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About copperleaves

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  1. I’ve had this issue 4 fights in a row against Sigilmaster Auranic. I’m especially frustrated this time bc she’s almost dead and Tekehu is stuck on “waiting.” Gotta start over yet again and keep my fingers crossed.
  2. I think this was the article intended by the link: https://support.obsidian.net/article/30-mac-game-crashes-before-character-generation The article says that they believe the problem is associated with the Intel Iris Pro/HD 5000 chipsets and that they are working very hard on a fix, but no specific timeline. Better/clearer communication on this issue would be appreciated. Most of the people on this thread do have either Iris or HD 5000, but there are several 15” MBP and 27” iMacs, neither of which use the Iris chipset. Soooooooo...? Maybe? I dunno.
  3. This bug was reported in beta. So they knew. I feel like releasing it to us is basically another level of beta so they could see how wide-ranging this bug would be. And no fix until Tuesday? Fantastic. And no guarantee that even means the Mac bug. That support link takes me to Page not Found.
  4. This feels like a little more than a bug to me. I mean duh yes it is a big, but if you find out before your game launches that there’s a bug that renders it literally unplayable for a large segment of players, you should maybe delay the release for those players. This is a major issue. It’s not just annoying; it makes me feel like I wasted $75.
  5. He doesn’t mention the Mac bug specifically, and hasn’t replied to ppl asking about it. I’m not particularly reassured by that tweet.
  6. That’s part of what makes this so frustrating. They BEEN knew! I feel like Mac users are being used as beta testers rn so they can see how wide the problem is and what commonalities it has. I’m really mad bc the pre-order of this game took a big chunk out of my budget, but I wanted to play ASAP. Now it looks like I could’ve saved my damn money for a while.
  7. I totally get that bugs happen and release day yadda yadda, but y’all have known about the OSX but for a WHILE and haven’t fixed it. So those of us who pre-ordered and are now just twiddling are thumbs just...need to be patient? No sort of compensation or “we’ll make it up to you” for having a $75 game sitting on my computer that I can’t play?
  8. Mostly, but I think that's just because it's the newest version. There are several people with older versions of High Sierra, and I also see a few with El Capitan or Sierra. I imagine this problem would be a lot easier to fix if it were limited to 10.13.....
  9. Someone else on this thread said they're running a 2015 iMac, and I saw a couple MacBook Airs in here too. It doesn't seem to be an OS problem bc of how many different versions are in the thread, but MacBook does seem to be pretty common...but not 100%. So basically it's a newer (post 2013, seems like??) Mac issue that's affecting a lot of us, and it sucks really really bad.
  10. I'm having the same problem! Glad to know y'all are aware of it, but WOW I honestly can't believe the game wasn't delayed a bit on Mac to work this out. High Sierra 10.13.4 13" MacBook Pro with Retina Display, late 2013 2.6 GHz Intel Core i5 Intel Iris 1536 MB Running the game through Steam. I already tried the "verify install files" thing, and since people are saying uninstalling the game doesn't help, i haven't tried that yet. I also haven't adjusted my graphics settings for the same reason.
  11. Hmmmm that would require Windows. I can install the Windows VERSION of PoE, tho, using a Steam wrapper thru Wine and then downloading the PC version. That might work.
  12. Hi, guys. I have a problem. I've spent the last 2 days trying to figure out how to get ie mod to run on my mac. I've got it installed according to the directions. I even got patchworklauncher.exe to open using mono. The problem comes after that. Once PatchworkLauncher opens, it asks to be directed to the PoE file. Sure, np. I type in the location and....whoops. It's looking for PillarsofEternity.exe. Which I don't have. Because I have a mac. I've googled and searched and read all over the place and I cannot find detailed instructions on how to get this mod (or well any mod) to
  13. If you kill the ogre matron you get a bonus in Gref's Rest bc the dude (and everyone else) is so happy the ogres are dead. I've only done it once, and I don't really remember what it was. He bragged about spiffing up the rooms, tho.
  14. I think there's an intelligence option w the Tidebringer lie as well, since my PC this play through has super low resolve but high Int. There will still be groups of monks you have to fight, but you won't be storming the entire abbey.
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