
dtriniman
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The blame falls on Lucasarts. People just stick to the facts. LA hurried Obsidian into KOTOR2 and then kept them to their deadline even though I'm sure they (Obsidian) said it wouldn't be ready in time. The bastards just wanted to get in on the Christmas action. The storyline in 1 was excellent. The problem with KOTOR 2 is it's NOT finished. So we can't say it's bad. If we had seen the ending then we could judge and say if it was good or not. Does anyone actually have an idea of the number of things that were pulled and changed before the final release? I am glad for KOTOR 2 in the sense that the storyline isn't complete $@#% and there are new powers, classes, animations & characters (with unlockable backstories). Yes I'm disappointed but if you're really into it theres lots of mods that can sustain you.
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Agreed on the Jolee - Kreia reference as they are both neutral. BTW for the record Canderous and Mandalore are the same person.
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Sentinel FTW! It's just the best choice there is.
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Any good KotOR screenies worth being desktops?
dtriniman replied to Sturm's topic in Star Wars: General Discussion
well the only official desktops made for kotor 2 only have 2 pics without nihilus and/or atris, which is what you were trying to avoid. and that one i jus made it by jus cutting out certain things. hey i jus linked to u all my kotor I/II desktops. but i guess i wont bother next time since u need to be sarcastic. -
Teaching the way's of the force.
dtriniman replied to Gray_Jedi_Knight's topic in Star Wars: General Discussion
Of all the people to choose to train she is the most worthy. A skilled warrior with a pure heart who genuinely believes in helping others. She gets my vote. -
Any good KotOR screenies worth being desktops?
dtriniman replied to Sturm's topic in Star Wars: General Discussion
http://www.lucasarts.com/products/swkotor/S_supplies.html http://i6.photobucket.com/albums/y247/Tarrful/sl.jpg http://i6.photobucket.com/albums/y247/Tarrful/k2-1.jpg http://i6.photobucket.com/albums/y247/Tarrful/split1.jpg http://i6.photobucket.com/albums/y247/Tarrful/kotor2_2.jpg http://i6.photobucket.com/albums/y247/Tarrful/kotor2_3.jpg Enjoy! P.S. the ones from my photobucket album are all in 1024x768 -
Has anyone played K2 before K1?
dtriniman replied to DAWUSS's topic in Star Wars: General Discussion
KOTOR was for me the dawn of a new age. IT was the game thats broke the barrier and allowed action/FPS gamers to open up. I myself HATE RPGs. I only played KOTOR because 1. it was a Star Wars game and 2. I saw the trailer. I was blown away. ANd take it from me (a guy who HATES RPGs) I LOVED KOTOR. IT had one the most intersting storylines in a game for a LONG time. It took me on a wild ride and really gripped me. I got to see new Force Powers for the 1st time and meet new jedi masters, (instead of the usual Kyle Katarn & Luke Skywalker from JK2 & JK3) new worlds, new people etc. The game was worhty of the GOTY award it won. But the main thing is if you didn't play KOTOR there would be a LOT of things that would be confusing if you playes TSL 1st. And any sensible gamer will tell you: It's better to play the old ones 1st so all the stuff that you can do now, you couldn't do then, will be appreciated. -
Well damn, thanks a lot Sniper. That's one of my favorite parts of the game and one of my favorite bink movies. I never realized they cut her off from the Force. I thought they merely overwhelmed her to a point where she couldn't retaliate. But saying the words over and over it does seem to fit what you say. Excellent observation. That would mean that Nihilus was immensely powerful as it took 4 Jedi Masters to try to strip away the MC powers.
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which teachings lead to true strength?
dtriniman replied to Darth_Onivega's topic in Star Wars: General Discussion
People have completely misread what the man asked: Which of the Sith and Jedi teachings will lead to true strength? It's not what you would choose. Just which one leads to a certain outcome. To answer, I'll quote Yuthara Ban: "How many sorts of victories can you imagine? Peaceful victory? Victory by sacrifice? A truce, an achievement? Unless the victory is achieved by demonstrating that your power is superior, it is only an illusion. Temporary at best. We seek more." "Conflict forces one to better oneself. It forces change, growth, adaptation... evolution... or death. These are not our laws, but the universe's. Without conflict you only have stagnation." Now ask yourself this? If you are always exercising will you not fare better at athletics than a couch potato? If you are constantly competing will you not do better than someone who has never tried? How will you know what you are capable of, your true potential unless you continously test yourself? The Sith teachings lead to true strength. -
Then you're not really angry at Kreia but Obsidian for forcing you to choose a side. Jediphile you can't say that she is darkside. Think of this way. If there is no force there is no Jedi but there is also no Sith. It would take out the good guys but also the bad. It's like a general sterilization. Sure you woudn't have anyone to protect the galaxy but you also wouldn't have anyone to threaten it either. There is a reason when you look at Kreia in your character screen she is grey. She really is neutral. She had the best of both worlds. She taught as a Jedi Master and look how it turned out; her student "turned" on the council by going to the aid of the Republic. Then after that "turning" on the Republic. She taught as a Sith and her 2 students turned on her. But she really is the best written character. Here is an excerpt from a popular review: The nuances of the Dark Side are also explored. Different gradations of "evil" are examined -- how the noble ambitions of Revan and Malak in the first game became twisted into a parody of their former selves and how that compares to the game's new villain who has no interest in conquest or control -- only destruction. Much of that comes through dialogue with one of your companions, Kreia, a woman who who has "fallen" from the Dark Side and now maintains an aggressively hostile neutrality to both sides of the Force. Kreia is, without a doubt, the most compelling character in the game. Her constant challenges on why I made the choices I did was the reason I kept her with me through the entire game. Just how well Kreia is written comes home after the first two planets are completed. While you get access to your Force powers pretty quickly, it'll be some time before you get your lightsaber. At first I thought this a negative. What's the point in playing a Jedi if you don't have a lightsaber? Just at the moment I started really getting annoyed, I had a talk with Kreia during which I told her that I wanted my lightsaber, and she proceeded to grill me on exactly why I wanted one. Through the conversation, I began to understand just what powerful symbolism the Jedi weapons carry and how a Jedi's attitude affects the type, color and style of lightsaber they use. For a brief moment, the lightsaber stopped being merely a cool weapon and instead became an awesome responsibility. I had fallen into my role and was truly thinking like a Jedi -- and there's no better compliment I can give a "role"-playing game. When I finally received my lightsaber, it became much more meaningful because of the game's storytelling.
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You could always make an image of your CD and use a virtual drive.
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Crash problem with Kotor 2
dtriniman replied to Wolf Launcher's topic in Star Wars: General Discussion
Hey there. I only know of one update patch for KOTOR II so I don't understand what you mean by "all of the updates". Anyway have you tried to ease off the graphics? For example lowering your resolution, turning off shadows and grass and reducing or turning off other graphic eaters like antialising or anitoscopic filtering? You will encounter a low fps in wide open areas and should try (if you stick as you do) to move through these areas as quickly as possible. If you can't launch the game because you get stuck at main screen, then run the config application from within your KOTOR II folder in program files and begin making changes there. -
KotoR 3: Ideas and Suggestions
dtriniman replied to Fionavar's topic in Star Wars: General Discussion
Why? There are other people like myself who wish to see a combination of the 2? Why should we settle for great storylinbe with stupid click click RPG action or great intense action with a old, dull storyline? So I say to you no. That's what I would like. Whether it comes true or not is a different matter. -
KotoR 3: Ideas and Suggestions
dtriniman replied to Fionavar's topic in Star Wars: General Discussion
Part 2 The door at the bottom of the stairs is broken, but the wall on the right is cracked. You use PUSH to break the wall then drop down through the hole. Down the ramp, through the door.Looking around you'll notice carved symbols on the walls and just below each is a small cube with the Force PUSH symbol on it; use PUSH on all three. The carved stones will drop down. JUMP up on the one on the left, then JUMP up on the stone guide rail it slid down - continue this until you're at the door. To your left is a pressure plate, to your right there are 2 openings... one of them is high up above some water with another opening across the way; the other opening in here leads down some stairs. You can go down the stairs if you wish, but what you need to do is this: work you way around behind the pressure plate (without touching it) and face down the hall towards the opening. Hit SPEED and run across the plate, down the length of the hall (it helps if you do JUMP while you're running down the hall)... get on the moving platform and JUMP to the next opening. As you go through this next door, you'll notice a pair of weights (one on either side of the door) drop down... across the room is another door with like weights - that's the exit. Ahead and slightly to the left is the pillar with the cage on top, and to the left of that is a ramp going down. On the left side of that pillar - facing the ramp - are a series of 'pins'. Use PUSH on each one to drop the cage down to eye level. You have to JUMP up on the ledge above the ramp, and look straight ahead... you'll see a block slightly raised above the level of the ledge - get right up in front of it. Then you JUMP up on the block and turn around quickly, hit SPEED. Before the block even hits the ground, run straight ahead (up the ramp) and use PULL on the Lightsaber before the cage closes again. When you're ready to exit, throw your saber at the ropes holding the weights on either side of the exit door (you'll have to stand on the small stone pillars on either side). The next door is locked, but just slash it with the Lightsaber to cut through the lock. Then you have a cutscene with Luke. I hoped I enticed you enough to get the game:D. But back to the point I hope we get somethign like this in KOTOR 3 if it is in fact being made. -
KotoR 3: Ideas and Suggestions
dtriniman replied to Fionavar's topic in Star Wars: General Discussion
Well just for those who didn't play JK2 the trial is like this. Kyle has to regain his force abilites and his lightsaber. So Luke has hidden the saber on the grounds. Each room that has a puzzle/obstacle is preceeded by a room with a Force Holocron. Beginning: 1st following the path you pick up Force Push. The next room has a puzzle of panels on the wall and on the floor are two-section panels with glyphs on them, and a pair of arrows pointing to the other end of the room. You have to compare the glyphs on the floor to the one on the wall directly next to them... use PUSH to change the panels on the floor to match the glyphs on the wall, so the glyphs on the floor - in a line between the arrows at either end - match the glyphs on the walls; once you get them right, the door at the other end will open. Next room has Force Push. After you pick it up you encounter a room filled with water and a door up high but no way of reaching it. Around the edges of the room you'll notice rectangular blocks flat against the wall... use PULL on each one to pull it out, forming a stairway up to the door - you can either PULL them all out from the water, or as you go along up the 'stairs'... there's no wrong way to do it. Through the door on the altar is Force Speed. This is the room where you started, and this Force holocron is the one you saw from below. There are two doors here, both of which cannot be opened normally. Next to the door on the right is a small raised platform stand on that to open the door. In this next room is a raised pressure plate. You get around behind it and face back towards the way you came then step on the pressure plate. As soon as all the doors are down - you'll see a cage at the far end (that has your saber) use your Force SPEED and run all the way to the cage. When you get there, the cage and the pillar it's on will rise up out of the room. Up the ramps and stairs, and there's Force JUMP on the altar. Through the door and you're back in the room where you started. To your right is a set of broken pillars, you use JUMP to get up on each and then to the ledge above the door you just came through. Down the stairs and through the next door... along the left wall are a series of four gargoyles, and across the sunken floor is what looks like a wooden platform - at the far end is a set of bars. Drop down to the floor and go along the line, using PULL on each gargoyle which releases water form their mouths filling the room.once you've hit all four, get back to the ledge just inside the door where you entered and face down towards the bars. The platform will rise, and so will the bars at the far end, once both the platform and the bars are fully up, hit SPEED and race down the length of the room, using JUMP to get through the bars before they close. I'll make another post with the completion. Call this Part 1 lol.