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alanschu

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Everything posted by alanschu

  1. I'm a Fallout fan, and I'm looking towards it. It's South!
  2. And while I truly enjoyed playing through the first two again, the awesomeness of the third one still trumps them all. I got so sucked into it that I forgot to take pictures
  3. Dude, he needed the suit or else he'd be damn cold on top of that train! Though seriously, didn't he quickly head there after a mission from the Osprey? Grimsdottir may not have had the foresight to pack the jeans and t-shirt
  4. Suddenly I feel less safe in my apartment. And Bok, I would drop the REAL Sword of 1000 Truths. As for insensitivities, my Dad and my cousin were cracking jokes at my brother's funeral, because that's how they dealt with the tragedy. I actually appreciated it, because the situation was so doom and gloom that a bit of laughter made me feel quite a bit better.
  5. 2 down, 2 to go. Sam back to his old tricks: Nothing like a day on the job: Sam should ask for a raise Yikes! A signet ninja, scoping the place out Few things are as unnerving as trying to sneak past a group of soliders working on their target practice! Sam is convincing this man to help him out! Someone has a fever!
  6. NHL

    alanschu replied to Darque's topic in Way Off-Topic
    That WAS a really nice stop.
  7. I'd post pics but the forums are really slow for me EDIT: I finally got them up! This guy thought he heard me: I had to convince him otherwise: Sure is dark here: Ah, much better: I see you! STupid steam: Interesting what lies beneath it!
  8. NHL

    alanschu replied to Darque's topic in Way Off-Topic
    Great save by Staios!!
  9. I have heard a few different interpretations of that cliche.
  10. Odd, where is Riftworm's response?
  11. One could argue that only serves to exaggerate the problem.
  12. Are you more convinced that this is the case? Before you just said you thought it was (which was kind of funny, given the lengthy discourse about wanting proof and citations). Especially when you admit to pulling the 1 billion dollar value out of your own ass. Hyperbole for effect? I'm sorry, but why would the treatment for the junkie be much different than that of a heavily intodxicated alcoholic, whom could also theoretically drown in their own vomit? As for even the "really underestimated" $60 cost, Switzerland started an experiement by prescribing heroin to those that had a hard time on withdrawl programs. It cost $13 per dose. http://www.drugpolicy.org/library%5Ctlcnr.cfm
  13. As a final slight aside about Something Awful, I will give their board credit. If someone were to say "FFS I had it with this game I'm out of here" for whatever game, failure to adhere to such statement can result in a ban :D
  14. NHL

    alanschu replied to Darque's topic in Way Off-Topic
    The only way Crosby's lead won't last forever is if he misses more game. The guy is a beast, and I'm starting to think he may actually be the best player in the league right now. I think Hossa will lose steam. Art Ross is going to be between Jagr and Crosby.
  15. I ignored the portuguese. Though they didn't like my warmonger scots on their borders after I took France. They crushed the Moors and the Spanish though.
  16. There are some bugs in M2TW. The biggest one is sometimes the AI is passive and just stands there. Some people seem to have it happen to them an awful lot (I have heard numbers as high as 70% of the battles), but I've only had it happen twice. Some of the chaps over at Total War Center made some mods to take care of some of the bugs. It seemed as though some last minute changes during the crunch broke some stuff. But it seems like the patch is due to be out soon, so that's good news. Even with the bugs, I'm having a blast playing the game. Captured the Holy Land with the Scots!
  17. Actually, I'd bet it's probably not as difficult as you may think. Though I'm just going for memory. I could see PST being difficult, because they tended to have a multitude of dialogue options on a large variety of dialogues.
  18. No. I'm saying that they're a joke because of hideous mismanagement of their financial assets (such as syphoning money out of the company for other interests), and that they (as far as I can tell) are a high risk investment. I can't imagine them having much operating capital at all. And I consider them a joke because of this, not because they made some games I didn't like. I certainly don't consider EA to be a "joke," and I could question where their focus in game development is.
  19. NHL

    alanschu replied to Darque's topic in Way Off-Topic
    Ah. Too bad. His lead would be even more dominating then!
  20. I won't dispute that they're a bit of a joke at the moment. But that has more to do with the hideous collapse due to financial mismanagement and arrogance, rather than thinking Brotherhood of Steel was a good idea.
  21. It's not really a riftfight (well, Kirottu's post is a bit more aggressive). Just a comment about how open of a game NWN truly was.
  22. It's been a while since I last played NWN, but I don't remember it being that open of a game. Baldur's Gate takes the cake, followed by probably Fallout (when discussing games with a large variety of maps. Oblivion and Morrowind are also wide open games, but they're more sandbox games with less focus on story IMO). I always remembered there being some stuff on the side, that was still related to either the main quest, or a side quest found near "home base." Baldur's Gate literally had "Hey, what's this area? I think I'll take a look." I never really got that impression from NWN.
  23. Aren't they also the same people that thought Baldur's Gate, Fallout, and ROCK AND ROLL RACING were a good idea?
  24. Rather, both KOTORs were designed so that the primary option was to control one character while your companions ran on autopilot; the other, slghtly less supported option was to pause and control them all with autoqueues. The camera and so forth made it difficult to control everyone in real-time, which was my point. It was exactly the same as NWN1; it wasn't designed to control a large party like you did with IE, it was designed for pause-and-cumbersome-control or letting them autopilot. <{POST_SNAPBACK}> Unfortunately the action queues didn't work, because the moment you switched characters the AI would overrule your choices. <{POST_SNAPBACK}> I remember finding it somewhat inconsistent. Sometimes the AI would override, but other times not. The thing is though, is that NWN2 strikes me as not being a whole lot different, so I'm not sure if it should be held to a different standard than KOTOR or NWN1. I don't think the original NWN is really a great example of this. I still found the OC to be rather restrictive. I never really felt like there was much random exploring to do. The Fallouts, or the original Baldur's Gate are much, much better examples. Not that I minded it in NWN, as I typically don't care for random exploring.

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