
DreamWayfarer
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Posts posted by DreamWayfarer
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I mean that skalds use hatchets... they're crazy visionaries not calm travellers...
Nothing keeps crazies from using staffs. I mean, look at Durance!
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Would you go human or aumaua? (or other race?) The staff may be useful but is out of context...
Coastal Aumana. And what do you mean by out of context? A staff is always a fitting weapon for a traveler.
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Reent, come to think of it... You made me think of a Skald.... Maybe Aumaua, or even human... two hatchets.... mmmm
Sounds fun, altough I'd recomend hatchet+shield in one slot and staff on the other. There us even a speed-enchanted staff that may allow good weapon damage with Their Cgampion Braved The Horde Alone. Not spetacular but still useful if you find yourself bored by Dragon Thrashed.
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Oh yes, maybe so... but the chanter itself is fun... Tried your version this morning.. it works, alright.. I'm not very sold on the dwarf, i can't imagine dwarf who sing...hehe but nevertheless it works...
Well, in Hobbit and LoTR everyone sang whenever they had the opportunity, including dwarves.
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I liked "crafting" in Dark Souls, specially the original, because most materials were available at Blacksmiths anyway and it allowed me to not replace my old halberd with the first special weapon I found despite prefering the former's moveset.
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I do not like nerfs as a rule...Being overpowered in games like this is not necessarily a bad thing.
Instead of nerfs the developers should improve challenge rating by making critters smarter and varying their attack repertoire. Nerfs are the lazy way out in my opinion.
Do you know how much work is buffing all underpowered classes/skills/items and all enemies? Nerfing outliers is the same end result for less effort.
That said, weapons and gear in general overpower the innate abilities of classes in this game. (Forgemaster gloves I am looking at you) this is not a good thing.
The power of any class should come from innate abilities chosen during level ups...not the gear they are wearing
Well, Firebrand on a Druid is much less scary than firebrand on a properly built Barbarian, and you can easily build a Paladin around the fact it deals fire damage. It is all about combining abilities with items.
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1. As far as I know, yes.
2. The Ila chant is weird. I think it stacks with all generic "attack speed" bonuses due to not being an "attack speed" bonus, but a "ranged attack speed" bonus, but I am unsure.
3. Medium armor IMO, at least until you have durgan steel. Adjust armor weight based on your DEX. Lower recovery helps chaining invocations at higher levels.
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One is The White Spire that you can buy at the Crucible Knights - it has a nice spell binding and looks superawesome with a certain plate armor named "The White Crest" that you can get rel. early in WM I. They fit beautyfully - not only the looks, but also the theme and the spell bindings.
Now I must build a character around these items.
Try to not make it a Chanter, Boeroer already did that one.
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Orlans are a good choice, but there aren't many nice backgrounds for being both a slave and a native inhabitant of the Eastern Reach. For other native-american-ish options, consider a Pale Elf or Boreal Dwarf from Deadfire Archipelago.
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I almost always go Honest + Rational, so I am kinda disappointed there isn't an order or god focused on those attributes for players to choose (Abydon would be a very good fit, IMO).
IMO Bleak Walkers should be Honest + either Cruel or Aggressive, so they could still be the most "evil" order, but at the same time they are direct and straightforward about their goals, and will bever abandon a mission unless double-crossed by their employers.
It would also raise the interesting possibility of them becoming Cruel or Aggressive because their direct and unrelenting ways stop them from making the small distortions and concessions diplomacy requires, so they decided to be so feared they would never need diplomacy.
I agree that Shieldbearers shouldn't be 100% honest. Diplomats need to know when to cloud things a bit, even if sweetening the truth is generally preferable to actually lying.
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Twin Stones + Driving Flight is quite hilarious as well, by the way
Wait, what? How is this supposed to work?
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It depends on class and build, I guess. Barbarians don't really need more attack speed after they start killing, and some Rogue builds may benefit more from higher base damage than speed.I'd always defer to your mathematical judgment on most things but for this it seems hard to me to see how 2H style can ever realistically "make up the gap" so to speak.
+70% recovery bonus vs a little bit more base damage + the extra % damage from 2H talent (can't remember if it's 15% or 20% now ...) is a hard sell for me, at least with the 2H weapons that are available in the game.
Plus, reach weapons are always two-handed, and so are Blade of The Endless Paths and Tidefall, for example.
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I feel that if Bioware had done something closer to the ME2 style for Inquisition instead of the MMO quests and open areas it would've been better, or if they actually decided if their combat was supposed to be action or tactical.
It still wouldn't have been a masterpiece, mind you, but something relatively fun if you have free time (in other words, the RPG equivalent of a Marvel movie). The way it ended up the ok parts were diluted in elements that seemed to exist just to fill a checklist, just like so many quests that were nothing but checklists.
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Be welcome! After a couple playthroughs, consider checking the Builds and Strategies subforum. While there is the risk of raising your inner minmaxer from the grave, knowing your way through the byzanthine and needlessly convoluted mechanics of this game adds a lot of replay value even for roleplayers, as you will have the chance of experimenting with character concepts that few know that the game supports like gunner paladins, scroll-using rogues or melee rangers.
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I am currently trying to make a mid-range budget Sajj deck. The idea is to use her to hold the line in the early game, then stepping back as my buffed minions finish the enemy general, potentially assisting with the Wildfire Ankh I crafted in a moment of hot-blooded foolishness.
Actually, I will now make another Ankh to try to make the idea more practical and then focus on improving my Vanar skills so I can make a more reliable and less flashy deck for when I don't feel like taking risks.
EDIT: I am also using an improvised aggro Zirix deck of sorts, and both decks actually share a decent number of cards to make things cheaper. Currently I am still on the lowers ranks of Silver, but the improvement over using only basic cards is noticeable.
EDIT2: And noticing that I had a MECHAN0ZOR! Chassis, two Swords and a Helm, I decided to craft a couple wings and Helms to have some fun with the big bot. I will probably stop playing Mech decks for months the first time someone uses Crossbones or Chromatic Cold on it, but...
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Never played Deus Ex and gave up on W3 on the very first town, so I can't say much except that Geralt felt boring and that I generally prefer other types of voice when not listening to metal songs.
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People already complain about the game being too flashy. (I would like it too.)
On the other hand, people would never complain again about it not being epic enough. Even if it was completely useless, I'd use it for the lulz.
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Don't blame that on controllers, deciding to put 4 of anything because of "4 buttons" would just be lazy design, plain and simple - especially since there've been an insane amount of games already with no such limitations in place.
Yeah, one can easily use controllers to scroll a list up and down, instead of assigning an option to each button. Mapping 4 active abilities to 4 buttons makes some sense, but doimg the same to dialogue is just developers being crazy or conspiring to reduce how much writing must be done.
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I started playing just a couple days ago and I just can't stop. I only have tried two factions so far, but I am having a blast with Vetruvian and while I am losing a lot with Songhai, it is mostly because I still haven't found the right cost balance and I like the faction mechanics enough to keep tinkering.
Oh, and I must say I love Repulsor Beasts. Temporarily disabling enemy big hitters (like that cheap Abyssal card that gets bigger every time something dies) or setting up Backstab, Frenzy or Blast.
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Why... would they make an artifact like that? 5 cost and... it puts you at a disadvantage!?
I think those totens are "gifted" to the opponent. Unless there are alternate victory condition cards like in Magic, which I find unlikely.
But take what I say with a grain of salt, since I just downloaded the game.
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For the main character it depends a lot on player, but I like leaders with what I call tactical skills: powerful heals, buffs, debuffs or CC that can be applied at key moments to swing the tide in your favor. Casters, Ciphers and Paladins all fit, and all can be seen as natural leaders or strategists.So. Ideas very welcome. Maybe a gang? A cult? The knight and his retinue again? What class is most fun to play as a main character anyway, in your opinion?
(I'm going to play on normal or maybe even easy)
All the themes you described are viable.
For a gang a Cipher or Paladin of the less morally concerned orders would be a good leader, and the followers could be be gun-using Rangers, all kinds of Rogues, more thugish Monks or Fighters, and perhaps even a Wizard with a spellbook full of "nasty" spells or a roguelike Priest of Skaen.
For a cult most casters can fit, but Priests and Druids do it better than Wizards, and Ciphers are almost a must. There is no "almost" for Chanters however, because few things fit the scary magical cult image better than masked masses chanting in an ancient tongue, building up power to call dark forces with an invocation. They can even brainwash people and summon undead!
The knight idea sounds cool too. The most knight-like Paladin orders are the Darcozonni Palladini and the Shieldbearers but Fighters also make more than fine knights, as do Barbarians (And they benefit more from INT than most casters, instead of what the name suggests). Priests can also be good knights depending on how you build them. Priests of Berath for example have a talent that gives them bonus accuracy with Maces and Greatswords, and their god is said to manifest as the Pallid Knight.
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My impression is that the forums here are frequented by older players, if for no other reason than there are less histrionics over here. Could be wrong of course, would be interesting to find out.
I am 18 years old and the two other forums I frequent which are pupulated mostly by young adults and teenagers, are both quite civil. The Codex on the other hand is as far as I know also frequented by older players, but it looks like a bottomless pit of drama from my short stroll through it.
I believe factors other than age have much more sway over the nature of a forum, like the ideology of its creators, how zelous supervisioned it is (for good or ill), and how "niche" is its focus. Something that attracts a select yet loyal on-line following can serve as a bridge between members, but if it is too small, it has the risk of lacking diversity of opinions and becoming clannish and aggressive towards outsiders.
I would say the PoE forums in general stand on a sweet spot, but that may also be because the more aggressive members got tired and left.
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Beast killing chant? There is no beast killing chant. Afaik.
White March 2 added some new spells and abilities to mid to late levels of all classes.
Ranged "buccaneer like" rogue...is it viable?
in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
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Remember to use a bunderbluss when using one of your special attacks as all bullets after the first will reapply the affliction and benefit from it, and leave a pistol as your last weapon because of the faster reload.
And if you have other ranged chars in your party, consider putting a chanter with the Ila chant besides them.