
Janzu
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Vermilion Rhomboid no recharge
Janzu replied to Janzu's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Ok, this worked quite as expected - Not sure it's good design though, given the "arrow button" is named "Reset hand" and trash (that comes after) is Optional Discards. Basically they're wrong way around - you discard first and then reset hand. Even then, I think manually clicking "Reset hand" should allow us to trigger effects that occur... Well, while "Reseting hand" instead of having to realize that discard happens before Reset (which buttons are still arranged in different way - Reset first). 2. You CANNOT recharge it from your discard pile, and the wording is identical to in the board game. Card text (unless it, for some reason, explicitly states otherwise) ONLY works from your own hand, as part of the core rules. If a card says "Recharge this to add 1d4 to your check", you can't recharge it from your discard pile, nor from your buried cards, nor from the deck itself. Because its not in your hand, so its text is not relevant, as it cannot be played or activated for any means. Whether the wording is misleading or not (I don't think it is; that's like saying you can 'reveal' a weapon from your discard pile to use it in combat) is irrelevant, since it's consistent with the board game and the rules thereof. I realize that the recharge from discard wouldn't be working as written. I was just confused if that was SUPPOSED to work that way since in my testing the card simply didn't do what wording said. If it was supposed to work to "recharge from discard" the wording would've surely been false, that's what my addition was about. Since the card doesn't exist in physical version (that I also have played and know the rules and wordings), I had no way to clarify whether it was the function or wording that's false. Apparently it was function but in the end it's more like UI problem than bug in card. In any case, the buttons should be rearranged to meet correct turnorder and manually triggering any phase from turntrack should disable the "fastforward". If I click "Reset hand"-phase the game shouldn't think that "No, there's no reason you'd want to go there. Let's throw you to next turn instead". I understand the whole "making the game faster" deal but manually entering phases should override the automatic transition - even when there's nothing to do on that phase. -
You get Obsidian edition for price of normal Steam edition via Ambassador campaign. So while, yes - You have to buy little extra, you get all Alt Characters and much more for just 17,24€ (or 23€ base price). Take a look at Alt character prices in mobile and you quickly realize how good of a discount this is. (They're 37€ per pack, and there's 2 of packs!)
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So much this. Whole Unclaimed cards idea feels against the games original idea anyway, let alone with the fact that unclaimed cards ignore adventure deck numbers :/ I'd be okay if we were able to ignore the tab, while the optimal would be to block cards of too high adventure deck level and maybe even go back to system where we didn't get usable copy of card when opening chests
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Treasure card Vermilion Rhomboid doesn't allow recharge at Reset Hand phase Reveal this card to add 1d10 to your non-combat Acrobatics check. You may play another item on this check. You may recharge this card when you reset your hand. By this wording you should be able to recharge the card from your hand when resetting hand. I haven't tested what happens if the card is in discard instead of hand, but my guess is that it still doesn't recharge (and if it does, the wording is still incorrect)
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No more salvage?
Janzu replied to thelee's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
You can still Salvage cards - You can do this by going to campaign mode via edit decks -
Hello! It's been way too long since playing this game... Anyways, I have two questions about treasure cards. 1. Are treasure cards added to pool of possible cards in location decks (according to location deck building rules ofc, correct location deck etc. etc.) 2. If question 1. was yes, can I salvage all cards in my Unclaimed tab for little extra gold and still have a chance of encountering given cards in location decks? (If so, how would it be easiest to go with this? - Guess that makes a 3rd question ) I'm asking these questions because I wish to play the game "as intended". Getting extra card _possibilities_ is nice addition but giving those cards for "free" is in my opinion bull____ and breaks the idea of building deck by playing (as originally intended). EDIT: Also, I noticed that the game forces me to resupply from "Unclaimed" before allowing deck repair (Can't use basic cards to "repair" if I have such card in Unclaimed) - I don't think this is good, even in the case it's working as intended.
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Habe's Sanatorium gives a random card
Janzu replied to Longshot11's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
If something it's typo. http://i.ebayimg.com/00/s/MTAyNFg3Njg=/z/wtEAAOxyVLNS5ovo/$_35.JPG has original card photo listed and it states "random card"- 1 reply
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Quest mode reward bug
Janzu replied to Janzu's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Did you press another character before pressing continue after first reward? So far the workaround has been 100% working at least for me and apparently many others, not saying that it can fail also... -
If you were as hardcore as you claim you would turn perma-death on. Missing level up rewards is almost as bad as perma-death anyway since if you miss a couple of feats your character is basically going to be unplayable on harder difficulty quests. I played with permadeath but left it for now since because of bug characters resurrect, it kinda ruins it For now rather lose rewards and roll again after noticing I can't do anything :D
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Yup, this is probably bug. You get xp to character who dies yet you don't get reward. I personally keep going, being sucker for penalizing death I had no problem accepting my Sorceress lacking power feat - hell, you died, there should be penalty. Yet I hope this bug will be fixed since I doubt many agree with me here