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15 GoodAbout claudius
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I figured it out with the help of the guide visiting the areas with the wandering souls from the guide. It turns out why I couldn't find the third soul is that it was right next to the basin you tip to give access to the fourth soul. They were stacked right on top of each other and I didn't notice previously!
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Hi I started out trying to figure out without a guide (which I generally do), but I couldn't find the King as my quest journal says so I looked at this guide: https://www.neoseeker.com/pillars-of-eternity-ii-deadfire-beast-of-winter/walkthrough/The_Drowned_Kingdom It's a part of the Beast of Winter DLC EDIT: reading this : Once you've found four wandering soulsI'm guessing I haven't found all of the wandering souls. Going to check the map out more carefully particularly the northern part. Now I have been inside the Sunken Crown and I've walked up to the throne that is well worn by butts (it says in text hover). But haven't seen King Wingauro as said in guide. I'm not sure if I have the Keihoa trinket maybe that's where I went wrong? But need to check later after the football game I'm watching haha. I have found Current's Rush scepter on the Drowned Kingdom map, but I have not gotten the Twin Eels Greatsword. I am guessing it's inside the Sunken Crown? But there is water in the Sunken Crown in the East part. I also need to more carefully look at the northern part of the Drowned Kingdom map. The main thing is I don't see King Wingauro at his thrown. Could that be triggered by? : the Keihoa trinket (if I missed)? hitting a basin I missed (triggering)? getting the Twin Eels sword (trigger)? Thanks! Trying to see all the content of the game I'm level 20 just needing to clear quests and complete the game! EDIT : https://guides.gamepressure.com/pillars_of_eternity_2/guide.asp?ID=45939. I've been to all of the places on this guide map 1-4 that have wandering souls (or soul fragments) and I have only 3 soul fragments found in my journal. I have gotten th Twin Eels sword. Still King Wingauro is not appearing and I haven't found the 4th even though I've been everywhere on this map.
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For the penetration what seemed weird to me was that the armor numbers for Nemnok didn't seem very high. And I had a cipher (Sarafen) who could reduce armor by 2 and give to himself with a renewable resource. I think Nemnok might have been regenerating health too?? I didn't know about flanking affect on armor, mjo ! I'll look for a helm with +2 perception on your list you linked. Sarafen is wearing a +1 helm currently. Edit: the highest I found in list was +2 from a drop in SSS expansion. Is currently wearing Horns of the Bleak Mother for +1 perception
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I'm returning to my first near play through. I'm level 19 with Mirke doing Mechanics duty and Serafen detecting traps and he specs Stealth. MC is a conjurer and priest of wael. Sarafen has an item with +1 perception. I was missing traps in Nemtok's lair it's a high level quest in the far Northwest of the map. So traps were causing time consuming reloads and I ended up trying murk berries to get his perception to 18. Looks like Ripple Sponge would suppress mirk berry but get it up to 19 which was needed to detect these traps without injuries. For future reference I would like to know how to get 'detect traps' high enough in the game so that I won't have to worry about micro-manage stuff like ripple sponge? Items or should I hire a mercenary that I create to have 20 perception?? I have a second question. For some reason my 19th level party could barely kill Nemnok. Was I supposed to somehow ruin his amulet without combat? His armor values were not very high but it still said NO PENETRATION over and over and took all my parties spells and barely managed to win.
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Perhaps also having more situational spells is advantageous. For example Minor Avatar is very generally a good spell because it buffs every stat, but resurrection is situational to counter high burst damage, neglecting buffing/protections, or "whoops" button. And cleaning flame (at that priest spell level) is situational to removing enemy buffs, but also does fire damage over time. Therefore thinking in this line if you already have a list of things you will cast generally (eg devotions of the faithful) then at level 7 might not take minor avatar and instead take resurrections or cleansing flame as they are more situational counterpleas. The use of minor avatar as a counter to every stat (might, etc) affliction would be an argument to keep minor avatar nonetheless as it's also counterplay role that counters specific things rather than value cast for every fight.
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PS4 Difficulty - regular (not story mode not enhanced difficulty) Experience - I've played to level 18 so far and going through Magran's Teeth area starting.. I'm noticing that there's a huge amount of action economy that means that in most battles only a fraction of abilities or spells get used. Particularly in my party that has a Druid/Conjurer, a Barbarian/Cipher, a pure Priest of Eothas, and a Priest of Wael/ Conjurer... And that's not to mention any consumable or gear activated abilities. Does this action economy effect how you build your parties composition? I guess it doesn't matter as I'm in some ways playing moderate difficulty as a "virtual story mode" aside from difficulty spike encounters.
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Cool I've read around a little and find that you cannot sell your old ships. Too bad. I wonder if you can get the ship achievement for having each ship if you buy them all and go back to a saved game? Or even buy different ships on subsequent, separate playthroughs? I had already intended to do 4 total playthroughs with one playthrough for each faction. I could take 1 extra ship per playthrough? Voyager Huana, Dhow Principi, Galleon VTC, and Junk for Rautai empire people.
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I think I'm going to go for it with a new ship and considering my options. When I buy a new ship can I sell my old one? The Dyrwoodan Sloop? I have about 120 k gold and probably some unique weapons and craftables if I really need to sell if I get low on gold. I have lots of food and drink for crew. I'm thinking to go with Dhow or Galleon? The Dhow wouldn't be as big a jump but maybe I want to jump all the way to Galleon? Also I'm a Priest of Wael and Conjurer going to align with Principi if that matters.
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PS4; normal difficulty My party is level 18 I've cleared lots of quests but still to do Ashen Maw meet Eothas. Bounties have lead me to ships to destroy to meet bounties that are much bigger than my ship. I have upgraded my ship I started with buying it new sails etc. My tactic in ship combat is to have far guns on one side (2 with beginner ship) and close up guns on other side (2 with beginner ship). I maneuver to far range then stop (more accuracy) then fire. Then I close range for close guns and jibe or maneuver to other side (close guns), stop, and then fire. Rinse and repeat. With these most recent bounties they had 5 guns on each side so I just boarded them and I was much higher level combatants so I win. But my question is on this my first playthrough would it be fun to buy the biggest, baddest, best ship and explore the game in that way? Is it fun? Any tips on ship combat? Thanks!
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PS4 Hi I'm returning to my playthrough I abandoned last April. My character is level 18, and I'm reviewing what quests I've done, need to do, equipment, abilities, game mechanics, etc..... What I need help with is how to tell if I have the DLC or do I need to install? The Beast of Winter is definitely in my install (PS4) because I have a quest notice to travel somewhere. The Seeker, Slayer, Survivor? I'm not so sure of. Do I have to travel somewhere in particular to "trigger" the quest? Same question with The Forgotten Sanctum? Do I need to travel somewhere to trigger? Also what sequence would you do for these DLC? I'm at the part of the main quest where I haven't met with Eothas at Magran's teeth yet. Thanks and it's good to come back to the POE 2 world!
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Hi I'm making a quirky play through with a scientist and animancy positive chanter (later to meet Pallegina) who is also very curious about Adra and Eothas. This character is also being designed as a beckoner chanter and I want to experiment with using explosives and arcane consumables. I think the downside of consumables is the action economy but chanters tend to accumulate phrases slowly anyways. I managed to pick up Konstanten in the Wild Mare and making him a skald. So I retrained in the Wild Mare and I was wondering what phrases overlap, from two different chanters, if you have a second chanter also chanting? I suppose ability inspirations don't stack but what about other types of phrases? Any exceptions? I'm not asking if having two chanters is a great tactical decision as I'm only playing with a lite difficulty though scaling encounters up. That's a good question though too and don't mind a derail as long as not too much a derail. Thanks, I am really enjoying the lore I hope I get to continue and thanks!
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https://pillarsofeternity.fandom.com/wiki/The_Eye_of_Wael PS4 platform (if matters) Priest of Wael slash Conjurer found a weapon of his namesake and quite thrilled by such an event! I'm going to try to decide how to enchant it. Dilema #1 Lidless Gaze or Shrouded Strike Lidless Gaze gives a 1/rest strong ability (see link) whereas Shrouded Strike Gives a random affliction when critical hitting with the scepter. I take Lidless Gaze because I'll not use the scepter often over a summoned weapon. And Terrifying and Petrifying gives two types of strong hard Crowd Control Dilema #2 Form Phantasmic or The Hundred Visions Form Phantasmic gives a random defensive illusion spell when bloodied. My assumption is that it only triggers when it is in my hand and not just in a quick slot?? So that wouldn't be useful when not equipped and also I am often prebuffed with Llengrath's Displacement and/or Mirrored Images. The Hundred Visions gives +2 to Illusion Power levels. Assumption is it has to be in my hand to affect power levels of Illusion. Assumption #2 the Wael priest illusions are coded as Illusion so this should affect them right?? Displacement, Mirror Image, Gaze of Adragan, Confusion, and Arkemyr's Wondrous Torment I would probably take the second because I can weapon switch to get the buff when I choose to cast an illusion spell, whereas I won't hold scepter in my hand often for Form Phantasmic. I'll usually have a Wizard weapon summoned. Note: as a conjurer I can't cast (as a) Wizard illusions
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Thanks everyone! Second question on Mirke. I have a shield Tuotilo's Palm that has the property "brawling" that makes it count as an off hand weapon. What happens if she has two weapon fighting talent? Would that apply to Tuotilo's Palm? If so I might give her that talent and have fist/shield in one weapon swap and pukestabber + ? in the other weapon swap. Just out of curiosity what about: What happens if she has weapon and shield talent? Would that also apply to Tuotilo's Palm? What happens if she has both of those talents (two weapon and weapon and shield)? Would they both apply? Thanks
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PS4 (interface etc) Hi I'm doing a pirate run through of Deadfire with a Conjurer slash Priest of Wael. Mirke is one of my crew members and I found a dagger that suits her because she is a drunk monk street fighter. The dagger gives bonuses when drunk, but also has a hangover that makes you vomit and other weird stuff perhaps. I have just found the dagger so haven't seen that. The dagger also gives large bonuses while drunk. I have lots of: ale, rum, beer, etc but whenever I try to put in quick slots to drink in battle it says food is only for resting. So how does that work? Anyone played a drunk character before?