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Survey for the Future Part 2
nikolokolus replied to Sking's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Who wouldn't want to wander around in a Paul Bonner inspired setting, or a DiTerlizzi world? Any of Adrian Smith, Arthur Rackham, Russ Nicholson, Vance Kovacs works, as a style to aspire to would be amazing. Then again, I suspect the industry has moved well past my tastes at this point (if it ever matched at all?) -
Survey for the Future Part 2
nikolokolus replied to Sking's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I feel like I must politely but strenuously object. D&D isn't limited to Forgotten Realms, and Pathfinder has some really, really cool sub-settings with nary a grumpy dwarf or fat hobbit in sight - check out the Strange Aeons or the Iron Gods APs for example. Perhaps, but a licensed game using a non-standard setting? Seems unlikely. -
Survey for the Future Part 2
nikolokolus replied to Sking's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The art questions about "early pathfinder" and "later pathfinder" are baffling to me. They're both completely "ugh" With respect to Pathfinder, I don't completely hate the mechanics of D&D 3.x (which I hear some people describe PF as 3.75) but the baked-in setting that comes with D&D just doesn't do a thing for me anymore - Grumpy dwarves, haughty elves, fat hobbits, and kitchen-sink, high fantasy worlds where there is is zero sense of wonder or mystery or weirdness. Not to say Obsidian can't make a good game based on the Pathfinder ruleset, but man what I wouldn't give for an Obsidian RuneQuest game, or an Obsidian Zothique game, or anything that isn't bog-standard, D&D-derivative. -
So finally got some time to sit down and watch the entirety of the documentary. Just wanted to say the production people did a helluva job. Kudos to them. Also thanks to Obsidian for being such a class organization from the inception of the Kickstarter to the very end, with this nice capstone. Glad I got to be part of the ride and ultimately glad I got to play and enjoy a well-crafted RPG that was clearly a labor of love. Sláinte.
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Why does Obsidian have physical offices?
nikolokolus replied to Malignacious's topic in Obsidian General
I telework 2 days a week and I can tell you that when there is work to be done that requires collaboration and iteration, it's exponentially more difficult to hash that out via phone, text or teleconference than it is to speak with co-workers in person. This world the OP lives in where virtual offices allow you to get more done than a real office isn't the one I live in. -
This is like a direct callback to the gravestones in Nashkel in BG 1. You people asked for a spiritual successor and now you've gotten your wish. Honestly, while it doesn't bother me, I'm sure there will be some way to mod this out. Especially if text strings are stored in XML files or other easy to get at formats.
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If anybody here likes OSR games and swords & sorcery in particular, then this might be of interest: Crypts & Things Remastered It sounds like the right approach; using KS, to fund new art, and revising and expanding the existing content into a bigger, better version of the old. Judging from the beta of the new remastered version (available to anyone who backs the Kickstarter) Newt Newton is on the right track (He's also the author of the excellent OpenQuest rules).
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Most kickstarter games aren't nearly this ambitious or require this much development time either. Obsidian isn't a charity and neither is Paradox so they should probably sell it for whatever they think they can maximize the most revenue. Let plebs pick it up on a Steam sale if you're so worried about it.
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So how old are you people then?
nikolokolus replied to Jarmo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
First Comp: Ti-99/4A First cRPG: Tunnels of Doom First proper Tabletop RPG: (Mentzer Basic) God, I feel old. -
That's pretty presumptive. Certainly some people are being overly negative, but most criticisms I've read regarding the beta have been fairly measured, insightful and given in the spirit of wanting to help the game get better through a combination of iteration and feedback. Personally, I like Obsidian (otherwise I never would have given them so much of my money over the years and for this project) but there are considerable issues that have yet to be fixed before PoE will be good or fun; I fully expect the story, plus choices and consequences to be excellent, but the combat is a hot mess. Pointing that out in a constructive way doesn't make anybody a hater. That is only one side of the negativity, and I'll agree that criticism aimed at improving the beta version can be very helpful to the developers. However, there are other sorts of negativity, and those are usually tied to an agenda that doesn't necessarily have anything to do with the Beta. This agenda is usually an intensive dislike for part or all of the developer's vision, most usually because the developers departed from some elements of the IE games, though rarely because the developers haven't departed from them enough. These people try to push their agendas through a variety of threads, and are usually very combatitive and loud. Please read again, particularly the part I bolded and then responded to. I even underlined the important bits.
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That's pretty presumptive. Certainly some people are being overly negative, but most criticisms I've read regarding the beta have been fairly measured, insightful and given in the spirit of wanting to help the game get better through a combination of iteration and feedback. Personally, I like Obsidian (otherwise I never would have given them so much of my money over the years and for this project) but there are considerable issues that have yet to be fixed before PoE will be good or fun; I fully expect the story, plus choices and consequences to be excellent, but the combat is a hot mess. Pointing that out in a constructive way doesn't make anybody a hater.