Everything posted by Visenya
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No subclass cipher vs ascendant for single class watcher
I've played a cipher in the first PoE and with my first PoE II character. I'm not really changing my Watcher class, but I'd like to ask how the "basic/no subclass" cipher compares to the Ascendant for a mainly pistols/blunderbuss dual wielding ranged char for my second game. Mainly, the ascended time seems a little short, but also the high level spells consume lot of focus with the "no subclass" cipher, so replenish the focus in combat it looks not really different gameplay wise. It is Ascendant really better? Or the no-subclass build despite being less powerful stays significantly more flexible?
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[Spoilers] How to avoid [...] during the Xoti quest?
Thanks for all the answers, this time I will try to chose the light path for Xoti (and crossing fingers to not do some wrong choices again)
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Typo thread
Visenya replied to rone's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
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[Spoilers] How to avoid [...] during the Xoti quest?
Thanks again for the info
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[Spoilers] How to avoid [...] during the Xoti quest?
Thanks for the suggestions
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[Spoilers] How to avoid [...] during the Xoti quest?
In my first playground I ended up with I went with her to but I think I failed Any suggestion to avoid the outcome with my new Watcher?
- [2.0] A Paradise of the Mind quest bugs
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Typo thread
Visenya replied to rone's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Here it's written "a bad of coin", when I suppose it should be "a bag". Here "one" where it should probably be "once". And here prince Aruihi is indicated with "herself" instead of "himself".
- [2.0] A Paradise of the Mind quest bugs
- [2.0] Endgame combat bug
- [2.0] Proficient weapon mode showing up with wrong weapon set
- [2.0] Endgame combat bug
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[2.0] Proficient weapon mode showing up with wrong weapon set
I have encountered a strange bug that I really don't understand. In the proficient weapon special attacks it's show a third weapon, taken from another set. I'm not sure abut the nature of the problem, as I don't remember when it first appeared. I suppose that it could be related to "The Giftbearer's Cloth", a mantle that gives a weapon set over the maximum limit and I used on my Watcher, but I'm not sure. Using it and leaving the third slot empty seems to temporarily solve the problem, but it still present again in case equipped weapons are changed. https://www.dropbox.com/s/3ap8pb2slbdhz5q/WeaponModalBug.zip?dl=0
- [2.0] Still impossible to complete "Lost Dues in Good Faith"
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[2.0] Still impossible to complete "Lost Dues in Good Faith"
I let the Woedicans vigilantes kill Oswald, but returning to Kahn don't let the quest to be completed. The option to "lie", simply saying that Oswald was broke, concludes the quest, the "truth" option has Kahn going away without updating the journal or giving any experience. https://www.dropbox.com/s/fhapjh1fockgke3/Kahn.zip?dl=0
- [1.2.2] Enemy ships never increasing or decreasing distance in naval combat
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Is the combat loot random?
I did miss a unique item drop in a combat, so I reloaded an older fire, did the combat again and got the object. I thought it was a bug, so I really didn't gave much thought about it. Continuing the game from that save, in another combat a unique item that was supposed to drop wasn't, and I had to do it a couple of time before getting the unique item. Are some items of the enemy NPCs supposing to get damaged during the fight, the loot is randomly generated or it's something to post in the bug section?
- [1.2] Eccea's arcane blaster not dropping
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[1.2.2] Enemy ships never increasing or decreasing distance in naval combat
I've noticed that enemy ships in naval combat never seems to decrease or increase their distance from my Watcher's ship during the combat, as they did before the beta patch. Even when using the "full sail" option they remain still. https://www.dropbox.com/s/14vunvmw7w9q8do/Naval%20combat.zip?dl=0
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Typo thread
Visenya replied to rone's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)In Cignath Mór there is a "fee" used instead of "feet". In the conversation with Ondra she says "old enough to swim" in the spoken part, but the text reads "old enough to crawl". In the last image, captain Furrante says in the spoken part "aimica", but the text uses the masculine form "aimico" with a female character.
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[1.2] War bow animation bug
I've noticed that there is an animation error with war bows. It happened to me equipping Saint Omaku's Mercy to Maia, as show in the pictures. After a combat end an arrow stays suspended in air.
- [1.2] Fog of war restored on load in Bentbranch Bog
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My savegames are no longer recognized by the game
Visenya replied to Visenya's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Thank you very much
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My savegames are no longer recognized by the game
Visenya replied to Visenya's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello, and thanks for your answer About the save games path, sorry for the mistake, I've edited my previous posts. About the issue it's solved, I've played with no troubles about tree hours from my last post, all the saves are recognized. It happens that sometimes the "load game" and "continue" are grayed out on load, but that happened also before sometimes, and exiting and loading again the game seems to fix that.
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[1.2] Finding a cannon on shipwrecks not always awards one
I've noticed that, in some cases, the shipwrecks don't award properly a cannon when one is discovered aboard. I can't say whose, but sometimes it is added to the inventory, some others no. https://www.dropbox.com/s/qaqy8wzlgyo8lc9/Cannon.zip?dl=0