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Kazuma

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Everything posted by Kazuma

  1. I might split the remainder between PER and RES. But I do have Acc Aura in the party so maybe not that big of deal? Will do on the gear. Couple more things 1) With Dex as a dump stat would Snakes Reflex be a better pick than Bear's Fortitude? Or are Fortitude checks more important? 2) I was tempted to grab the "Rime and Frost Followed the Footfalls of Karth" phrase that drops freeze traps just because it fits with the theme but I doubt I'd end up using it. Is it still buggy? Oh, and I stumbled on something that listed the Lvl 5 phrases/invocations not on the wiki - https://forums.obsidian.net/topic/84249-data-miners-unite/?p=1775386 Probably dated. Not that you need it Boeroer. Just for anyone like me that didn't know their names/description.
  2. Hmmm.. I might have to consider that. Having 2 x Sacred Immolation and Dragon Thrashed would be putting all my AOE dps in the burn category. Going frost might be the way to go... *edit* Quick question - On the Drake Ambassador you had 16 PER, but on this build you dropped it for RES. Is Acc a problem or not really? I understand you're reasoning for RES - More deflection and concentration. Win/Win. Just wondering if Acc with chants/invocations is a prob? Oh, btw fwiw the correct stats for the primary build (assuming you want to max might/int and put the remainder in RES) is - MIG: 19 CON: 10 DEX: 4 PER: 10 INT: 18 RES: 17
  3. Just think how broken a new game plus would be for POE. Having max level abilities from the start of the game? You'd be a wreaking ball unless they buffed the encounters to an insane degree. Well not that I know first hand, but what you're describing would trivialize things.
  4. Foot -> Mouth. Bubble-Hearth. Err.. wrong game and decade. lol. Basically group bubble. But the question is, would it last long enough to assure victory?
  5. It's the coastal with the prone defense. Let's see... Mountain Dwarf - Hale and Hardy +20 Def Poison/Disease Boreal Dwarf - Hunter's Instinct +15 Acc vs Priomordial and Wilder Enemies. Hearth Orlan - Minor Threat +10% Hits to Crit Attacking same target Wild Orlan - Defiant Resolve +10 All Def after Will Attack Pale Elf - Elemental Endurance +10 DR Burn/Freeze I'm not using any AoE poison attacks so Hale and Hardy is only useful for enemy attacks. I don't really remember how many of many enemies Hunter's instinct would effect. Minor Threat sounds good but I dunno if there any issues with stacking or such. Defiant resolve has always seemed backwards to me. If you're charmed/feared/etc you'll have better def! And if you resisted it.. well you can probably resist the next one even without the buff? If this were D&D it would probably be the ability to reroll in the case of a critical failure or a straight bonus against confirming the threat. Elemental Endurance might be good for scrolls and invocations but I don't have any casters in the party so... Thanks again *edit* Todo: 1) Confirm races for Bleak, Chanter, and Monk. Other two are companion placeholders. 2) Find room for Weapon Focus on Bleak Walker. Give up on that. What's 6 Acc anyways? 3) Deciding on which weapon groups for each build. 4) Rogue - Blinding Strike or Deep Wounds? Deep wounds would be nice but.. more debuffs
  6. On one hand AI that doesn't mindlessly attack the first target you present to it should be celebrated. On the other hand it shouldn't just mindlessly attack the next target in a list it sees. Of course if the AI was super cunning we'd need more tools in which to level the playing field. AI with some inkling of self preservation would be a start.
  7. ^ Unfortunately I can't seem to find anything about brisk recitation or lvl 5 phrases on that site. I tried manually looking for it and doing a google site:domain search. They have phrases up to lvl 4 in the spell section.
  8. I was just reading this build again and realized I had missed something the first time - Brisk Recitation. I didn't see it in your ability list and the wiki makes no mention of it. I'm assuming (hoping) this is something the chanter gets automatically? Speaking of the wiki it doesn't list the lvl 5 phrases either. I had meant to look into that as I noticed it does mention the addition of those in the DLC's page. Any place I can see what was added? If it wasn't for this build being a late bloomer I'd probably have picked this over Drake's Ambassador for my party. 100% Healing... so good.
  9. Afaik they wouldn't lose interest in fighting and even if they changed targets the chanter is blocking the chokepoint? Or did I misunderstand? Open fight? I don't know how well that would work if you're not using a chokepoint, but from what I've read here mobs generally don't change targets once they've engaged one. The trick would be making sure that happened before the chanter got withdrawn. But that's what offtanks are for, right? With any luck you can engage any loose mobs within the range of the chant so it doesn't loose it's effectiveness.
  10. @Baldurs_gate_2 - "If you want the game as difficult as possible, make broad generalizations without any supporting evidence, really dangerous." *Fixed*
  11. Both - http://forums.obsidian.net/topic/86900-class-build-bilestomper-tanky-corrosive-drainer-wizard/ Seriously though that's not enough info. If you really want some help start your own thread please and explain what you're trying to build.
  12. Class: Monk Race: Mountain Dwarf Bg: Living Lands / Colonist Stats: MIG: 21 CON: 17 DEX: 10 PER: 10 INT: 10 RES: 10 Skills: Stealth 1, Athletics 8, Survival 14 L1 Swift Strikes L2 Lightning Strikes L3 Torment's Reach L4 Weapon Focus Peasant L5 Force of Anguish L6 Two Weapon Style L7 Duality of Mortal Presence L8 Vulnerable Attack L9 Crucible of Suffering L10 Savage Attack L11 Flagellant's Path L12 Apprentice Sneak Attack L13 Dichotomous Soul L14 Veteran's Recovery L15 Enervating Blows L16 Bull's Will ---------------- Party - 1) Bleak Walker (MC) (Melee DPS) 2) Darcozzi Forward Observer (Melee DPS/Support) 3) Drake's Ambassador (Offtank/Support) 4) Juggernaut (Tank) 5) Rogue (Melee DPS/Mechanic) I'll try to sort out the gear later.
  13. @Mosspit - Thanks! I'll take a look at your suggestions. My rogue is next and I just winged it. I have both crippling strikes and blinding strikes. I put crippling first just because it was 2 per encounter but I could just flip flop those two. 1) Hmmm.. Is settling on Zealous Focus for the +6 Acc and Graze conversion a good compromise on Weapon focus? Plus the Darcozzi has all those single target Acc buffs. 2) Opps, swapped talents. 3) Well I took focus on the Darcozzi now to get Endurance on the Bleak... Hmm.. I moved reviving to Lvl 15 and put Endurance at Lvl 7. A bit later but.. 4) I'll have to look for a replacement for Critical Focus then, nothing comes to mind. 5) Hmmm.. Coordinated. Any chance getting rid of Reinforcing, Reviving, or Liberating on the Bleak is an ok move? I'd prefer not to remove any dps abilities if possible. 6) True. There any priority to saves generally speaking? ------------------ Class: Rogue* I'll be swapping in the devil when I get her... Race: Mountain Dwarf Bg: Living Lands / Laborer Stats: MIG: 14 CON: 11 DEX: 10 PER: 16 INT: 12 RES: 15 Skills: Stealth 8, Athletics 4, Mechanics 13 Weapons: ?/Shield L1 Crippling Strike L2 Weapon and Shield Style L3 Escape (+25 Deflect/Reflex, 10s) L4 Weapon Focus Ruffian L5 Riposte L6 Backstab L7 Adept Evasion (75% Reflex Graze to miss, 50% “” Hits to Graze) L8 Shadowing Beyond L9 Withering Strike (+50% Dmg, Weaken) L10 Veteran's Recovery L11 Deathblows L12 Aspirant's Mark L13 Sap L14 Cautious Attack L15 Blinding Strike L16 Vulnerable Attack
  14. Ah, thanks. Didn't know about the counter. Fixed. I'd almost forgotten about the Fireball aspect of the build. I'll add the gear later but I was planning on using them. So DoTs aren't affected by elemental talents. The more you know. *edit* On any of the abilities/talents I wasn't sure about I put question marks. Any feedback one way or another would be appreciated, thanks.
  15. Here's my chanter fwiw (not much changed) - Class: Chanter Race: Aumaua Bg: Living Lands / Explorer Stats: MIG: 21 CON: 10 DEX: 3 PER: 16 INT: 18 RES: 10 Skills: Stealth 5, Athletics 4, Lore 8, Survival 10 Talents L2 Weapon and Shield Style L4 Ancient Memory L6 Beloved Spirits L8 Scion of Flame L10 Vetern's Recovery L12 Superior Deflection L14 Enigma's Charm L16 Cautious Attack Phrases L1 Quickest of his Tribe (Reflex/Move), Soft Winds of Death (Foe End) L3 Thick Tongues (Concentration-) L5 Harbingers Doom (Fear Foe) L7 Power of the Saint (Def vs Fear) L9 Dragon Thrashed (Slash/Burn) L11 Mith Fyr (Burning Lash) L13 Hunger was Sated (Drain) L15 Fampyr's Gaze (Def vs Will Atk) Invocations L1 White Worms (Let the bodies hit the floor) or Black Seas (Crush/Stun) L2 Broken by Storm (DR+) L4 Crashed Shield (DR-) L6 The Lover (Charm) L8 Froze Stiff (Paralyze) L10 Gernisc's Beast (Summon Drake) L12 Gernisc Slew (Summon Wurm) L14 Their Champion (Self Buff) L16 Boil Their Flesh (Foe Raw/Corode) or Called to his Bidding (3 Summons) I'm assuming KDubya meant Ancient Memory and Beloved Spirits when he mentioned two endurance auras. Only thing I really did was move those to a lower level and raised the level for Scion of Flame to just before Dragon Thrashed. I skipped white worms. Thinking I should be fine without it. Unless the stun from black seas invocation isn't worth it? Tbh, spent most of the time just figuring out the names of the phrases/invocations. I used shortened names but maybe someone else wanting to try the Dragon's Ambassador will find it useful. Well another noob like me
  16. Found him, Waldo... (Sorry, I couldn't resist. Some children's book I remember my younger siblings having around when they were wee ones). Sacred Immolation + Dragon Thrashed = OP? Hmmm.. I honestly don't even know the details of sacred immolation as the wiki doesn't have a page for it... *googles*
  17. @Mosspit - Oh, I dig it. I'm all for a tanky rogue. I'll be working on that soon. @Beoroer - Lol, I know that'd be a good pair (you mentioned it before). Considering her innates I'll probably build a custom placeholder rogue with her same stats to use until I find her. ------------------------------- Ok, not finished but here's what I have so far (could use some suggestions for talents, especially on the Darcozzi Pally) - Main Char Class: Paladin Race: Aumaua Order: Bleak Walker Bg: Living Lands / Colonist Stats: MIG: 20 CON: 10 DEX: 10 PER: 10 INT: 18 RES: 10 Skills: Lore 1, Survival 11, Athletics -remainder- Weapons: Bittercut / Vent Pick (or second Bittercut) * The build calls for Shod-in-faith but I'm not sure if it's better spent on Juggernaut. L1 Flames of Devotion L2 Remember Rakhan Field L3 Lay on Hands L4 Intense Flames L5 Sworn Enemy L6 Two Weapon Style L7 Zealous Endurance L8 Savage Attack L9 Reinforcing Exhortation L10 Spirit of Decay L11 Healing Chain L12 Deep Faith L13 Sacred Immolation L14 Scion of Flame L15 Coordinated Attacks L16 Superior Deflection --------------------------------------- Name: Zwiebel Ritter Class: Paladin Race: Aumaua Order: Darcozzi Bg: Living Lands / Colonist Stats: MIG: 12 CON: 13 DEX: 11 PER: 14 INT: 13 RES: 15 Skills: Lore 10, Survival 11, Athletics 2 Weapons: Strike Hard / Outwarn Buckler, Guns x 2 L1 Lay on Hands L2 Weapon and Shield Style L3 Zealous Focus L4 Weapon Focus L5 Liberating Exhortation L6 Inspiring Liberation L7 Coordinated Attacks L8 Scion of Flame L9 Flames of Devotion L10 Intense Flames L11 Healing Chain L12 Greater Lay on Hands L13 Sacred Immolation L14 Superior Deflection L15 Righteous Soul L16 Shielding Touch * I reordered the abilities a bit to prioritize Acc buffs
  18. they've been patching the game for 15 months, it's a bit rich to say they "don't intend to support" it. I didn't buy the dlc 15 months ago. I bought the dlc within the last month. It's great that they released patches during those 14 months but it doesn't help me much if I run into a bug that effects my enjoyment of the game. At the very least potential customers should know ahead of time that support has/is about to run out. When some feature, like multiplayer support, is no longer available steam product pages generally note that. At least be transparent. I'm not trying to throw anyone under the bus. It's just disappointing. I'll be more wary of purchasing OBS games in the future.
  19. 1) Chanters are the battery of the party. 2) Progressive Symphonic Power Metal 3) Aoe damage withers mobs 4) ??? 5) Profit There's your proof that DreamWayfarer was a Drake Amabassador in another life and/or dimension.
  20. @dambros - For official companions I thought the respec was only when you recruit them? Custom, like the MC, can be respec'd at any time, right? Unless google/old forum posts mislead me. I want to be able to respec at any time. Cool, thanks. I'm hashing out the details in a spreadsheet then. Found my old build spreadsheet and it seems that I was playing back on version 1.03. Party was 2 x War, 2 x Chant, Ranged Rouge, Ranged Chiper MC. All custom. Yet, I remember using the companions. So maybe this is in fact my third play thru. My memory sucks. At any rate I'll post what I came up with to get some feedback later. I've gotten a lot of advice but I'm bound to do something stupid.
  21. Thanks for the reply. I've changed my mind for the 2nd (or 3rd?) and I'm going to go all custom characters. I know people here have been trying to encourage me to play with the official companions and I can appreciate that I'll miss out on the banter but... I hate feeling like I made a mistake with my builds. Having the option of doing a respec at any time is insurance I want. I'm sure if I understood all the classes as well as you guys do I'd feel otherwise. I don't have the experience of multiple play thru's either so I don't know the optimal time to go grab this or that companion. Waiting till lvl 8 to get one of my party would bug me too. It might sound silly of me to do so but I'll probably end up setting my custom characters to mimic the official ones in terms of stats. I just want the ability to reset my abilities/talents if something doesn't work the way I thought it does. Still intend to do as many of the companion quests as I can. I mean I'll have 1-2 free spots in my party. It also gives me the freedom to experiment with your rogue build. @baldurs_gate_2 - Well, I had planned on using a build that doesn't necessarily account for dialogue checks. I was honestly trying to use KDubya's party makeup as close as possible as it was tested in PotD and I had been considering using some of the same builds already. I don't really have the time for multiple play thru's right now and previously played through the majority of the main game. So I'll just learn as I go. That said I imagine the devotion buff for pally is probably worth something so I may still stick with pally MC. Just not going to max res unless it's helpful for the build overall.
  22. Aspirant's Mark on the devil sounds good. Sword (not literally) and board seems to be the consensus for Devil but I'm more interested in what abilities/talents I should take. Or does it not matter with her for some reason? So you're suggesting not going with a DW pally? More focused on support/healing? Actually I'm pretty sure he's running with just 4 characters. Though it's not clear which he's playing as the MC. I'm guessing the Monk tank as that is his build. Not that I'm set on 4 toons. A priest wouldn't be bad. I suppose I wouldn't need to take LoH on my pally then. You know I really wish you could see all the skills/talents available to a class in the character creation/level screen. It would make getting familiar them and planning a character out easier than having to refer to a wiki that isn't necessarily up to date. I guess I'm just used to being able to see all feats and their requirements instead of being limited to what's available at a given level.
  23. *MC gets undressed* Dragon - "What are you doing?" MC - "I'm putting on my convo gear." Dragon - "What? Are you Mr. Rogers or something? I'm just going to sunder you apart." MC - "Won't you be my neighbor?" *Brilliant smile* Dragon - "Mortal you may pick one item from my hoard!" MC - "Don't mind if I do!" Dragon - "What trickery is this?!" MC - "The script." Dragon - "..."
  24. So, basically ymmv. If you can afford losing the healing chant or if you're setting up a finisher with an invocation, then the low dex isn't such a big deal. i.e. Drake's Ambassador Speaking of chanter builds... I've decided to give KDubya's suggested party a try, but as a PoE noob I could use some help with the details. Party - Juggernaut 3.0 (Zahua) Chanter (Kana) - Two Regen Auras + Paladin Acc + Druid Debuff + Veteran's Recovery Paladin (Pellaginna) - Zealous End. + LoH Devil - Flail and board + Mechanic 1) My first question - Which build would be ideal for the MC or does it not matter? I started a Bleak Walker run thinking I could adjust it and that I'd get more out the order buffs. Not to mention playing an evil run kinda appeals to me. Bad call? 2) What Paladin build should I use? (assuming bleak walker is no good) 3) Could I add those talents/auras to Drake's Ambassador or am I better off doing it from scratch? 4) Not really sure what to do with the devil. Perhaps taking advantage of the rogue changes in the patch. I'll have to look at those again. Sorry for being a noob.
  25. Oo If this is truly the last patch and there's outstanding bugs then I kinda regret buying the DLC's recently. To my mind selling a product you don't intend to support is at the very least disingenuous. Though it's par for the course in the gaming industry I suppose. Some companies are worse and let the community fix their bugs and then try to monetize their work retroactively. /shrug.
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