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Bullwinkle

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Everything posted by Bullwinkle

  1. EDIT: At this point, I think it's broken entirely; I'm no longer able to recharge allies at all. Tontelizi's selected powers are Hand Size 6, Polearm Prowess, Shake Down, Payola, Knock Off, and Knock Down. I'm wondering if Knock Down is the problem; Shake Down was working before, but I haven't seen it work once since selecting Knock Down. Shake Down seems to work intermittently; sometimes it does, sometimes it doesn't. Playing 6-2 Normal, Tontelizi solo. Defeat Warden at Heptaric Locus. Protect against Ghlorofaex's damage with Elemental Body from Emerald Codex. Close location (with help from discarding Father Zantus via Knock Down). Shake Down button lights up, pressing it makes a sound, but nothing happens. Move to Town Square. Defeat Warlord. Shake Down lights up again, but pressing it has no effect other than the sound; Father Zantus can't be recharged from discard. Won't recharge Sleepless Detective or Poog in 6-4, either. 1.2.8.1, iPad Air 2, iOS 10.3.3.
  2. Actually, in this case, the Wand did work. Notice the starting numbers: 16 to defeat Charisma (with no modifier) and 24 to defeat Combat (with +4 modifier; +2 from character and +2 from Warhammer). When you used the Wand, the check switched to Charisma, returning the Warhammer to your hand (which is annoying), but then you DID switch back to Combat. At 0:28 in the video, you can see it says Combat at the top, and there's a +2 modifier. The reason the number stayed the same was coincidence: 24 - 8 = 16. If you'd tried to play the Warhammer, you'd have seen it work.
  3. Playing 6-1 Normal, Tontelizi solo. Village House closed by defeating Wendigo. On Mountain Peak, used Revelation Quill with 6 cards left in the location deck. Moved to Treacherous Cave. Lose to Wendigo, which is supposed to shuffle both location decks. But when I go back to Mountain Peak, the cards in the location deck are still examinable and in the same order set by the Quill, with Wendigo on top of the deck. 1.2.8.1, iPad Air 2, iOS 10.3.3.
  4. First, Tontelizi's Polearm Prowess has the same bug as the Orbs: if you discard a Polearm and then cancel the attack, it keeps the extra die added by the Prowess. Second, when a Polearm gets discarded because of a reroll, Polearm Prowess does not grant the extra die; it simply rerolls the original dice.
  5. I've used two different Seelahs, neither one of which has Ceaseless Crusade nor Precise Crusade. Both are Hospitaliers.
  6. This doesn't happen all the time--maybe once out of every six times or less--but when I defeat a bane in 6-4 and am offered my choice of boon, the boon selection buttons don't match where I have to tap. Instead of tapping on the button, I have to tap about three-fifths of a button to the right. I'm not sure if there's a specific trigger for this; if there is, I haven't been able to identify it. 1.2.8.1, iPad Air 2, iOS 10.3.3.
  7. Yes, it is reproducible 100% of the time. I just put Seelah solo in 5-2 Legendary, Painful Memories and Revenge of the Wrathful wildcards. If she fails the Constitution check, she can neither use Crusade nor can she explore. If she passes the check, she can use Crusade and explore. If she uses Crusade before the check, she can explore whether she passes the check or not.
  8. 6-2 Normal. Seelah, Merisiel, and Kyra at Mountain Peak; Seoni at City Gate. All other locations closed. Seelah draws Warden, Warden disappears and replaced by G. Seoni closes City Gate. Merisiel and Kyra are forced to check Dex for G's BYA damage, but Seelah isn't; she goes straight to combat. 1.2.8.1, iPad Air 2, iOS 10.3.3.
  9. Noticed this in a few places, regardless of scenario or difficulty; Temple and Town Square at the very least. When the decision is made to close the Town Square and the card is banished, the Town Square forces you to recharge a card and possibly draw one. End turn, and the phases run through to the end, resetting your hand, but then the phase returns to the main phase. Ending the turn again requires another recharge and draw. Temple also does this end turn, reset hand, then return to main phase when closed. Note that you can play cards during this time, so you get a second chance to reset your hand. 1.2.8.1, iPad Air 2, iOS 10.3.3.
  10. Okay, it just happened again--and I think the problem may be the Temple? 6-2 Normal. Seoni at Garrison, Merisiel in Temple, Kyra at City Gate, Seelah in Heptaric Locus. First turn: Seoni finds Deathweb. Takes 1 damage, kills Deathweb with Force Blast. Second turn: Meri finds a Warden. Defeats the Warden. Says she wants to close location. G appears and automatically does 2 damage, and I watch the Temple empty of cards BEFORE I resolve damage.
  11. These were earlier scenarios; it happened to me twice. The first time I thought I'd made a mistake in calculating, so I didn't note it, though I was sure I'd made the roll. The second time, there was a wildcard that increased the check--it was the one that did it by 3-- so the check was 18, not 15, but I'd swear I rolled 22.
  12. I'll detail this as much as I can, because I thought this was fixed but it cropped up again. 6-2 Legendary, Alert Guards and Driving Rain wildcards. Kyra starts in Temple, Seelah in Heptaric Locus, Seoni in Garrison, Merisiel in City Gate. Seoni finds Warden early, defeats Warden, closes location--G attacks Meri, Meri makes Acrobatics check (I think?). 2 damage, 1 protected by Ring, 1 discarded card. Seoni next finds Warden at Town Square, defeats Warden, closes location--G attacks Kyra, Kyra fails Dex check, G rolls for 2 damage, protected by Steel Ibis Lamellar. Seelah finds Warden at Heptaric Locus, but fails Combat check, so no attempt to close. Kyra finds Warden at Temple, defeats Warden, closes location--G attacks Meri. NOW comes the bug: Meri doesn't have to roll: 2 damage automatically, and City Gate is emptied of cards. There were 5 cards in there, the top of which was a Warden (I know this because Meri had just used Revelation Quill.) 1.2.8.1, iPad Air 2, iOS 10.3.3.
  13. 6-2 Legendary, Alert Guards and Driving Rain wildcards. Kyra is at the Temple.
  14. Kyra facing Myriana. Reveals Flaming Icy Axe. Reveals Ebon Thorn. Ebon Thorn switches check to Diplomacy, and Axe disappears, doesn't return when cancelled. A VRT returns the Axe to my hand. 1.2.8.1, iPad Air 2, iOS 10.3.3.
  15. Like the title says, the Disjunction Sphere trap always forces my characters to recharge their magic cards, even if they defeat the trap by more than three. 1.2.8.1, iPad Air 2, iOS 10.3.3.
  16. 5-5 Legendary, Close Quarters and Blood in the Sand wildcards. Seoni defeats Warrior of Wrath, succeeds at check to close Shimmering Veil of Pride with aid of several blessings. Location does not close. Run location down to zero cards, chance to close location is offered. Roll and succeed, but location does not close. Chance to close offered again immediately; can't roll that high so I fail. Another character (I think Kyra) finally succeeds in closing with a single check. 1.2.8.1, iPad Air 2, iOS 10.3.3.
  17. Cast Consecration from the Emerald Codex, and the button that opens the Codex spells disappears, replaced by all the spells inside overlaid on each other. Touching the stack brings a closeup of the top spell, but won't allow any spell to be cast. It is possible this is related to a second use of the Emerald Codex. Both times this happened to me, I had buried the Codex, then placed it back in my hand due to a location power, then used it a second time to draw three more spells. 1.2.8.1, iPad Air 2, iOS 10.3.3.
  18. Seelah defeating Azaven in the Maze of Sloth, Crypts of Gluttony only open location (temporarily closed), Seelah and Merisiel are forced to move to the Crypts, and then there is no tab that allows me to progress. A VRT brings up an X on the left, pressing it allows me to continue. 1.2.8.1, iPad Air 2, iOS 10.3.3.
  19. In scenario 5-4, upon meeting a villain, it's not uncommon for the wrong character to show up and speak their dialogue in the cutscenes. For example, I just had Kyra meet Ordikon, but Seelah showed up to speak to him. There are a few other scenarios where this has happened; if I encounter them I'll post them here. 1.2.8.1, iPad Air 2, iOS 10.3.3.
  20. 5-2 Legendary, happens regardless of wildcards. If a character begins a turn in a closed location, then that character's movement phase is automatically skipped. This means that character is rendered immobile for the rest of the game unless they have other means by which they might move. 1.2.8.1, iPad Air 2, iOS 10.3.3.
  21. 5-2 Legendary, happens regardless of wildcards. If Seoni acquires a spell during exploration, she is granted a free explore. 1.2.8.1, iPad Air 2, iOS 10.3.3.
  22. 5-2 Legendary, happens regardless of wildcards. If Seelah does not use her Crusade power before attempting the Constitution check, she cannot use Crusade and will be prevented from exploring that turn. 1.2.8.1, iPad Air 2, iOS 10.3.3.
  23. This bug is back. 2-2 Legendary, Kyra in Crypt(?), Seoni in General Store, Meri at Tower, Seelah in Woods, other locations closed. One wildcard extra monster, don't know the other one. Kyra defeated RC on the first roll. 1.2.8, iPad Air 2, iOS 10.3.3.
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