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Korgull

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About Korgull

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  1. What's OP about it is that it steps all over the rogue class which is supposed to be best at single target dps. With how OSA currently works, the barb is best at single target and AOE dps. The fact that cipher is better at being a rogue than the rogue is a separate issue. Also, I'd bet you can pretty much put full con, per and resolve on him while leaving might and dex at 10 and still butcher everything with fast dual wield weapons. I have might 18 and resolve 16 with rest of the defensive stats on 10 and deal 50 damage hits with hatchets, sometimes with carnage. I've been surrou
  2. This skill has to be bugged. Just took it on level 5 and my barbarian basically destroys everything that comes around him in 2-3 seconds on medium difficulty. I might as well not have a party at all (maybe that's what the ability's name is referring to...). Would be nice to have an answer from the devs if the ability is really supposed to work this way. And yeah, marked prey definitely does not give +20 damage.
  3. OP's character wasn't necessary crappy, just not what he wanted out of his character. Some people also just want their character to be good at everything at once and it leads them to end up being good at nothing which is the state of the companions right now. All of the companions can work fine if only because the combat isn't too painfully difficult especially on Hard and below. But relative to a custom build, yes companions including Pallegina suck at everything. I used Flames of Devotion and Arbalest on her, she was basically good for two sort-of hard hits(if they hit) and then rele
  4. Uhh, what?! I did the quest, found the secret gold pile, but I'm pretty sure it didn't include that sword! Dammit, am I going to have to go back there to check it again...
  5. Just because you can doesn't mean it's better. The less focused a build the more poorly it does its job. Why have a character that does mediocre damage and is only somewhat durable when you can optimize a few durable characters to take the damage and then have damage builds that wreck everything? Well, as the op said it's pretty damn boring to play a main character that deals absolutely no damage, but he also doesn't want a character who falls over when the enemy so much as looks in his direction. As it's perfectly possible and viable and even pretty effective to play the game on a balan
  6. It's important to keep in mind when people are asking for builds what they actually want. OP's post suggest he wants something fairly effective. And just generally when people ask for build advice they don't want a "this is a build that sucks but you can still complete the game with it" response. Dumping at least one attribute is the only way to make an effective tank + damage character in one build. And there are only a few classes that can pull it off. If I had to make one w/out dropping anything below 8 though I'd say: Fighter or Monk 17 might 8 Con 8 Dex 18 Per 8 Int 1
  7. Just because you can doesn't mean it's better. The less focused a build the more poorly it does its job. Why have a character that does mediocre damage and is only somewhat durable when you can optimize a few durable characters to take the damage and then have damage builds that wreck everything? Well, as the op said it's pretty damn boring to play a main character that deals absolutely no damage, but he also doesn't want a character who falls over when the enemy so much as looks in his direction. As it's perfectly possible and viable and even pretty effective to play the game on a balan
  8. Like someone else already said, forget about people who say that you need to minmax stats for dps or tanks. I'm currently using Pallegina as a secondary tank with a two-handed weapon, and her stats are hardly minmaxed but she tanks quite well and deals a lot of damage just with autoattacks. If you want a tough dps character, I suggest a paladin or a fighter with stats spread across might, perception and resolve and maybe some points in other stats if you like, wielding a two-handed weapon. You may still need to have Eder as a main tank, but your character won't get destroyed if he gets targete
  9. The following contains very slight spoilers: Luckily the shades seem to be quite rare in the game, I've only encountered them in large numbers in one place after the Eothasian temple. At which point I said screw this, and went elsewhere. When I'm going back I'm gonna put everyone in my party in plate armor and see how it goes, hopefully it'll be a bit easier. But the damn things sure aren't balanced, when the game's second dungeon is actually one of the hardest in the game (at least 30 hours into the game) just because of one enemy type. Oh, and Aloth's fan of flames is really good aga
  10. Durance is probably the best companion ever written for an rpg. Haven't finished his backstory yet, but so far the dialogue has been amazing. Eder seems kinda like your basic likable fighter that every rpg requires, although I think he's slightly more interesting than most of those. Aloth is really cool, with great voice acting (same as Durance). Sagani seemed interesting, but the American girl accent really puts me off in a character that's supposed to be sort of exotic. Grieving Mother voice acting is also really bad, but at least Pallegina's is good so there's one female companion with good
  11. Yeah, except all of that int AOE bonus goes into the yellow area which doesn't hit friendlies. So with a high intelligence, you can use cone spells from behind your tanks, for example.
  12. Wildstrike only affects your melee damage while spiritshifted. Are you sure? I think it should affect spells as well. I think I also tested this but I'm not sure anymore, as I've mostly used spiritshift to tear enemies apart in melee. Works pretty well as far as level 7 by the way. As for the op, I've used my druid mostly to cast spells in the beginning of battle, and then let him join Eder and Pallegina in melee with a two handed weapon. He's been wearing anything from hide to breastplate. What armor you want to use depends on how much you're getting hit in battles. If he's not targe
  13. Umm, I solo killed the bear with a not very heavily optimized druid without using any potions or other consumables, so I wouldn't really consider that barbarian build "super powerful".
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