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VVVVV

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Everything posted by VVVVV

  1. Me developers read or for them it is indifferent?
  2. I consider that it is necessary to give an opportunity to choose the old bar
  3. I understand that. Since they decided to hide the consumables in the action bar submenu I always forget to use them. The combat starts, and whoosh, everything about figurines, scrolls, potions disappears from my mind, or I remember too late to use them at full potential. So, you see, a shortcuts wouldn't help, while a visual reminder - like the object icons right in front of my eyes - would. Yes sir!
  4. I say about a badge on the main screen yes. Why everything was complicated? It was better earlier. To connect with keys? - why everything so to complicate? I like to use a computer mouse more. which seems deeply irrelevant for abiities you've forgotten exist, but never mind that- explain this moment please in more detail
  5. Rolls with spells and the spells given from objects (from gloves, the weapon, boots...) are too far hided - it is impossible to call it fast access. Earlier everything was visible, and now they were hided. In fight just you forgets to use as they aren't visible. Why rolls and spells were hided? How to make as earlier?
  6. 1)At the Sound of His Voice, the Killers Froze Stiff -the old bug - has suddenly returned at paralysis through At the Sound of His Voice, the Killers Froze Stiff of the opponents hit from legs they won't be paralyzed. Paralysis is imposed. And the bug has worked only on one opponent from three. Before in other battles the bug didn't work. 2)Iconic Projection-happens puts damages on two times 3)quest:battle for the lock-At the beginning of fight the enemy attacks the units dogs in the beginning forces down from the soldier's legs, the wizard uses Fireball...
  7. How to remove the folder in the form of a backpack as you ceases to use spells from objects, rolls as they aren't visible. I want that was as earlier. Maybe for this purpose there is a console team?
  8. I have asked to add to the description what doesn't influence spells
  9. Add to the description that the accuracy bonus from a capability to a survival does not affect spells, and affects only the weapon
  10. In a chat damages are displayed and also on the screen of the monitor the caused damage is displayed
  11. Unless modifier of critical damages: (basic loss + different modifiers) x1,5? In yours a variante:basic loss + different modifiers + the modifier of critical damage.
  12. The there are more modifiers the it is more difficult to check.I had no modifiers of others except this ability to critical damages (strength 10).I have specified values of damages
  13. We will allow for the Fan of Flames-->if at critical damage the loss is caused less than in this range that respectively ability doesn't work(54-75,6).And this main proof.In addition it can be confirmed with the fact that in a set of attempts value of critical damage lies in this range:45-63.Also and for a fiery sword.
  14. Fan of Flames,strength 10:30-42>+20%=36-50,4 Critical damage:36-50,4x1,5=54-75,6(without Fan of Flames,strength 10:30-42x1,5=45-63 ) >It can be checked in game.
  15. 1)Fan of Flames,strength 10:30-42x1,5=45-63 30-42x1,8(+0,3)=54-75,6 2)fiery sword(2x at critical damage),strength 10:29-44x2=58-88 29-44x2,3(+0,3)=66,7-101,2 It is possible to check in fights.
  16. as far as i remember those +0.3 crit work weapon only :/ Fiery sword the same weapon also doesn't work with him. Why actually shouldn't work with Fan of Flames, there not such and the big increase goes on a loss - comparably to ability of Dezens(ability +5 to accuracy affects paralysis, the same Fan of Flames, and other spells of chanter (her it is easy to activate:Chill Fog,Slicken and many other things)
  17. Animation happens during restoration when to a possibility of new action it is still far, after and the potion isn't drunk but also there is a dumping of the most this action "Which leads to the observation that, when you issue an other command after the animation, the potion is not applied, as it is not drunk yet"-no(does not drink after recovery time as in time of recovery cannot drink, but animation of the use of a potion goes to time of recovery, type is drunk though it is not drunk. Instead of putting the use of a potion on a waiting list and to use a potion after the end of time of recovery)
  18. Doesn't drink a potion(Doesn't put this action on a waiting list, and dumps). Animation is present. It occurs after attack when there is a restoration.Rerhaps because restoration time long:chanter-dexterity 4,heavy armor: -50% recovery time.
  19. 1)to make an icons in the folder in the form of a backpack-->for absorption of several types of food in one click.It is inconvenient to do it of stock especially when everyone has to allow to eat four dishes(It leads to loss of pleasure from game process)-->the icon can be not one.On one icon four dishes, on the second two for example(It isn't always necessary to eat four dishes).And on the icon it is possible to represent number of dishes in it.It is also possible to make also for the use of potions. 2)If I have three wizards and it is necessary to put me to everyone to one place damage by Arcane Assault-->everyone should attack separately that very inconveniently-->make please that at the choice of all three at once Arcane Assault could be used at once. + please clean that the template of Arcane Assault can't be imposed still previous magic attack I haven't hit the target!It is very important! It leads to loss of pleasure from game process 3)Please clean dumping of the hidden mode after fight when you goes on locations where enemies. Very inconveniently, sometimes you forgets. It is necessary so, and not vice versa much more often. Add point such in settings.It leads to loss of pleasure from game process.Also clean dumping from the hidden mode after a dialog box at a meeting of spirits of the dead(It is added) 4)Add point in settings of behavior of AI what at the beginning of fight the character automatically would leave the hidden mode - it is necessary for the tank Chanter (What he would begin a singsong at once;To translate manually tires,it is possible to forget,it leads to loss of pleasure from game process) 5)Please finish algorithm of movement the character to the place of imposing of a spell or shooting attack: -runs further than it is necessary -with a big delay the fact that has made room for his pass reaches -begins to run even if can't reach. Better let stands still and will report about it by voice and I am familiar any on a portrait of the character(a question mark for example) It leads to loss of pleasure from game process.It is very important. 6)Make possible to impose spells on pieces of furniture and small obstacles (table) 7)Add to display of fiery damage Scion of Flame(and others everything that is:Heart of the Storm,Spirit of Decay,Secrets of Rime) 8)To make that during fight to ignore a door (there are such places where it is necessary to move near a door) and if it has to be not ignored that to allocate the button for this purpose. It leads to loss of pleasure from game process.
  20. bug 3.03 boots with the Consecrated Ground(forge,Dunstan,boots with the priest's spell) character:+13,1 within 1,7 seconds(Consecrated Ground);endurance 59-->critical damage is put 42-->59-42=17 endurance-->instant restoration of endurance: 8 8 8 2 = 26 -->17+26=43-->next time restores: 8 8 = 16 43+16=59 endurance is restored-->restores endurance in a double size or what?
  21. Automatic attack after use of a spell of Halt(priest;there was crossbow in a hand;the passive mode is included) Perhaps still-Barbs of Condemnation
  22. Repulsing Seal: 1 version:do not change the radius of action but increase the effect time and accuracy(this option is combined with Slicken) or 2 version:To increase the radius of action but keep the accuracy and the duration(if there is not a wizard) 3 version:just slightly increase the radius of action(a compromise solution) Now the radius is small and the effect time little!(Slicken much better) Salvation of Time: -to increase the duration to 15 seconds. -It is better to leave 10 seconds but to associate with intelligence!!! Equipment with spells: -do not hide in a folder in the form of a backpack spells from equipment.I find it very uncomfortable.Must be in a conspicuous place.Make the ability to make them visible for people like me(that would have been not in a folder with a picture of a backpack) Well made viewing passive bonus in a folder in the form of a backpack(bow with electric discharge,armor with a bonus to knowledge and the like) Thank you for viewing!
  23. Maura's Writhing Tentacles: 1)do not attack automatically 2)you cannot configure the AI behavior(Essential Phantom too)-> 3)The setting for both(Maura's Writhing Tentacles,Essential Phantom) must be different. Pull of Eora-bug?: -Not only pulls but also throws Aefyllath Ues Mith Fyr: 1)Chat is not visible damage from raw damage type(Arcane Assault,Iconic Projection and so on) 2)Damage on the same enemy(8 Damage Reduction):20 damage(Blast,wizard)->one attack +0.8 damage?,another attack +4.3 damage-> ->where stable 25%? Scion of Flame: 1)does not work with the Shining Beacon-bug? 2)no description->is there any gain?->Combusting Wounds,Aefyllath Ues Mith Fyr,Brilliant Radiance,Shining Beacon... Warding Seal,Repulsing Seal(priest): 1)the accuracy on the display:52.The accuracy in the description:+0.--->Real 75(60(basic accuracy)+15(Incremental accuracy)) +wrong accuracy in the display->Pillar of Faith(priest),White Worms Writhed in the Bellies of the Dead(chanter)
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