Not exactly - They're graphic adventures in the old-school Lucasarts vein - Your Monkey Islands, Grim Fandangos, Day of the Tentacles. Mostly comedic 'find item, use item with other item, solve story-driven logic puzzles through inventory/environment/character interaction, etc.' you-can-never-die-or-screw-up, this-is-all-for-the-fun-of-experimentation-adventures. Well, I tell a lie. The vast majority of Lucasarts' adventures made it impossible to die or screw up, others (including Broken Sword) made death quite possible, though you could always reload.
My favourite genre of game. They mostly died out in the late 90s - They were 90+% of the time of high quality, but tended not to sell as well as they deserved.