Jump to content

theBalthazar

Members
  • Posts

    1188
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by theBalthazar

  1. The traps have a major bonus. Its normal. Its a short zone but, very effective. Really useful against dragon battle, when the team is full offensive without tank. BUT the real issue is : With 2.03, Sleep call of the magician (level 5) was nerfed to 9 seconds. Furthermore, a spell level 4 ( druid ) will last 11 seconds and doing damage . Balancing is strange. A spell level 2 of priest its better than the other two with 15 seconds and accuracy of the universe !... for me , sleep appeal must remain diminished, but must be accompanied by a penalty to the enemy, such decrease willpower (concept of the sleep after all...)
  2. Thx B4nJ0. 2.03 Galawain’s Maw Behind Sul 1. Gauntlets of swift action 2. Glanfathan Stalking Boot 3. Girdle of Eoten Constitution 4. Trollhide belt 5. Trollhide belt 6. Gauntlets of swift action 7. Gauntlets of swift action 8. Boots of speed 9. Trollhide belt 10. Girdle of Eoten Constitution 11. Glanfathan Adraswen 12. Glanfathan Adraswen 13. Bracers of Deflection+9 14. Boots of speed 15. Boots of speed 16. Girdle of Driving Wave 17. Glanfathan Adraswen 18. Glanfathan Adraswen 19. Bracers of Deflection+9 20. Boots of speed
  3. OK GUYS... I found the problem...^^ Its A real problem of the game but i understand now why this ****. In this map, (OD NUA level 8, there is Magnifying Glass And... a his description (Activated ? By a click...) just in position of the portraits IF the camera is centered on the room boss (the structure of adra and the throne) So, the problem come from the game. THE UI is non-priority on the click. So, this description disrupt the arrival at the "control bar" of the character. This is the reason for this bug. Options : - reduce the width of the "click area" description of the magnifying glass. - Make UI pannel priority on the click when conflict arises.
  4. Hello, Its a bug very annoying. Savegame http://www.petit-fichier.fr/2015/10/29/9ee5a38f-b43d-425b-a5ac-b3b1e4eb92c1-quicksave/ procedure: 1) Go to the boss (Right bridge, Od Nua 8, throne Fampyr) 2) After the cinematic and battle begin, click on one of the portraits of allies. = Normally the click does not give access to the " control bar " character. Note: By moving the camera , it can temporarily be able to click !, but the problem persists when the camera is on the scene. Worse, hammering the click , it becomes available but this can negate some previous orders (others companions for exemple) . This bug happens relatively little throughout the game, but it is very annoying. Thx.
  5. The display is important. I have memories of Neverwinter nights 2, there was errors in descriptions... It may be break a build for exemple. in the same intention, the point of culture BEFORE the select of culture is Counter intuitive. The display is very important for the prestige of the game.
  6. Display attack on the talent : 14-20 But in real my attack is better : 22-28 Transcendant suffering 4 is he include in the calculation ? This talent is not so good if the damages are as low.
  7. God decided to spare you this horrible 2.01. Enjoy !
  8. Yes. Its particulary a bad thing with the effect : ONE bug is destroy, TWO more bug appear. Result : The people wait the patch 2.02. Its bad thing. Obsidian : The beta test of the new patch must be more longer... : (
  9. I have the same problem on the official 2.0. (not Beta) I wait the patch with impatience. Thx for your hard work.
  10. Yes me too. Its strange problem. Its not all the time... For exemple, Kolsc arrive (cinematic in game), a light lag. Its not unplayable, but before 2.0, i haven't this problem. Config : 8 cores FX 8350 8 gb ram R9 280 Radeon AMD SSD 240 gb.
  11. It seems to me that the Repulsing seal is not as wide as before. On this picture Moon Divine, My priest female have 20 in intelligence. I have consult the 2.0 patch notes change and i have no view to this change. The fact concerning Repulsing Seal (priest level 2). The scale with intelligence seems to be not work. It is normal (nerf/lock to 1.25 ?) or a bug wich don't include the int. mod ? Thx.
  12. Je profite de ce topic pour signaler quelques coquilles. Je fais actuellement un lets play youtube sur ce jeu donc c'est la bonne occasion : p J'ai remarqué que pour l'énigme des cloches (Temple Eothas), un bout de parchemin indice indique : "Struck" en anglais. En français, c'est traduit "Bloqué". Bloquer une cloche... Bizarre. Je le signal, il me semble que ça puisse être une erreur. A confirmer^^. EDIT : Je rajoute aussi l'histoire des SHADE et SHADOWS dans ce même temple. Je ne sais pas si ça été corrigé, mais en français ça donnait "OMBRE" et "OMBRE". Ce qui peut être problématique.
  13. Deflection is "Déviation" in french. But now, Perception offer a different bonus. Perception notes is false with Deflection -7. (Now, Accuracy -7 "Précision -7" in french)
  14. Same problem. A light lag, for exemple, at the arrival of Kolsc. The same thing for the first cinematic.
  15. Hello ! I found some bugs you reported on the French version, and I want to help this excellent game to be perfect. 1) [Display] Description of Precision bonus continues to be indicated as Deflection. [Change in english, the bug disappears.] 2) [Powers] Repulsing Seals (Priest, level 2) lock at 1.25 meters without scale possible for Intelligence. Is it normal ? 3 [Display] A strange blur effect on few writing and image.
×
×
  • Create New...