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Raz415

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Everything posted by Raz415

  1. There's a mod that allowed the player to do that in DAO. So hopefully a mod will be made for PoE companions too. I like being available to manually level up my npc companions. I don't mind companions being a fixed race/class since it's part of their story and personality, but i'd at least want to decide what talents and attributes they get. IE mod has ChangeClass command. It can be used to relevel character with it's original class as well. So it does exactly what you want. If you use it on Edér to change him into Fighter, he just gets level 0 and you can do manual leveling for him until he is again level 2 or 3, or whatever his original level was. Is it possible to use IEmod to do that and still get achievements in the game?
  2. Simon Templeman? Yes please Also, I wanted to mention that I think it works just fine to have *most* things with VOs. Durance for example has a lot of dialogue with no VO, but I keep reading it in his voice anyway. Magic I totally approve of this method if it means having the desired amount of dialogue options without upping the costs too much.
  3. I play with show interactable objects turned on all the time. It also shows nameplates. It unfortunately also shows nameplates for companion pets, which really gets in the way, since it follows you everywhere. I don't really see any reason why it should do that. Could it be changed? Right now it basically stops me from using the minipets. I like playing that setting on and don't want to change it.
  4. The reveal at the end was very nice. But I was burning with questions, and Thaos didn't provide answers. You can only ask his soul ONE question, which is quite bad imo. I really liked when, in KoToR 2, you could talk to the last boss at the end. "No more secrets, only truth". We didn't have that here. I get that while Thaos is alive, he doesn't want to answer your questions. He is, after all, your enemy. But if his soul can provide answers, why not more? It simply didn't leave me satisfied, from a story perspective. It's nice to know what happens do your companions, and the rest of the world, but it seemed to me that your character does absolutely nothing with the revelation that there are no Gods. People keep believing. The Leaden Key continues its operations. A bit strange. In my ending, Durance ended up burning himself because Magran wouldn't speak to him. Did this revelation mean nothing to him? Another thing, about the Gods: the quests were short, but that wasn't my problem. At the end, they promise you power, in exchange for doing their will regarding the souls. The god of Death was a pretty idiotic choice. Why the hell would you do that? And he was pretty hypocritical too: he didn't want to destroy the Pale Elves souls because "it will happen on it's own, in time", but when it came to these souls, suddenly he was in a rush. Anyway, I have decided to choose one course of action, and made a promise to a god. To all the others, I could just say "I have to think about it." or "I should listen to the others gods first". I should have had the option to refuse. Also, they all say "make a decision before the end", and I expected to talk to the gods once more after I had left the city, but this doesn't happen. As for the last fight itself, I have enjoyed it quite much. I have died a few times during it (playing on normal), but it was quite satisfying when I won. I wish there were more boss fights like that in the game. The only other one that I can remember was Spider Queen, and maybe Raedric (although I did cheese that one a bit by positioning my party before the fight).
  5. It's not that they're just suboptimal, they are really bad. I can take suboptimal, and it's nice that every time you get a companion you don't have to level it up from scratch, but a choice would have been good. A respec item that you can only use once would have been great. Or at least a choice to have the companion level 1 with enough XP to level up to your level, or just have it "default". I would have been very happy to have Pallegina as a tanky Paladin, but it's basically impossible. By the time you get to her she's already heavily specced into DPS. And don't get me started on Durance.
  6. The VO was quite good. Good voice acting adds a lot to a game. I would never, ever suggest that they have less of it. If I'd be displeased with the quality, I'd turn it off. I think that I have enjoyed KoToR 2 so much in part because of the voice acting. I must have completed that game 12 times by now and I still do not skip the dialogue (unless it's aliens talking). I pay attention to the VOs, and in this game too I have enjoyed it. Aloth is pretty boring (when he is being his normal self, at least), but Durance and Eder are quite nice. I also enjoy Pallegina's voice and dialogue. Grieving Mother had amazing dialogue, but the VO wasn't quite there imo. Even so, nothing that would make me want to disable sound for any of them. I hope that for future work more actors will be used (and some of the really good ones too). The people that worked on KoToR 2 would be nice to bring in if possible, and I absolutely would not mind John DeMaggio (he was awesome in Vampire Bloodlines)
  7. I have been using this method for quite some time, but it does consume the items, as it always has for me. Generally speaking, I have played the first half my first playthrough not knowing about this method, and putting the items first in the quickslot. I can honestly see no reason for which we shouldn't be able to use prebuffs by right clicking on the inventory item and then clicking on each portrait. It would make it much more convenient. I wouldn't really complain about it, but I am playing on hard mode now and prebuffs are a huge part of gameplay.
  8. Hey, I don't know if this was discussed before, but Field Triage does not improve when you level up. I'm level 10 now and the skill is quite useless. I can have 3 of my characters use it someone and their situation barely improved. I am quite sad that I have decided to pick this up on 3 of my characters, along with the more powerful self only version on my tanks. It's quite useless now. I think this should be fixed somehow, maybe just a little bit. I chose it because I thought that I could prolong the time I could keep going between rests, but right now it's not helping at all. Not in combat either.
  9. This has happened to me right after delivering the research papers to Aranroed in Anslög's Compass. I couldn't knock my party member down no matter how many times I tried, but I had two others force attack her (as described above) until she was Maimed (make sure you enable Maiming in Options if you have disabled it!) After she was revived, she could walk again, even though she was spazzing out horribly when walking. When I switched area the spazzing stopped.
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