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Rangoon

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About Rangoon

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  1. All of those things are important, yes, but I would argue the portrait is the least important to adhere to. Class, attributes, names, dialogue, voice, and in-game image are all tied to the story. But the portraits seem to me irrelevent in those terms. The companions have their in-game (isometric) image. The portraits don't affect gameplay, wouldn't modify dialogue, wouldn't impact the story, or the background of the character, their reason for being there or their personality traits, skills, strengths, weaknesses. It's just a portrait with which to identify and click in the UI. Same as for all
  2. I'm sure there is a very good reason for this, but why can't you change portraits of companion characters along with all of the rest? I believe you can. C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\data\art\gui\portraits\companion <- is the folder that has the companion portraits. I'm sure you could just switch them out with whatever portrait you'd rather prefer. I tried that a few weeks ago, and it refused to actually replace the portrait. I quadruple checked my process, and it just wasn't working. I can't figure out why it wasn'
  3. All of those things are important, yes, but I would argue the portrait is the least important to adhere to. Class, attributes, names, dialogue, voice, and in-game image are all tied to the story. But the portraits seem to me irrelevent in those terms. The companions have their in-game (isometric) image. The portraits don't affect gameplay, wouldn't modify dialogue, wouldn't impact the story, or the background of the character, their reason for being there or their personality traits, skills, strengths, weaknesses. It's just a portrait with which to identify and click in the UI. Same as for all
  4. I'm sure there is a very good reason for this, but why can't you change portraits of companion characters along with all of the rest? I assume for RP reasons. But if, say, you change the portraits to ones of your own creation for all the other characters, and you want to make some for the companions which match that aesthetic, you can't. That is a challenge to reconcile, in RP terms. I have made my own for the player character and planned on doing that for the companions, so this update is bittersweet.
  5. I'm sure there is a very good reason for this, but why can't you change portraits of companion characters along with all of the rest?
  6. Edit: Karkarov beat me, but anyway, like he said.... The game have to be exited (to main menu) in order for new portraits to show up. So that means you have to make the character twice like you say. It works, but takes some time, and the screenshots are very low-res, so they might look a little pixelated.... You can do this at every lvl up, just replace the image without changing the filename. I don't think there is any CNPC's that use the portraits you can choose (There is a girl that looks just like Calisca, though) Thanks for the reply. I also replied to Karkarov, but here as
  7. I would try just making a copy of the portrait you chose, naming it something slightly different, then porting in the portrait you want and name it it identically to the portrait you orginally picked. It should resolve the issue. Alternatively the unfortunate only other option I can come up with off the top of my head would be to save before making the new character, go into a new game cycle, create them as you want, screen shot it, quit out, make a custom portrait per usual, then make the character in game and choose the correct portrait. Thanks for the reply. I'm actually not ha
  8. I'm too new to edit posts, so I apologize for the double-post. I am having good luck using in-game screens and making my own character portraits. However I cannot seem to get them working for companions. I have one companion and I have renamed the original portraits and gave my replacement files the original ones' names. They are in the companion portrait folder. My character portrait is replaced in game, but the companion's is not. I searched the game folder for other instances of that name, can't see where else it would still be pulling the old portraits from, but it is. I even moved th
  9. Thanks for this helpful tutorial! I have a question which I don't think was addressed yet. I would like to take screenshots of my characters in game, then make portraits from those. But since the characters must already be created (especially for NPCs who join your party) and already have an assigned portrait, is there some way to assign a new portrait file to them? I would rather not replace the files, but just add them to the folder and reassign through a save-file edit or something through the game UI, ideally. Or, and I'm only just starting the game, so don't know entirely what to exp
  10. I gave this a shot, adding a suffix to the name of each combat music file. At first I wasn't sure if it was working or not, because it seemed that the previous music did continue to play into the combat. But either it ended and then nothing played after it, or the trigger for the combat music was later than I expected. In the end, it seems that the engine simply doesn't start the combat music. I'm not yet sure whether it lets the previous music finish or if it just stops it and then realizes there is no such filename and patiently waits for the next call. So at this point, changing the na
  11. Perfect! I came here looking for this very same thing. I appreciate the option in games to disable specific music triggers (usually for me it's just combat), and especially if there is the option to keep the other music going through the combat (the theme for that region, for example). Most games I just turn off music, partly for this reason. But the music is so good in PoE that I don't want to. I personally prefer calm music during combat, if any at all. I will edit the combat music files to be silent so that they are the correct format/duration, etc. But it would be so nice if we could
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