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Everything posted by Joseph Bulock
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The sexiest preview ever.
Joseph Bulock replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
We have a mocap studio, so that was not it. -
The sexiest preview ever.
Joseph Bulock replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
I'll be honest and say that I'm still waiting on the film to come up in my queue. I only have the opinions of others to go on for this one. -
The sexiest preview ever.
Joseph Bulock replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
James Bond didn't take the murder of his wife too well. And most Bond fans list that as one of their least favorite films in the series, if not the worst. -
The sexiest preview ever.
Joseph Bulock replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
The big JBs don't cry. Something terrible happens, maybe they blink twice, and then they move on. -
Gamespot E3 First Look Preview
Joseph Bulock replied to funcroc's topic in Alpha Protocol: General Discussion
The best part is I have no idea what you said, and my blind guesses are pretty entertaining. -
Gamespot E3 First Look Preview
Joseph Bulock replied to funcroc's topic in Alpha Protocol: General Discussion
you CAN'T like orc caves You just can't. SRSLY I really liked the Orc caves, and I've played them at least 50 times. -
My guess is that the next one would have been more centered on the Joker. With Ledger's amazing role and subsequent death, I doubt this will be the case. My concern is that after Joker, Two-face and Scarecrow, a lot of batman's enemies get a bit goofy for Nolan's films. Bane might be possible, and Gotham Knight had Dead Shot I think it was, but I don't think we'll ever see Killer Croc or Penguin. They just get a bit too sci fi (and silly).
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I'm hoping the next villain is a bit more monstrous. I'd love to see Clayface, but he does seem much too fantastic for Nolan's take. I do really hope it's not riddler. I don't see what he could really bring to the films.
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Gamespot E3 First Look Preview
Joseph Bulock replied to funcroc's topic in Alpha Protocol: General Discussion
Correct. Any modifications we've made to the engine have been done in-house. Care to explain what those modifications are? It would be really appreciated RPG systems. That's about all I think I can say at this point. -
Gamespot E3 First Look Preview
Joseph Bulock replied to funcroc's topic in Alpha Protocol: General Discussion
Huh? It looks like game using the same engine Mass Effect did They do both use the Unreal Engine, but all of our modifications to the engine are done in house, and are completely separate from what Bioware has done. -
Gamespot E3 First Look Preview
Joseph Bulock replied to funcroc's topic in Alpha Protocol: General Discussion
Huh? -
You might want to start your own thread for that Ramza. Might get a bit more feedback there.
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Alpha Protocol at E3 2008
Joseph Bulock replied to funcroc's topic in Alpha Protocol: General Discussion
Did you ever talk to your companions? -
I really don't think abstracting away picking up ammo and stripping enemy rifles is as absurd as giving Mike a grenade filled with transforming attack robots made to look like bunny rabbits. Just saying. There is unrealistic, and there is absurd. When you think of AP as capturing the feel of spy movie, it's not a huge jump to just not worry where Mike had his magazines stored. It would be a bit of jump if he had a flamethrower built into the rims of his sunglasses. PS. The only reason I'm even still talking about this is because it's fun to think up really absurd spy weapons...
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I'm just going to say to keep in mind were going for that spy action feel, not super simulation. I'd love to give details on our guns, but A) I have no idea how much info we're allowed to give out right now, and B) I'm not one of the actual weapon systems designers for this game, and I won't steal their thunder. The guys that are putting in all the hard work should have the pleasure of talking about their babies.
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Having unlimited ammo is a huge distance of from having pistol rounds filled with bees or having solar powered laser guns. My point was that we are doing our research as far as our weapons go, and we're pulling our weapons from real world tech.
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Seeing as we haven't really announced any weapons, I can only assume is the infinite ammo thing. On that, congratulations, you've beaten that dead horse again.
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...and why would that be?
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Gun license stuff is apparently expensive, and not our final call. It's a publisher thing. There are a bunch of us however that follow weapons tech a lot, and will do our best to make sure nothing absurd gets into the game in terms of fire arms and ammo.
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How often does this happen though? If camped outside the glacier of the frost giant jarl you might want to, doh, learn a few fire ball spells. Granted there will be surprises, but you have to diversify a bit to deal with those. Obviously there are times when the guesses should be easy. There are also plenty of times where it's not really, which forces players to either take the more boring utility spells or risk having very exciting spells that can't help the party. It is a pretty rad idea on paper, it just didn't work out well for a lot of players and DMs.
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And that's what is so funny to me. All of those features had the potential to be incredibly frustrating features of 3.5. Crafting really only existed to allow players to build rediculous magic items that would allow players to exploit imbalanced rules. Multiclassing, along with the prestige classes, really was one of the biggest danger zones for power creep. The Vancian spell system forced players to guess what they might fight today, and either guess right and nuke away an entire encounter, guess wrong and be useless, or at later levels, combo up rediculous stacking sets of spells and take on a party's worth of foes. Also, all the cool spell options made fighters and barbarians cry, as they sat there eating damage so the caster could once again do all the fun stuff. Socerrer and Bard didn't have as many options, but still enough to make all the mundane classes annoyed that all they ever did was swing away.
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Mass Effect propaganda - sidequests?
Joseph Bulock replied to Llyranor's topic in Computer and Console
If this is a response to me, any shooting game that allows aiming while paused cannot be twitch. Twitch, by definition, is a term that describes precise control input in a very limited time period. If there is no restriction on the amount of time the player has to give the game control input, then it's not twitch. -
Mass Effect propaganda - sidequests?
Joseph Bulock replied to Llyranor's topic in Computer and Console
There is nothing twitch about it. There is more auto aim than any other shooter I've played, and you can pause to aim. Also, most of the abilities for the magic user and the bomb person are AOEs, so aim isn't too important. -
Ive got a kinda silly question, what constitutes an "encounter"? So lets say your party is strolling through the woods when 3 kobalts jump you. You blow off your "once per encounter" power and your party is victorious! One minute later a kobalt with a bum leg who was bringing up the rear reaches your party, is this considered a "new encounter" and thus you can use your power again? If it really jumped you a minute later, that's the same encounter. Five minute rests restores all encounter powers and allows the party to use any amount of healing surges.
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How did you get into the gaming industry?
Joseph Bulock replied to jlf2n's topic in Developers' Corner
I read that too. The issue is actually more to do with the obsession Universities have with teaching Java (A shower of ****e if I ever saw one), and the general "shying" away from low level control. Making a degree hard by having an emphisis on low level control, hence alienating students. It's not just the games degree's it's CS degree's in general. Universities are interested in "getting students", and "passing students", this ironically ==