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theBalthazar

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Everything posted by theBalthazar

  1. With arcane assault (2 by encounter... its brut and free : p), the wizard is not so bad before level 9, and there is goods powers at low level. For sure, he is more and more powerful with the levels.
  2. Ok sorry, I have misread : p Ok, I understand. But don't forget, heart of the fury is anyway proposed 1/encounter from a certain point of view (if it comes to rest). On paper it does not change much... This power is important for the barbarian. He has nothing else to really stand out (I currently have a team with a main Barbarian for test 3.01 changes). I do not think it will become the best if passes "per encounter". This is also the same for all talents "1/rest". 4/rest I understand. 3/ rest... I understand. 2/rest... its the limit. But 1/rest its a bad idea no ? Much to invest in another talent. This is much the case of rogue. With Sap (better and per encounter) and fearsome strike (per rest ?!) When you have the good withering Strike (per encounter). That does not make any sense. The barbarian having so few to assert in endgame... That's a lot of amputated.
  3. Wizard can do much better than heart of the fury 1/encounter. It would not be enough. Idem for druid and priest. The barbarian would become the best DPS non-casters. that's good, this is the goal : Effective against large groups. Heart of the fury is less good on one person. Wizard is my favorite class is this game. more difficult to handle than a druid, but a joy.
  4. Enemies fall very quickly with C.C. One power of different level is enough. Ghost + Expose vulnerabilities + Fire ball = 3 power use only, and its a purge. if the threat is more important : Alacrity + Miasma + paralyse + frost cone.
  5. No. Wizard is the best DPS of the game. Alacrity + Potions = Barb out. I think the opposite. Druid is an insane DPS. Cipher must reload his potential with attacks.
  6. You are right. Totally right. But what happens then? We have the feeling to invest "meanly" with the barbarian. It's really the impression it gives. It remains on carnage. The others talents are small bonus really insignificant. Meanwhile, in the others classes... Rogues, Ranger... They are better talents. (Rogues its insane in comparison) It is therefore quite logical that the barbarian is bad at the end, compared to others classes. Not at all. I rest ... hum all 4-5 fights on average.
  7. What ? Without priest ? : p the "limit" of 4 powers is an illusion. Any group have to return to the tavern to rest. You do not usually rest more often with casters. It's an illusion. The casters preserve others, priests especially.
  8. Quote me a barbarian talent that can make the difference ? Ok, there is the duo, Threatening Presence + Brute force... But that's just a litle gain in accuracy (and not on all case...) Frenzy is good, but +4 in force is "just" +12% of damage. Its not a revolution. Only the +33 % speed its a real bonus. Meanwhile, with a "short-time power" (transformation) : druid deal a large amount of damage (more than a barbarian). So the frenzy is ridiculous : p Heart of the fury can make a little difference but 1/rest, when a wizard laughing with 4/rest. Four "frost cone" (i dont remember the name : p) for example. With the boost speed of +50 % (Deleterious) Yes, I like play nip and tuck. But when you master C.C., my two priest and wizard take no damage. I prefer the team-play. The TCS is interresting, but Its not the... same pleasure. There is no congruence of the team. If I want to play solo, I return to Neverwinter Nights, you know ? : p The team-play is THE thing the more brilliant in this game. Reminiscence of the "excellentissime" BG and other Icewind Dale.
  9. Path of the Damned, obviously. The only interresting difficulty. The others is not fun, too easy. And for info, for me, at the start/mid game : Top tiers : 1 - Druid (interesting from beginning to end) 2 - Priest (idem) 3 - Ranger (The pet is an amazing free tank... at beginning. After, this is less important) Middle : 4 - Barbarian (With carnage... The base talent produce a good DPS) 5 - Wizard 6 - Cipher Bad : 7 - Rogue 8 - Paladin 9 - Fighter 10 - Monk 11 - Chanter (Before level 9, its an horrible class. There are scrolls, but others class can use too the scrolls...) ----------------- With the level, Barbarian become more and more useless. The chanter become great only with 25 % fire + the dragon trash. The chanter takes too long to act, even with the recent change. He has no interesting power before level 9. Who has already seen the latest invocations? Nobody. The combat is finish, seven years ago : p The wizard have too a same problem. A slow start. But at full potential, level 9+, its the best DPS.
  10. If you launch all your DPS. Wizard is the best. If you want DPS without effort, take a druid. This class is more simple to use.
  11. You are right. But meanwhile, what's happening to the other classes ? My priest do much damage. My druid hit at a crazy speed after the storm. My druid have more killing than Barbarian. How its possible ? Barbarian = it is normally the master of slaughter. It has here in fact that the role of a small opener. A small damage dealer to everything's in carnage range. The only pure benefit of barbariam is his health. A sort of Tank. But with C.C., I lose very little life and its not an argument. On the end game, his talents (level 13, 15) are useless. Before, heart of the fury have 1/rest. So its an exceptionnal boost. You never know really when to use it. Especially since it is not even so powerful as that. The greatest possible damage. And there, the Barbarian is last (in my team), in many situations.
  12. This is my way of playing, yes, indeed. But often, I return to the tavern without having used all my power , therefore I spam without problem. The time to debuff and co, is very small. After that : I optimize the damage. I try to finish the fight as fast as possible. C.C. its a tool for that. I play tight with resolve 3. C.C. = damage, with - deflection. Efflectively, the monk have torment's reach. But it needs 2 wounds no ? 1 wound. Barbarian in this case do a good job. But not the best, and only if there is a good mass of ennemies. My two priest have a certain power... overtime. (Level 4 ? the 128 on 13s ?) Its a purge in x2. Yes it will recharge all the "by rest" (wizard, druid and my two priest). But sincerely look when you return at tavern with a normal team. You return as often, or more !^^ The barbarian is atrociously weak, especially in end-game. At the start-mid game, its a good choice (not main character, obviously). For the numbers of ennemies, I spoke of Carnage. There may be 5 enemies, if they are not in the wihthin range of carnage : it will not totally work at max potential.
  13. http://www.petit-fichier.fr/2016/03/05/output-log/output-log.txt I have a savefile : http://www.petit-fichier.fr/2016/03/05/05ee8c7dd0f34ca29a3cb36d73cc08b2-71126096-oldsong/05ee8c7dd0f34ca29a3cb36d73cc08b2-71126096-oldsong.savegame At this specific moment, when I enter in galawain's Maw, the bug always fires ! Its our chance : p
  14. Not totally true. Under my estimation, 3 -close- ennemies are required for efficiency of barbarian. If not, Ranger is clearly better. And its a problem when you have foes casters and that the enemies are scattered. When you have a "complex fight" (ogres, casters), barbarian are useless. When you have a simple fight with many small ennemies (favorite work of the class), barbarian are not useful. Ranger can do the work perfectly. Also, status effects are all bad : Barbaric shoot and yell, dragon leap (dazed ? The worst statut effect...) Excuse-me but the barbarian can't minima stun ennemies ? It would have been perfect for him, and totally RP. ("strengh" of his body for that) With the hidden books in the snow (WM1), wizard wins Paralyse + damage of fire ball, cold version++. Paralyse on a great area... (one of the best power in the entirely game) It is incomprehensible that the barbarian is so weak.
  15. I agree with that. An unic spell for durance, an unic spell for Aloth etc. Could be great. Pellegina become now the best in-game companion.
  16. Holy crap... I just see it in game... Its insane... But a little bit too powerful in a balance ! Good bye Rogues, hello Pallegina : p [5 x 13-19] -10 DR !!? Without crits its 65 damage insured. More, +20 +15 = +35 of accuracy if my calcul is exact ? : p With Wizard expose Vulnerabilities or Cipher + critic = good bye to any monster.
  17. No. Wizard is great in this role (end game obviously). Even the priest is better in DPS than Barbarian in the end game ! How its possible ? : p The barbarian is inconceivably weak. Rogues is a dragon or ogres killer... extremely effective against "hp bag" if you prefer. So, rogues is powerful, but with slow weapons, DPS is wasted, mostly. In a team-play of course. In a TCS, its different.
  18. For 90 % of the game, rogues are too slow/powerful for one target. To optimize in a team-play , you need a fast melee weapon. But he attacks only one target. Its a good class, but overall (classification of classes), for me, its middle/bad.
  19. Monks : In fact , the monk is very effective on most monsters, but requires only to hit ONE person, and "playing bad" ( getting hit ). Not my philosophy. For a team-play, a petrification/paralyse/stun and the ennemies not deal damage to the monk ! So... Its a problem... And this guy deal damage to only one person... I prefer the druid transfo in this case. Highter damage for a little time + storm level 5. ------------------------ Fighter : Yeah, all the class are still very viable. But the fighter is ...ordinary. It is not "good" in any field. A tank ? I prefer Paladin. The bonus of defenses is stable. One prone target ? Lol, wizard/Druid do better. In this game, a tank is not useful. In start/mid game, he dies quick for a tank. Endgame ? We have enough firepower to dispense. ------------------------ I agree with you for Cipher. I hesitated with the wizard. I think in the end game the list is : 1 - Druid 2 - Priest 3 - Wizard Middle : 4 - Cipher 5 - Ranger 6 - Chanter Bad : 7 - Rogue 8 - Paladin 9 - Fighter 10 - Monk 11 - Barbarian ----------------- For Barbarian, one of the bigger problem is : Heart of the fury. the only power which is nice. = 1/rest. Lol... During this time, Rogue have a +30 % damage +stun by ENCOUNTER. as if the barbarian needed that ... Echoing shot = lol, I have test, the things is unusable in practice. Worst : hurt allies, if you not pay attention. Barbaric retaliation = Ok, but when you are level 15... its very very light. 10? damages point IF you are hurt... youpi.. Dragon leap = totally useless. Equal to normal damage with the same area of effect of carnage. The only good thing is jump where you want. The poor Barbarian is the worst class.
  20. Barbarian is extremely WEAK at high level, now. (low level = ok, the base talent (carnage) is nice for dps... but after level 9... its very weak). The new talents does nothing. Its catastrophic. For AoE attacks, go wizards or Druid. Top tiers : 1 - Druid 2 - Cipher 3 - Priest Middle : 4 - Wizard 5 - Ranger 6 - Chanter Bad : 7 - Rogue 8 - Fighter 9 - Monk 10 - Paladin 11 - Barbarian
  21. I am on a GOG version. I spoke only of galawain's maw when I said that ^^ Notably, When I returned to Alwah, few minutes after. A link with this problem ? https://forums.obsidian.net/topic/84216-v300957-px1-steam-combat-mode-starts-when-entering-galawains-maw/?do=findComment&comment=1774768
  22. I tried me too to reproduce this bug. I wasn't able too. Very very strange bug. For the fade out, its difficult to remember. I usually go quickly, knowing what to do to get Lenas Er : p
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