0, "DynamicValue": { "Stat": "None", "SkillDataID": "00000000-0000-0000-0000-000000000000", "ClassID": "00000000-0000-0000-0000-000000000000", "MultiplyBy": 1, "Operator": "Add" }, "KeywordsIDs": [], "DurationType": "UseDurationTimeUnadjusted", "Duration": 6, "MaxStackQuantity": 0, "ApplicationBehavior": "UseLongerDurationIfAlreadyApplied", "ApplicationType": "ApplyOnStart", "IntervalRateID": "00000000-0000-0000-0000-000000000000", "StackedChildrenApplyEffects": "false", "InclusionConditions": { "Operator": 0, "Components": [] }, "ApplicationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "TriggerAdjustment": { "TriggerOnEvent": "None", "TriggerOffEvent": "None", "ValidateWithAttackFilter": "false", "ParamValue": 0, "ValueAdjustment": 0, "DurationAdjustment": 0, "ResetTriggerOnEffectTimeout": "false", "MaxTriggerCount": 0, "IgnoreMaxTriggerCount": "false", "RemoveEffectAtMax": "false", "ChanceToTrigger": 1 }, "PowerLevelScaling": { "UseCharacterLevel": "false", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "ValueAdjustment": 0, "DurationAdjustment": 0 }, "IsHostile": "true", "ClearOnCombatEnd": "false", "ClearOnRest": "true", "ClearOnFoodRest": "false", "ClearWhenAttacks": "false", "ClearOnDeath": "false", "HideFromCombatTooltip": "false", "HideFromCombatLog": "false", "HideFromUI": "false", "HideIfNoValue": "false", "VisualEffects": [], "MaterialReplacementID": "00000000-0000-0000-0000-000000000000", "AttackFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Race": "None", "IsKith": "false", "HealthPercentage": 0, "HealthOperator": "EqualTo", "Range": "None", "ClassTypeID": "00000000-0000-0000-0000-000000000000", "Source": "None", "DefendedBy": "None", "Empowered": "false", "Disengagement": "false", "Stealthed": "false", "UseStealthLinger": "false", "PowerLevel": 0, "PowerLevelOperator": "EqualTo", "ChanceToApply": 1, "AttackHostility": "Default", "TargetType": "None" }, "AttackTargetFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Race": "None", "IsKith": "false", "HealthPercentage": 0, "HealthOperator": "EqualTo", "Distance": 0, "DistanceOperator": "EqualTo", "HasDOT": "false", "IsMarked": "false", "TargetHostility": "Default" }, "ExtraValue": 0, "OverridePenetration": 0, "DamageTypeValue": "All", "KeywordValueID": "00000000-0000-0000-0000-000000000000", "RaceValue": "None", "StatusEffectTypeValue": "None", "ItemValueID": "00000000-0000-0000-0000-000000000000", "AfflictionTypeValueID": "00000000-0000-0000-0000-000000000000", "StatusEffectsValueIDs": [], "AttackValueID": "00000000-0000-0000-0000-000000000000", "AttackOverrideValue": "None", "EventValue": "OnApply", "ClassValueID": "00000000-0000-0000-0000-000000000000", "WeaponTypeValue": "None", "AttackHitType": "None", "SkillValueID": "00000000-0000-0000-0000-000000000000", "AudioEventListID": "00000000-0000-0000-0000-000000000000", "BedRestDaysMinimum": 0, "BedRestDaysMaximum": 0 }] }, { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "Blood_Sacrifice_SE_AddResource_Tier1", "ID": "b7fd3885-1128-4756-b0a2-3547cae4fd86", "Components": [{ "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "ExtraValue": 2 }] }, { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "Blood_Sacrifice_SE_AddResource_Tier2", "ID": "7b116f6f-ac25-4b31-a606-16942f137f13", "Components": [{ "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "ExtraValue": 5 }] }, { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "Blood_Sacrifice_SE_AddResource_Tier3", "ID": "10d3b644-5100-4c20-a28d-3b92c913436f", "Components": [{ "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "ExtraValue": 8 }] } ] } Do I just delete the part with NoHealing? { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "Blood_Sacrifice_SE_NoHealing", "ID": "74c5cfc3-31f3-4e9d-a158-1faa8879eb87", "Components": [{ "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "BonusHealMult", "OverrideDescriptionString": -1, "OverrideDescriptionStringTactical": -1, "UseStatusEffectValueAs": "None", "BaseValue": 0, "DynamicValue": { "Stat": "None", "SkillDataID": "00000000-0000-0000-0000-000000000000", "ClassID": "00000000-0000-0000-0000-000000000000", "MultiplyBy": 1, "Operator": "Add" }, "KeywordsIDs": [], "DurationType": "UseDurationTimeUnadjusted", "Duration": 6, "MaxStackQuantity": 0, "ApplicationBehavior": "UseLongerDurationIfAlreadyApplied", "ApplicationType": "ApplyOnStart", "IntervalRateID": "00000000-0000-0000-0000-000000000000", "StackedChildrenApplyEffects": "false", "InclusionConditions": { "Operator": 0, "Components": [] }, "ApplicationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "TriggerAdjustment": { "TriggerOnEvent": "None", "TriggerOffEvent": "None", "ValidateWithAttackFilter": "false", "ParamValue": 0, "ValueAdjustment": 0, "DurationAdjustment": 0, "ResetTriggerOnEffectTimeout": "false", "MaxTriggerCount": 0, "IgnoreMaxTriggerCount": "false", "RemoveEffectAtMax": "false", "ChanceToTrigger": 1 }, "PowerLevelScaling": { "UseCharacterLevel": "false", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "ValueAdjustment": 0, "DurationAdjustment": 0 }, "IsHostile": "true", "ClearOnCombatEnd": "false", "ClearOnRest": "true", "ClearOnFoodRest": "false", "ClearWhenAttacks": "false", "ClearOnDeath": "false", "HideFromCombatTooltip": "false", "HideFromCombatLog": "false", "HideFromUI": "false", "HideIfNoValue": "false", "VisualEffects": [], "MaterialReplacementID": "00000000-0000-0000-0000-000000000000", "AttackFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Race": "None", "IsKith": "false", "HealthPercentage": 0, "HealthOperator": "EqualTo", "Range": "None", "ClassTypeID": "00000000-0000-0000-0000-000000000000", "Source": "None", "DefendedBy": "None", "Empowered": "false", "Disengagement": "false", "Stealthed": "false", "UseStealthLinger": "false", "PowerLevel": 0, "PowerLevelOperator": "EqualTo", "ChanceToApply": 1, "AttackHostility": "Default", "TargetType": "None" }, "AttackTargetFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Race": "None", "IsKith": "false", "HealthPercentage": 0, "HealthOperator": "EqualTo", "Distance": 0, "DistanceOperator": "EqualTo", "HasDOT": "false", "IsMarked": "false", "TargetHostility": "Default" }, "ExtraValue": 0, "OverridePenetration": 0, "DamageTypeValue": "All", "KeywordValueID": "00000000-0000-0000-0000-000000000000", "RaceValue": "None", "StatusEffectTypeValue": "None", "ItemValueID": "00000000-0000-0000-0000-000000000000", "AfflictionTypeValueID": "00000000-0000-0000-0000-000000000000", "StatusEffectsValueIDs": [], "AttackValueID": "00000000-0000-0000-0000-000000000000", "AttackOverrideValue": "None", "EventValue": "OnApply", "ClassValueID": "00000000-0000-0000-0000-000000000000", "WeaponTypeValue": "None", "AttackHitType": "None", "SkillValueID": "00000000-0000-0000-0000-000000000000", "AudioEventListID": "00000000-0000-0000-0000-000000000000", "BedRestDaysMinimum": 0, "BedRestDaysMaximum": 0 }] Or do I need to do something else?
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Wizards would be the obvious choice to me for someone that normally stays in the back but can hold their own if targetted by dangerous melees. Maybe Druid? Haven't played far enough with Tekehu to know how good Delemgan's Form or Weather The Storm are, but Nature's Balm saved me a bunch of times already.
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So, yeah, I am having a tactical dilemma. (not the Tactician one) Unbroken/Trickster can Hold. The. Line. so well, that my whole backline is save like a baby in her mother's arms. And the second frontliner in my party (Eder - also Swashbuckler) is good at mage-killing, sure, but nothing compared to Maia+Ishiza. Sure, Eder can also take a beating if **** hits the fan, but with Maia so far there has not been a situation where **** *does* hit the fan. And Eder is as position-micromanagement intensive as Maia+Ishiza are, while not providing the same ridiciulous level of single-target damage Maia+Ishiza do. Not that Eder does bad damage, not at all, but Maia is on a whole 'nother level. And of the NPCs, none are THAT squishy that the few straglers that break engagement and manage to get through to my backline proof too much of a danger, as long as I don't try to punch above my weight. Of course, if I want to run in without thinking too much about positioning, more tanky units are better, but once you use positioning and the 'terrain' to your advantage, more than 1 tank seems a bit like a waste. Unless that tank is only tank in a secondary role. I could imagine a Herald or Templar could actually add a lot of potential to a frontline.