Very interesting. How did you discover that lighting the pillars in the adjacent trapped room would disable the traps? Since the pillared room is a dead-end, did you light the pillars, and subsequently return to the trapped room (with the exit) to find the traps disabled? Also, if my character was to return to the trapped room (at this point I know I lit the pillars, but don't recall whether the traps are now disabled) with sufficient mech and the traps disabled, is there a way to enable them to acquire xp?