Everything posted by bartlebooth
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Question about soulbound bow
That makes the choice really easy then Ranger it is! I was tossing up between having Grieving Mother or Sagani use the bow (which would also determine who would stay in my party). Returning storm centered on target combined with twinned arrows and driving flight to increase proc chance just seems way too powerful to pass up though. It is very powerful and a lot of fun. That said, I've got both of them in my party, GM equipped with Borresaine.
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Doing Endless Paths vrs following quests and hubs.
At (character) level 8 you should be fine to clear at least (dungeon) level 7. I would wait for level 8 and below until you've finished with Heritage Hill because QUEST REASONS. The gear is pretty great actually, including plenty of gems and vithrack brains for enchanting.
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Any good items in the expansion that give more stats or interesting effects?
Oh In the ogre cave, Hidden in the lake part of the map Oh great, somehow I totally missed this.
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Secret Durgan iron ignot in mine cart not showing.
You need to find a note from a hidden frozen dwarf on level 1. Only after you've read it can you find the ingots.
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Any good items in the expansion that give more stats or interesting effects?
Where is Wayfarer's Hide? Cragholdt?
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The DLC hasn't been optimized for Mac, at all, has it?
bartlebooth replied to Stanley Spadowski's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)That's very odd. I have graphics on medium, it's not super smooth but it's fine and certainly better than 14fps. Driver issue with the GPU perhaps?
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Soulbound weapon focus
I remember something in the lead up to WM that soulbound weapons would use the bonus of whatever weapon focus you had already picked, so you could have used war bows initially and chosen adventurer weapon focus and you'd still get an accuracy bonus for Stormcaller. Has anyone tested if this is still the case?
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The DLC hasn't been optimized for Mac, at all, has it?
bartlebooth replied to Stanley Spadowski's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)I don't have this problem at all playing on a 2014 13" rMBP. Plays pretty much the same regardless of zone. I could do without the constant crashes on transition though.
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Performance Windows vs Mac
Hi all, Does anyone have any experience running the game on both platforms and whether performance is significantly better on either? I'm playing on a retina macbook pro with integrated graphics only, which runs pretty well (though not as pretty as it could be of course), however I also have a Windows 7 partition I could potentially play it on. I don't really care too much about the lack of cloaks on mac, it's only if I'll get better frame rates/resolution. HD space is very limited, so thought I'd ask first before deleting some stuff.
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Update Notes: 2.01
Wonderful! Does this patch fix the disappearing weapons bug? I can't see it in the notes, but this thread said it would be fixed in an upcoming patch. http://forums.obsidian.net/topic/81367-weapons-disappearing-in-stash/page-
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I think Mercenary Brawlers need to be looked at.
It was very clear from the dialogue I read with the steward. It would be easy to click through I guess but the text is there for a reason.
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2.0 Bug? Draining weapons no longer drain
Huh, I had the same issue with Tidefall, I just assumed it was nerfed.
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Cipher Blunderbuss/Pistol
T To be clear on this, respect does not allow you to change your starting stats, it only allows you to go back and re-chose spells/talents/etc. If you will want to change your starting stats after 2.0 goes live, you will have to wait for IEmod or Keeper to get updated if you do not wish to use the console. TBH, the respec is seriously badly done. I was really hoping to respec the companions (Sagani is especially badly done), but all you can do is change the talents and junk. The Keeper will let you easily change your stats with out modding the game, IEmod will let you go back to lvl0 and even change your race. This is incorrect, you can redistribute attributes for player characters and adventurers, just not companions.
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Barbarian Crit build 2.0
Thanks guys, will give it a go, maybe with mig 16, con 7, dex 14, per 18, int 16, res 7. Have Pallegina specced for crits, so should help. Interesting point on Brute Force + Threatening Presence. I had kind of thought (mainly from bestiary entries in game) that mobs with high Fortitude tended to be meatshields while those with higher Deflection were the ones capable of doing serious damage if not put down quickly (looking at you, Shades). Am I totally off base with this? I haven't been stacking weakened + sickened since I'm not using a party member that can apply it, though Aloth will be able to next level I think.
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Barbarian Crit build 2.0
Has anyone tried a barbarian 2h crit/control build in 2.0? I'm thinking using The Hours of St. Rumbalt / Tall Grass, maxing Perception and Dex, maybe 15 INT and the rest split. Main abilities being Brute Force and Threatening Presence. You'd ideally use hearth orlan, but my character is fire godlike so ¯\_(ツ)_/¯
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Update Notes: 2.00
Is Character Retraining limited to the player character, or is it available for companions?
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Companion respec via IEMOD
Thanks for the build tips, wasn't quite sure if it was worth bothering to spec Palle as a tank.
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Companion respec via IEMOD
Thanks very much for the responses, really helpful. I'm still fairly early game (level 5) and not having too much trouble now I'm getting the hang of the mechanics, it's more just wanting my cake (companions who contribute to the narrative) and eating it too (wishing GM had more Might and Pallegina was a bit more focused). I'm just being a control freak. I know respec wasn't officially promised by devs in 2.0, but did see something that hinted it was coming. Probably what NoBear is talking about, so sounds like if we do get anything like that it's a one off for the player character. We'll just have to wait and see. I definitely won't be mucking around in the console now.
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Companion respec via IEMOD
Allows you to select talents and abilities, not attributes (which I wrongly called stats). I do have this enabled, however your attributes directly affect how useful abilities/talents are, hence why I'd like to reset them. There's no way to do this in an unmodded game currently.
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Companion respec via IEMOD
There's an option to set companions at level 1 when you first meet them, however the character stats are fixed. This is what I really want to change.
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Companion respec via IEMOD
So I can see that you can use IEMOD to respec your companions (including stats). http://rien-ici.com/iemod/console Has anyone encountered problems later in the game due to doing this? Given that it looks likely this will be introduced in 2.0 anyway, is it worth the risk? I'd love for Pallegina to be a competent tank, but would rather not gimp my save.
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Reproducible crash on OS X, support file linked.
I had this problem the other night, fixed by turning off Steam sync. Right click the game in Steam and select properties, then uncheck the sync option.