
mukurome
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Everything posted by mukurome
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After some test : Brilliant and amulet of power DO NOT stack There is a new item from SPOILER New megaboss that give ally +4PL, but i play only solo, so i cannot use it... It seems that we can get biggest possible PL from: Attack = Druid Venombloom/Plague of insect spell : Armor +2 poison PL Weapon + 3 those 2 skills PL Rest as mentioned above Defense/Healing = Druid Pollen Patch: As mentioned above
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hmm i always check this PL via spell dmg, and it seems that PL stack for cipher jus as i wrote: +3 death godlike near death status also we gain +20% of damage from second death godlike adventake - so +3PL +20%dmg +3 ascendent +2 weapon - 2 handed spear from bounty give +2pl every time we are using effect of plant spells, spear activate woodskin at 50% so we trigger +2pl +2 potion - not 100% sure if stack with brilliance, check it later +1prestige feat +1 brilliant - when cast at us from other cipher or, by activate brilliant cloack +1 amulet pl seems to stack with all So it's +13 for all cipher spells
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Patch Notes for 3.1.0.0016
mukurome replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
- Larger version increases area of effect by ~30-40% and reduces PL of the spell by 5, bonus area is "foe only" (only the second targeting circle is increased) - Smaller version reduces area by ~40-50% and increases PL of spell by 1, also removes safe zone from Intellect and makes the area "friend-or-foe only" (except "foe-only" spells) OMG 5 PL O_o ?! -5 is when we roll to full or when we roll any above standard ? Generaly i like this new feature, but - 5 pl is quite harsh -
Solo Arena
mukurome posted a question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
new dlc arena fight are quite difficult, and i'm happy about that. I would like to play solo. Usually mage/skaen take down all quite easy, but there is one fight that we cannot use any abilities. What class do you guys recomend here ? Does chanter chant will work as "no ability" Sorry, wrong forum part :/ -
3.02 item bugs
mukurome posted a question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
https://pillarsofeternity.gamepedia.com/Effigy%27s_Husk Contempt - 50% chance to attack enemy with random Affliction for 12 sec when critically hit in melee - tried many times - do not work https://pillarsofeternity.gamepedia.com/Blackened_Plate_Armor Contemepnt in Pain ability - description show ~8raw dmg, it deal around 4 dmg, tested at 5 random enemies - dmg is too low, it's probably bug https://pillarsofeternity.gamepedia.com/Tuotilo%27s_Palm Outward Spikes 20% Chance on being missed by a Melee attack to strike back instantly - do not work, tested milion times Citzal's Enchanted Armory casting this spell prevent to cast any other weapon summon. When we cast lvl8 bow, we can cast lvl 5 lance and other summon normally. Casting lvl 9 armory make other weapon summon grey. Any chance to fix this in the future ? For exapmle as far as i remember Tuotilo Palm ability is in this state from patch 1.0 -
Deflection do not stack - right - so max 70 to deflection +20 rest, duration can infinity if brilliant from cloack trigger (and since it trigger from self damage, it can be cast often). Escape at the fight start + salvation of time give more than 20 sec. As for rogue higher dmg - same as above, if brilliant trigger, we can get infnity finishing blow with high aoe from lance that also trigger avenging storm from scroll/helmet As for ranged - right, my mistake, blackbow cannot be obtain multiclass
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1. Best tanks: mage/cleric of skaen - can get total of 120 deflection (50 escape +50 veil +20 safeguard) and can increase buff duration with salvation of time (if we get brilliant cloack proc, we can do this until infinity) 2. Best melee DPS: mage/cleric of skaen - citzal spirit lance+finishing blow from skaen spells - high dmg aoe in melee 3. Best ranged DPS: mage/cleric of skaen - calbedan bow have high dmg, mage have +speed spells, cleric finishing blow for more dmg also any class + assasin - Arterial Strike is one of the best skill in case of dmg, if we hit enemy from distance, it cane take him down 1shot when he start to run 4. Best support: mage/cleric or cleric/cipher
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Made a quick test yesterday: nuked myself with missiles all day but always died before I could proc brilliant. THat's not a reliable way to proc it if you don't want to reload the fight like 10 times or so - at least for me. start a fight, Barring Death’s Door +salvation of time = around 20 sec of immortality. Then spam missiles at yourselve - around 3-4 cast and hit (if playing eveoker maybe one more free cast) - that give us around 40 minor missle hit. At the time brilliant trigger spam salvation of time to regain missiles spells.
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arcane dumper can be resisted, even if enemy hit us, cleric can cast lvl 1 spell suppres affliction to negate it. Wizzard arcane cleanse is the only danger for this class in whole game, but if we play priest of skaen, we can cast invisibility at the time enemy mage cast it. So Cleric/Mage is like nonkillable char, before brilliant cloack appear it was good due to limited spell usage, now it's THE best (yet using those tactics feel kind of boring for me )
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taking down uber, final boss at level 16-17 without final game items mean, that this combo is just too powerfull. Also i just want to notice, that besides from glitch method mentioned in other post, we can take this boss down in around 3-4 min. I used several char and this fight was long and fun, cleric/mage take it down real easy. If boss have some debuff spell like enemy mages, this fight could be more interesting.
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Priest Barring Death's Door + Salvation of Time combined with brillance cloack = cannot die in this fight. Wizzard Minoletta's Minor Missiles - always hit and make damage that queen is most vulnerable +antidote with time spell spam And that's it :/ Just take megaboss down without even reaching lvl 20, no problem but no fun. Hope next mega boss cannot be defeated this way :/
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from my test it's not working in 1.1, always around 1sec pause time, and cipher time parasite override other source of speed like the one from dragons dowry (which will be nerfed in 1.2) Still solo cipher was quite fast. Also death of 1000 cuts seems to be much better than desinteragtion
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Yup, just tested it, seems like a good thing, not overpowered since stun duration is quite short. But again monk stunning blow made with dual hand mortar will stun whole circle of enemy :D just tested it in Lich cave - since duality of mortal presence add inteligence, we can get 35inteligence (19 base +2bareth blessing +2helmet +2amulet = 25 +10 duality) - around 18 sec of stuning for every enemy in hand mortar high range ... Monk is too powerfull :/