Everything posted by Troymk1
-
Known Issues: Patch 1.1.6
Sidebar. I'm on the very last adventure of the very last scenario, and that infinite loop makes it just unplayable Great way to leave a bad taste in ones mouth.
-
Known Issues: Patch 1.1.6
. I've come across this with multiple banes. Anything that seems to trigger a check for all present seems to just keep looping around and around. It would have seemed a fairly simple fix to make and AND if statement checking to see if they have already made the roll.
-
Known Issues: Patch 1.1.6
Have you tried to manually press "next turn" button? Because it seems, like game sees some kind of possible action. Like "After closing" action (which may not display automatically) Unfortunately there is no next turn button. It is hung in resolving the villain defeat
-
Known Issues: Patch 1.1.6
I am having the following issue Defeating Malagus Kreeg sends him to the only open location, the Dam. The game then locks on the green star phase and will not progress to the rest of the character's turn. I have reloaded this game numerous times and it always stops right there.
-
Gold not being saved
Ok weird. But I do not get gold at heroic quests, but I do if legendary
-
Gold not being saved
Since the update I have not received gold for quests at all. ( and I play about 3 a day I would imagine) but for your info, I did a legendary last night and the gold did add! Whereas I usually do hard mode. I will do another legendary later to see if that occurs again, as I noticed many are saying they aren't getting the gold at that level either
-
Known Issues (And some possible fixes) in 1.0.2
Oh yes. Collapsed Ceiling applies itself to every explore not only the first
-
Gold not being saved
1E9CDDF1C6B7D371
-
Known Issues (And some possible fixes) in 1.0.2
My latest bugs as of today (New ones to me since the update!) Quests are not updating my gold amount, There is no wisdom check before Goblin Warchanter shuts down my weapons and spells, Some henchmen powers are not activating, or are out of phase. Some weapons are subtracting -4 for proficiency when they don't require it. I had more, I will update as I recall them :/
-
Bug report: Rewards on completing scenario with dead adventurer
According to the card game rules, I believe they do.Not unless it's been changed recently. I will go look. ( Seems I was misinformed, you must take them immediately). It would be nice to be able to see what cards the party gained before taking card feats though Further. I tried the scenario with Lem alone with the same result. No skill feat unfortunately
-
Bug report: Rewards on completing scenario with dead adventurer
Yes this happened to me too I noticed when I redid the scenario. At the scenario completion screen Lem ( the former deadite) was highlighted as having a feat to take, but the game didn't stop to allow me to select it Further at the deck building stage there was no hint that he had an unspent feat Since characters actually do not have to take their feats immediately I would recomend Obsidian get rid of that screen and allow fear to be taken later by selecting the character during deck building (maybe with a nice shiny halo around their avatar as a reminder)
-
Duplicate char icons assignment to location, unable to start party option, and Quest freeze bug
I have that now too! Ipad Air here
-
Can't scroll characters in deck view mode
You will find you have duplicate characters. I have the same issue.
-
Character icons missing / glitched in assigning to locations
The character Icon starting at center is associated with having Duplicate characters I am having the same issue
-
Excellence is Always Rewarded
By more work. Guys when are you thinking AD3 will be ready
-
Forced to discard down too early.
Happened to me too once Hawk, and I'm playing basic
-
Lini's wild Shape
Actually I meant to mention It just showed Combat d4 not that it was derived from Strength (which it usually does I think?)
-
Lini's wild Shape
In a combat without weapons I tried to use Lini's wild shape ability to discard a card to pump her Strength to d10 However this ability kept defaulting to Dexterity and wasn't useful I clicked the red X a half dozen times and finally it went to Strength. Is there any way to ensure what Stat you are pumping before you do it? (Ie am I missing something)
-
Ezren Bug
Further He just played Flaming weapon on another character's turn. He did not receive the option to examine top deck
-
Cancelling attack with weapon makes the game bug out.
Same problem I think the reveal/display mechanic is funky
-
Kyra's Heal Ability
Getting lots of problems with this ability I'm rolling so poorly in combat that I have been using it much more than I ever remember. On the bright side I'm finding bugs with it. On one occasion it didn't add the +1 on the d4+1 cards healed and I received 1 only on a roll of 1. (Yes there was more to heal in the discard pile ) Also, By triggering the look around at locations button to see where she should go before she moved, the ability was no longer highlighted and I was unable to use it after movement.
-
Displaying weapon bug
Valeros displayed a Glaive for combat. But I decided that wasn't optimal and hit the red X This allowed me to play a long sword, but the Glaive stayed displayed and didn't rejoin my hand at turns end
-
Ezren Bug
I'm noticing that Ezren is losing his ability to explore after gaining a magic boon. I think this may be happening if he uses his other ability to look at his deck, then the app is forgetting his free explore
-
Cure spell bug
Seems I found something amiss At the beginning of Kyra's turn I tried to use a Cure spell. I revealed it but the box saying whom to heal didn't pop up I then used her intrinsic heal ability to do the job. (and had to spend a blessing on that) The revealed Cure stayed on the screen even into another character's turn then by the time it got back to her (and I was hoping that perhaps I could then resolve it) the displayed card was gone and is now in limbo, not in her hand, deck, or discard pile