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About Zeratul

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    (1) Prestidigitator

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    Moscow, Russia
  1. Yeah same thing on PC and it's just... wow. This is basically an unavoidable door in a main quest. How do you miss something like that in QA?
  2. I still have hope that there is some way to disable the ability animation so could you please clarify? When you have companion(s) with you and you press c or v (or the corresponding buttons on the gamepad if you are using one), don't you see an animation of a special attack by one of your companions?
  3. Does that mean there is an "unofficial" option? I would be ok with that even if it locked the main hero in some animation similair to reload animation or something like that.
  4. That's an important clarification... Anyway, I think there was an annoying killcam in FNV as well. Although as far as I remember it was possible to disable it.
  5. I'm close to finishing Monarch and since I arrived there and recruited Nyoka, she tossed away that can of whatever she is drinking somewhere around 75 times, according to my calculations. She can't be still alive, right? Compared to that, Vicar Max's tendency to turn around lazily and shoot from a shotgun he doesn't have is really not that bad... I tried pressing almost every button on my keyboard during the animation and looked through settings as thoroughly as possible but still nothing. This is especially weird since they thankfully decided to completely remove the unbearable killcam from F
  6. That should probably be "disagree". I meant that lighter armors would be more attractive if they gave bonuses to defences (well, rather it should be something like naked or silk-robed characters having the largest bonuses to deflection and reflex, medium armor halves those bonuses and plate removes it completely) and classes like monks, rogues and druids had bonuses in their trees to fighting lightly clothed. That sounds nice in theory and that's what I was trying to do initially but I completely failed to make my rogue benefit from that play style. Mid-game you have something like 8 or
  7. Well, "fine" is good but have you tried scale or even plate on those hybrids? For me, it worked splendidly... The thing is I feel like the freedom to manoeuvre the battlefield with the rogue is more important than slightly higher attack speed and heavier armor grants that freedom because otherwise he gets focused and destroyed.
  8. So I created my character as a melee assassin rogue, high might and perception, low constitution and resolve. Initially, I thought that I should use lighter armor on him (+20% or even +0% recovery time) since he is a damage dealer and my guy was hitting like a truck, but dropping like a fly. I decided to experiment with heavier armor and to me, it looks like the melee squishes should wear the heaviest armor possible. The decrease in attack speed is not enough to justify the loss of survivability which as far as I can tell, at least doubled. I think the source of the problem is that there are n
  9. As I said, I haven't finished the game yet so I don't want to read anything about the ending yet. At the same time I'm comletely confused by what's going on as is so I need to start the thread... kinda, sorta... Where are you getting this from? When and where did Josh address the topic? on his blog https://jesawyer.tumblr.com/ "It didn't seem strictly necessary", is he serious?! The plot doesn't make any sense without those explanations... Well, if it's true, Eothas is basically dealing with terrorists who took the whole world hostage and have to be destroyed with ext
  10. Dude, you probably took on a lot of bounty hunting jobs, which are literally killing people... and other things for money. Why do those assassinations bother you?
  11. Disclaimer: I’m not particularly well-versed in the events of the PoE 1 and I still haven’t finished the PoE 2 so it’s entirely possible the answers to my question are out there. I also don’t want to browse the spoiler section of this forum too much because I plan to finish the game and I don’t want to know too much the upcoming events in advance. At the same time, I still feel compelled to ask this question because without the answers to it, the events of the game up to this point, well, doesn’t make much sense. So, here is the longer version of the question in the thread’s name. During t
  12. Well, the question is pretty much in the name of the thread. I'm desperately overleveled and most fights in quests without skulls feel like it's story mode (and not PotD) which effectively locks me out of like 20 active quests. It's especially inconvenient since, unlike the PotD, there was no warning that you can't turn the level scaling on after the start of the game... Maybe there is a way to do it via console, achievements be damned?
  13. Do you mean v1.0.2? Or is the 1.0.3 the upcoming patch which is not yet on Steam?
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