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me1034

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Everything posted by me1034

  1. None of these work-arounds are effective for me. Clearing the caches of Google Play Games and Google Play Services and launching from Google Play does not work. Dead in the water. Both Samsung Galaxy Edge 6+ and Galaxy Tab 2. Every release breaks more and more.
  2. Not sure that they will be able to do it - the whole history of last 4 months unfortuntately proved that they don't have QA at all, and focus all effort on development whistles to recieve some more money from us. Unfortunately it is killing this great game. First releases very much much more stable than current status of game I have to agree with you Yuri. Regression testing is non-existent here. And yes, they chose to focus on development efforts to expand their offering to a wider spectrum of users having mobile phones - even though it worked fine on my Galaxy Edge 6+ - instead of creating a stable code base prior to releasing to more devices. It's a real shame because this truly is one of the best mobile games I've played in a long time if ever. And I would have thought that paying a premium for the entire RotRL adventure path would have meant a more solid product. But I thought wrong. Gonna have to shelve this one...
  3. Guys, we need to get the QA under control. Can't tell you how many 15+ level characters I've lost, treasure chests that have disappeared, card or skill feats my characters have been robbed of... and games that have had to be forfeited because of missing GUI controls needed to progress the game. Most recently, as in a few min ago after the latest update, I had to forfeit a game because I was asked to discard a card but there were no options available to discard. This is happening too frequently now. And I know Im preaching to the choir to others here. Nothing new. But this is on a Galaxy Tab 2. One if the most common Android platforms. And add to it that I'm one of the folks that sprung for the entire adventure path and have been waiting 2 months now for the next set (again, I know I'm not alone). I honestly haven't experienced this level of sloppy coding and commercialization in a long time - if ever. Who is writing your test cases for QA? Your devs or QA? Whichever it is, you need to change it up because it's not working. I love the game and the care obviously invested in crafting it. But that makes all the bugs even more frustrating - I can't abandon the game! So please, change your process up and start focusing on quality, delivering on promises to people who have paid in advance (as opposed to efforts to bring more users on board, which will only generate MORE disappointed players) and instead, develop more things players can buy to enrich the game play experience. And once you have that under control, THEN its time to expand to other platforms. Right now, those of us waiting for content we've already paid for are feeling pretty used and abused seeing that efforts were invested in increasing the foorprint before fixing the game on curent platforms and not delivering on pre-sold content. My $.02...
  4. Is there a new Android tablet that runs this app amazingly well? I'm returning my ASUS ZenPad 8 S that I bought before this came out. Yes, it runs horribly. What about the Galaxy S2, Shield Tablet or Nexus 9? I see that the Nexus 9 is listed as being tested externally, but how well does it run?
  5. Using a Galaxy Edge. Latest OS I bought a 10 pack of treasure chests just 4 hours prior to this post. Was unlocking them and was on the 3rd to last chest. The unlocking action hung for close to a minute. No other buttons would respond. The number of chests left in the top right hand corner shown 2 remaining. I selected the chest counter (upper right corner) to try and get back. When I selected the chest counter (that was showing 2 remaining). It dropped to 0. How do I file a request for those 2 chests?
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