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Posts
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Everything posted by Nicholas
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Patch_Log for GOG Version
Nicholas replied to CelineSSauve's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I've googled the possible solution: 1. Download this fix 2. After installation part 1 patch copy content of "Fix 1" folder to your game folder. 3. Install part 2 patch. 4. Copy the content of "Fix 2" folder to your game folder. Game should be patched correctly after this. -
Main menu background
Nicholas posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Is there a way to return the original main menu background(one with adra pillar) in WM2 game? Although new background looks nice, I prefer the old one. Thanks in advance! -
Minor font rendering issue
Nicholas posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
An item description font renders in a bit odd way. Take look at the last paragraph in screenshot. First string in the paragraph is flattended and the third is somewhat blown up. It happens only in item description pages and looks ugly in game. To notice it, open the screenshot in full size. http://imgur.com/aGP4Orx -
pink screen returns
Nicholas replied to Augusto's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Fresh installation solved the issue. Thanks for the tip, AndreaColombo! Ridiculous, but new installation proceeds faster than patching from 3.01 to 3.02. -
pink screen returns
Nicholas replied to Augusto's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I also have got pink textures in Stalwart Mines. I'm on gog, both game and expansions patched to 3.02. -
Constitution bonus from Durance's robe doesn't affect Durance. When robe equipped, his CON is still 13 and detailed CON list shows some weirdness(screenshot attached). But when robe unequipped, his CON drops to 11. When robe equipped on other party members, bonus applies correctly. Screenshots and savefile. Edit: After restarting game Durance got +2 CON bonus.
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Current priest deity-specific talents are weak in my opinion. Additional weapon accuracy is rather fine but deity-specific spells are not worth it. In my latest playthrough as a priest of Eothas I never used Hope Eternal. In my previous playthroughs I almost never used Magran's Summer Flames simply because generic priest spells are much better. Only priest of Skaen has decent talent. So I've decided to suggest enhanced versions of the talents that will be useful during all of the game. Here we go! Eothas Aura range: 5m. Duration: 15 sec. Effects: nullifies Frightened, Terrified, Knocked Down and Struck when casted, grants +20 defence against these debuffs and revives fallen ally with 30 Endurance. Revives only allies that were fallen when aura was active and does not revives the same ally twice(even the god of redemption's gotta have standards). 1 per encounter. Magran Duration: 15 sec. Effects: User: +25% fire dmg, +5 accuracy and 10% hit to crit conversion with arquebus and sword. 1 per encounter. Wael Name: Obscured Face. Duration: 10 sec. Effects: Allied target: grants Invisibility, cannot be hit. Attacking or using abilities/items breaks Invisibility. 3 per rest. Skaen Type: passive. Effects: Baby Sneak Attack, 30% chance to set Hobbled for 3 sec with Baby Sneak Attack. Berath Duration: 15 sec. Effects: Friendly Target: drains additional 20% raw damage as Endurance vs. Fortitude with each hit. If friendly target uses AoE attack, spell drains life of enemy with lowest Fortitude. 1 per encounter.
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I also noticed that Hiravias "has" voiced comments but in fact corresponding audio files are empty(or broken, I'm not sure). Here's screenshot from foobar2000: http://i66.tinypic.com/r2lwxx.png Files with duration "?" are broken or empty. Some companions have such files too, they can be easily spotted because all of them have size 2725 bytes.
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Very interesting. I thought it was a deliberate choice not to trigger these barks. In this case, there are more barks that never trigger. If you attack your mate, they have lines like "Watch it with that!", "Fye, yer blind!" and so on. If companion has something to say you, he/she should bark "Can we talk?", "A moment, please." and so on. There are some barks that I never heard during my playthroughs, but I cannot say what should trigger them. Eder's whistle, "This is why you were traveling alone", "Trouble up ahead". Aloth's "We're not alone" and Eder's "Trouble up ahead". Sounds like the latter was intended for enemies that can be in stealth mode. Also companions have lines to comment state of Caed Nua keep(I'm not talking about comments about repaired Brighthollow, library and throne in the great hall) like Aloth's "It's... very nice. We're not sleeping here, are we?", "Better, indeed", "I must say, I'm impressed!". And one question. Storyline party companions have comments about Doemenels, collapsed Madhmr bridge and many others, but only one random companion says them. However, comments about brothel, landing on the bottom of pit on Burial Isle and when Watcher uses souls to light the passage say all companions in the party. Most of these comments are great and funny, but you can't hear them all during one playthrough.
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Favorite NPC moments
Nicholas replied to Mocker22's topic in Pillars of Eternity: Stories (Spoiler Warning!)
On that matter, could some kind and generous soul help me understand what Iselmyr says at round 7:05? I get most of it, but one word... And it bothers me quite a lot. I adore Matt Mercer's Scottish accent tough! "I dinnae think anything could down the hairy fellow!" Is that it? You can check it yourself, though. In \PillarsOfEternity_Data\data\localized\en\text\conversations\companions folder open companion_cv_aloth_voice_set.stringtable file in Notepad. -
Favorite NPC moments
Nicholas replied to Mocker22's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Actually, they did. Companions' voice sets in \PillarsOfEternity_Data\data\audio\vocalization\vo wav include this barks but for some reason they never trigger. Pallegina says, for example, "Do you think if you click on me enough that I'll lay an egg? Sorry to disappoint you." -
Tempered Helm should give +3 to strength, +5 to DR and inflict -5 to Deflection per kill for 20 sec. However, when Zahua kills somebody, helm gives absolutely nothing. There is no message in combat log that Zahua affected by helm, and might and DR do not change on character sheet. And for some reason these bonuses are always suppressed. Here's autosave in 6-th level of Endless Path. Just let Zahua kill the skeleton fighter.