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GuyNice

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Everything posted by GuyNice

  1. I would put vampiric at 20% at most. Maybe lower Wolf to 20% as well. I think it's a lot for a passive bonus like this, 33% sounds like too much. As for the PL talent I kind of agree on second thought, it might be too much. I like your suggestion of changing the existing talent instead. What do you think of the name "Apex Predator"? Kinda fits the whole highest power level theme no?
  2. I like Vampiric! Bullish seems a bit strong. Maybe interrupt on crits only? Would synergize well with other existing talents. Reflecting sounds cool too! Could be interesting with Vampiric. Also leans into the heavy AR / regen but low deflection nature of the class. I have a suggestion. It's similar to Vengeful but grants a power level on kill until combat ends. You can call it "Natural Selection". PL9 obviously. Maybe even cap it at 3(?) stacks.
  3. Someone should mod this in. Sounds like a much better system to me. Make it a multiplicative buff/debuff and it's pretty much gold. Then you could also allow more stacking of abilities. Just set a hard cap to avoid total abuse.
  4. I see that the ability preview tree now works correctly in 0.61, great stuff! Now I would just update the description on the PL4 forms to detail the new abilities gained for each form at that tier, and update the description for Shifter (PL0) to include the new spell list. About Earth Talon, I'm not sure how I feel about it yet, so I will reserve judgement until I try it
  5. Thanks for the quick update Yeah I thought my idea might be a bit complicated to execute but I figured it at least relies on existing mechanics and it fits thematically. Also it encourages a bit of risk/reward - stay at low health and get hit in melee for better damage and sustain. Should have nice synergy with wolf, bear and boar forms especially.
  6. I would kill the malus, there is already plenty of incentive to stay shifted, and you get major drawbacks compared to regular druid while in caster form (limited spell list, no scrolls). How about this idea for a talent: Cornered Animal - While Bloodied the Druid strikes back fiercely, gaining 20% of damage dealt on hit as life, and having a 50% chance to retaliate with a Full Attack when Hit or Crit in melee.
  7. It's a little weird though to have the shifted form buffs in humanoid form. Kinda goes against the point of being weaker in that form. At that point I would just revert the feature back to vanilla.
  8. Shifting out of combat seems a little buggy. Most of the time I'm in caster form but still have the buff of the last shifted form I used in battle. So essentially I get to have the form passive effect with humanoid equipment outside combat, and the -5 PL malus doesn't come into play (maybe it will in very long battles but so far I didn't experience it in or out of combat).
  9. I dont like too much RNG personally. What about a universal ability for shift forms to summon a group of beasts 1/encounter? With a limited duration. Like a Leader of the Pack type thing. Similar to what you did with Wolf except shorter duration, a group of summons, and you have to manually cast it (like 3 second cast). Could be 1 of beast of each form (bear, wolf, boar etc). I guess its more of an active than a passive though xD
  10. Gonna try it out now. I'm interested in how the PL malus affects things. I was already in shifted form basically 100% of the time in combat. I wonder if I'll run into any encounters where I can actually run out of shifted time. It would certainly make me think twice about shifting early to use other abilities if I don't expect to finish the fight quickly.
  11. Yeah it sounds great to me. Good synergy between talents and good thematically. Still a big investment for situational gain so I think the fairly hefty bonus is okay. I still like the idea of a talent to boost Beast spells as a way to enhance a different aspect of the class other than direct attacks. Could possibly encourage building around such spells with other items and passives. Just a thought! By the way I'm already having a blast with my new playthrough with your mod, almost level 7 now. And it's nice to be able to give feedback and see it evolve as I play. Glad you're enjoying making the magic happen
  12. I was thinking of +1 PL only for abilities with the Beasts tag. Im not sure if shifts have that tag or not - if not maybe having it affect 'Beasts' spells only would be balanced? About miss to graze conversion, im not a huge fan of it. Especially if you already have the accuracy +15 talents. Miss to graze is already situational to high defense enemies, that would make it doubly situational to high defense of certain type enemies. How about simply a +15% damage vs beasts and primordials - then it's a reliable situational bonus. I dont think its too powerful considering its an additive bonus. By the way 0.52 fixed the issue with save loading. Thanks for the quick response on that!
  13. Thanks for the updates! I'll be going at it all weekend. Will add more feedback as I play. Edit: Going from 0.5 to 0.51 I can't load my save. So I will have to stick with 0.5 for now.
  14. I like the names. If I may suggest for the PL9 ability: "Primal Beast". Not that different, I know, but sounds somehow cooler to me. Like the ultimate Beast Mode.
  15. I would do PL4 and 7 personally. That is a very powerful boost and it should feel like it was earned. It will take a long time for multiclass especially, but you have to have that tradeoff for the crazy synergies you can get with MC combos. Hell, letting MC have as many shifts as SC at any level could be argued as too generous, especially since max level is more drawn out with each new expansion released. Thank you for putting so much time and effort into this project! Take as long as you need and be careful not to burn yourself out and enjoy the game as well
  16. Sounds interesting Are you planning on releasing a new version for testing today? I'd love to sink my teeth into some of these changes
  17. Sounds like a really cool PL9 talent. But wouldn't it be weird to keep summoning/unsummoning with every shift? Since the class mechanics encourage rapid shifting. What about simply selecting a permanent animal companion at PL9?
  18. I would add the wolf companion as a late game ability. Since it's essentially a 0 cast time summon which is really powerful at any level, not to mention early levels. So maybe PL8 or 9 (so it's only available for single class Shifter as a powerful incentive). Personally I like the different Wildstrikes. But if you have good ideas for talents and you need the room I understand removing the elemental ones from a thematic point of view (since you removed fire/ice/lightning spells). Overall I like the mod already and look forward to seeing where you take it.
  19. A bit more feedback about the level 4 abilities. First off, getting both new abilities AND additional shifts per encounter seems like overkill. I would perhaps cut the extra shifts at level 4. Second, wolf abilities at level 4 seem a bit OP. You get 2 new abilities (takedown, taste of the hunt) as well as the animal companion. I would cut taste of the hunt as it is a direct copy of the PL2 spell you can choose around the same time. Other than that the abilities feel awesome to use and play with, if perhaps a bit OP in early levels. Maybe reducing the base healing gained on shift (and maybe increasing the scaling if it feels too weak at later levels) can help with that. Another suggestion: I noticed several new talents are available at PL4, but none at PL3. As a single class Druid I don't really have much to take at PL3 other than Nature's Balm. So perhaps moving one of the new passives to this PL would be a good idea. I also noticed you changed Divine Mark into Hunters Mark (should be Hunter's Mark I guess) for one of the Shifter abilities. Problem is it also changes the Priest ability (does slash/pierce instead of burn damage).
  20. Don't take away mah potions! Druid and Alchemy go hand in hand :D Another little UI issue: The level 4 abilities appear as power level 2, even though as single class you unlock PL2 at level 3. Tying them to PL instead would be ideal, if possible.
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