
merkmerk73
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Everything posted by merkmerk73
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Believe it or not, it was the wurms causing me grief. They could hit me from off screen so I couldn't even target them with my bow slinger (Eder). I had to draw everyone up two sets of stairs and around a corner so the wurm stayed out of the picture. I also intermingled the boar and panthers with my group so when the drake breathed fire it hit them as well. Don't get me wrong, it took resting with the right food, and drinking healing potions like a sailor and cast healing like a regenerating troll, but I finally did it. Level three devoted sabre barbarian, Eder as straight rogue (swapping between sabre/shield and warbow as needed) and Xoti as straight priest (swapping between melee and crossbow as needed) and many prayers to the RNG gods and goddesses. Joe I'm using Eder as a straight fighter, my PC as a skald chanter who uses a 2h, and Xoti as a pure priest. I was running thru on Trial of Iron (best way to play) First time I tried to just get Eder and got completely wiped by all those mobs, so I did quests to hit level 4. Just not doable with that party (I cheesed killing thru task manager to keep trying just to see if it was even doable)
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It's doable. You have to figure out a strategy that works, though. It may take a few attempts. You have to look at what is killing you quickly and find a strategy to either minimize that or that takes it out of the equation asap. As for the thugs, you can sneak by if you can figure out how to get in at the bottom SE corner of the map and not the top. If you can only come in at the top of the map, there will be blood. Joe There is no taking anything out. The best case scenario is pulling only 2 boars and 1 young boar - that alone is going to wipe anything the story companions can do. Their stats are too high to land anything meaningful. If you manage to somehow deal with those, you still have huge packs of wyrms and panthers that will swarm you, and the lack of accuracy will guarantee spells/attacks/abilities don't really do much of anything I loved Potd in PoE1 but you weren't required to hire tavern characters. So I guess the question is: a.) is POTD simply rushed and overtuned b.) balanced with the expectation that you use berath blessings c.) balanced with the expectation that you hire tavern characters in order to get through the game d.) turn off or turn on level scaling
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I thought that was fun. That's what you want out of PotD, overtuned fights. It is an optional fight -- you can move on and then come back and do it later if you need to. That's the kind of fight I like to see overtuned -- your progress isn't gated by it, so why not make it super hard? I dunno it makes the bear cave look like a joke - when are you supposed to come back to it? The engwithan site to pick up Aloth is full of a massive ****block as well. Seems like being able to hit level 4 is pretty important off those quests to progress
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Just want to chime in on PoTD The tuning for the fight in the flooded district in Port Maej is very overtuned - I'm level 3 with the 3 party members I can have at this point with no purchased adventurers. I was able to get past it only by glitching the 3 dudes on the balcony and even then just barely because their defenses are just too high for this level
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I'm level 14. I had entered WM1 upscaled at level 10 and did everything but the Alpine Dragon. When I went back at level 14 after doing everything in the main quest up to Thaos, it gave me the prompt to upscale again. Does this mean the Alpine Dragon got upscaled twice? Because when I went to fight him with all the big buffs and good potions (+3 resolve food on Eder, +3 resolve sleeping bonus) he wiped the floor with me. At one point he crit Eder for 180. Any tips for this fight? I seem to unintentionally trigger his lame (in my opinion) spectre spawn which gives me a lot of trouble because I can't seem to get his trash down quickly enough Party is Barb (PC) with 2h focus, Devil/Eder/Aloth/Durance/Grieving Mother Devil is golden axe build using a buckler and nightshroud, eder tank, aloth debuffer, durance priest stuff, grieving mother ranged damage.
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It's a little bit verbose and I Found myself just skipping it my first playthrough a year ago But now when I play through and read everything aloud for someone else, I find that it's actually really descriptive and immersive. I went from thinking the setting was bland with too much 'tryhard' on setting up a new IP to really loving the setting The only issue I really have is that too many names/locales sound made-up. I know that it's all made-up because it's fiction, but for some reason there's a distinct difference in the quality of names in tolkien/forgotton realms and this Oh, and the pronunciations - good grief there are some goofy pronunciations and spellings in this game.
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The Gamespot review
merkmerk73 replied to sim-h's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Loved D:OS for its gameplay but yes the world and story itself were quite bland and boring -
Engagement is cool as hell. Once I realized why my guys were getting beat the hell up after trying to kite and understood that the red movement cursor means bad news bears, I got significantly better at the game.
- 37 replies
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Agreed on the defensive self buffs ... I tried using wizard's double but man that spell blows chunks even for a first level spell. I like having some defensive self buffs on wizards, even if I never use them, just for 'crap I'm engaged' situations, but the ones we have in this patch are not great However, I think OP is correct - some of the AoEs are a little too good. Grasp is better than the god awful touch spells in BG, but it could stand to be even better.
- 69 replies
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- wizard
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I'm playing on Hard and I find Kana to be useful. Yeah, he feels a little weak like the bards in BG did, and I think they could use some buffs in the way songs stack and invocations build up - but I get a lot of use out of his summons and DR reduction/paralyze invocations. Just some tweaks on the chants and maybe have them build up slightly faster and they'll be really great. The one thing I think they're missing at the lower level is some simple buff chants that up your DR/deflection/whatever a little bit.