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Everything posted by Fenixp
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https://www.youtube.com/watch?v=IpvUqzPixAU
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Yea I just finished it yesterday. Just how much you can change is staggering. This is the level I had to replay 7 hours for.
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No, you actually pirate all of those games. I know this because reasons. Anyway, at some point I wanted to say that Dishonored 2 has a real chance of becoming a timeless classic like its predecessor, but the words somewhat soured on my tongue when I realized that this point in time might be the only one where it actually works properly and there's nothing anybody outside of Bethesda can do about this. (altho, apparently, Doom 2016 had already been cracked, so there's hope yet I suppose)
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Oh by the original I mean the original reboot (Human Revolution), not the actual original. *sigh* I wish they stopped the whole "Let's use names of loosely related popular games for our different games!" nonsense. I guess the new Deus Ex is at least loosely related, but it's a spin-off at best.
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Stable to play now?
Fenixp replied to AstroCat's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, all major bugs are resolved. Go for it. -
If you didn't enjoy the original then no. It's basically more of the same, complete with utterly inorganic level design. There are some excellent levels, but not nearly enough to make it stand out. Dishonored 2 basically blows it out of the water in every respect and then some.
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I'm more interested in why are you worrying about power of fireballs vs rapiers and don't mind at all that majority of mages who get hit in their faces with a lead bullet would probably have to reconsider their career. Most would work well as a professional coffin fodder.
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Because in Dragon Age, you had to bring two mages to be effective, one as support and another as a damage dealer. In fact, it would be most effective to bring 4 as they were strictly more powerful than other classes, but I digress. I can bring anybody I want to in Pillars of Eternity and my party'll probably work if I put some thought into it. Balanced system is a system which ensures that whatever you enjoy about the game, you can enjoy it without worrying about it being broken by design. If you enjoy punching people over magic, I don't see why the game should tell you "NO!" and make it more difficult just for the heck of it. Pillars of Eternity is probably the most balanced SP RPG I have ever played, which means that when a build doesn't work, it's entirely my fault, not fault of the game. This, in turn, means I can have fun creating crazy builds without worrying that the game'll punch me in the face for literally no reason. The game got to this stage by not listening to people whine incessantly whenever a balance change was made - and Obsidian, I for one thank you for this. You know what, you're right, I discussed this with David Copperfield and he ensured me that magical fireballs are, in fact, more powerful than rapiers. Can't argue with realism now can we?
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Lack of balance leads to Dragon Age. Dragon Age makes me sad.
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According to How Long to Beat, Primordia is around 6-7 hours based on 73 votes
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So, in my quest to replay the game to change the decision I didn't make previously, I finally got to the only part where Dishonored 2 stuttered like crazy. It doesn't anymore. It runs silky smooth. There are still some reports of bad performance on Steam, which I'd wager are 50% people who grossly overestimate their computers, and other reports of the game crashing on launch, which seem more problematic. I'm actually entirely okay with the completely primitive way the original Witcher handled quicksaves and autosaves: They're just regular hard saves with increased number in sequence. Then again, the save file folder bloated up to like 20 gigs after some time.
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I'm not a huge fan of these meters actually, and tend to wish they were hidden or at least hideable via the options menu. Any option that says "Durance needs to like you 56 for you to say this!" or "You said a thing Durance likes, he now likes you 138!" takes me right out of the experience. I'm generally not a huge fan of displayed qualifiers as it's not very immersive and makes me want to pick the option I quality for regardless of what it is (even strengthened in Tyranny by learning by doing system - I mean, when I get a lore option with a mage, I'd be dumb not to pick it, whatever it is), but at least you can hide those in Pillars.
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The video on the page started with an ad, which went along the lines of "Defy convention, defy tradition, defy limitations. Heroes defy. Heroes of the Storm." Actually made me laugh out. Anyway, carry on.
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Oh I'm quicksaving all the time, which is part of the problem - if I didn't quicksave like an idiot I could have returned to a save about 10 minutes earlier and all would be good. Which reminds me that I'd kill for multiple rotating quicksave slots to be a standard feature. And level start autosaves. Alas, I did learn in the 90s that a game can totally screw you over or go differently than you'd want at later time, and I learned to prevent this by making multiple rotating hard saves. A skill I have forgotten over the years due to games that don't allow you to fail. Dishonored 2 did allow me to fail tho, and while I could continue in my playthrough, it would keep bugging me I didn't do ... A spoilery thing.
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The game just can't handle all the additional memory so it has to fill the remaining 2 gigs with pictures of penises.
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All right, the beta patch to Dishonored 2 gave me steady 60 on my relatively sub-par hardware. This is good. Edit: I also got extremely salty that you can't restart levels. I made a decision I didn't know I was making, and my last hard save is some 7 hours back. Thankfully, with my knowledge of the next level from said save, I should easily knock that number down to like 2, still... It kinda sucks. Lesson to be learned: Make a hard save at the start of each level.
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Pictures of your Games Episode VIII The Fast - The Picturesque
Fenixp replied to Rosbjerg's topic in Computer and Console
Doing a non-lethal playthrough. I'm sure they'll be fine. -
Rise is fun. And extremely pretty. It's not revolutionary and the storyline is rightdown stupid, but challenge tombs are fun. This level in Dishonored 2: (1.50 minute demo presented on E3) https://www.youtube.com/watch?v=AnX-QEUsOsc It's ... Quite something. I'm not sure about how replayable it'll be, but they did some nice things with the concept.
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I hate when I'm writing a detailed, elaborate post and somebody rushes in, says something similar in a lot less words and posts it before I'm even half-way done. ... Consider this vengeance! I'm not sure what for considering I don't think you ever wronged me in such a grievous way, but we'll figure something out.
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Or you can just play with Alternate Start.
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On the upside, generally speaking, it seems that if you think you can do something in Dishonored 2, you totally can. The game's incredible in giving player crazy amounts of agency. On the neutral side, I spent like 15 minutes brute forcing a 3 digit lock combination just for the game to praise me for finding the hidden code at the end of the mission. Thanks, game. On the downside, the mission I just played gave even my generally well-running game routine stutters. It might have just been something my OS was doing in the background, I wasn't monitoring my HW at the time, but this time it bothered even me. The next mission runs fine again.
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Pictures of your Games Episode VIII The Fast - The Picturesque
Fenixp replied to Rosbjerg's topic in Computer and Console
Noo! You don't add newlines between your screenshots, that's tragic. Anyway, you gonna post a longass post about how is it, Lexx? Or... At least a short one? Footnote maybe? -
I'm not a great person to ask about performance because my rig's CPU doesn't meet minimal requirements, has only 8 gigs of ram and I don't even have SSD. That said, Dishonored 2 runs well on high preset with some stuff bumped up to ultra for me - 'well' as in at above 30 frames per second, which is better than what I expected, considering. And yes, it does happen that occasionally framerate drops down for a second or two, but we're talking about this occurring like once per a few hours? Due to fairly low RAM and crappy HDD tho, I'm ... Kinda used to games doing it so I never really give it a second thought. Performance is certainly a concern, still is - it runs better for me after some NVidia driver updates, but it never seemed to run terribly in the first place. I hope Arkane fixes their game as soon as possible tho so that I can recommend it to anybody without hesitation - then again, optimization work is never trivial and if it was a week's worth of work, they'd just delay the launch. If id tech 5 can be fixed to run well at that fidelity at any rate. Having poor performance staining an excellent title like this until it's massively overpowered by computers running it would be a massive shame.
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Could be. Then again, sometimes, even a tester can have huge influence over end product - and Tyranny is actually rather reactive. It still has tiny locations and reactivity sometimes has a tendency of railroading you into certain paths, but ... Oh well, what a waste.