Jump to content

vonmistont

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by vonmistont

  1. Same problem occurs to me. For me it happens with prone/paralyze combination, and it's the prone that causes problems when it wears before paralyze.
  2. I also have this bug and it was reported before. Also although the circle is not updated for the correct range the spell itself will hit targets in correct area (tested myself and reported before). P.S. czinczar you are wrong what you are saying goes against spell description and game mechanics, test it for yourself before posting on this issue again please.
  3. As to the first issue I also encountered it and created a post with more detailed description http://forums.obsidian.net/topic/75182-one-handed-weapon-in-off-hand-with-right-hand-empty-explioit/ I will quote it here so not to keep all in one thread: I discovered this playing as a monk and this class benefits from this the most but it can be used by all one-handed style champions. If you use two weapons or no weapons at all (two fists) accuracy of both is lowered if you use only one one-handed weapon in primary (right) hand you have increased accuracy but if you place just one weapon in off hand and leave right hand empty your right hand fist is listed as a primary weapon but the accuracy of both hands primary and secondary benefits from one-handed accuracy bonus. In this situation normal attacks only utilize your equipped secondary weapon ignoring your right fist so You don't get to actually attack with a fist as if you were fighting with two weapons but when executing full attacks (i.e. from monk's torment's reach) you get to utilize both hands for damage as if you were double wielding. If you would place the same one-handed weapon in your right hand your full attack would only attack once. Simply switching a weapon from the right hand to the left hand without changing anything else gives unintentional bonus. This benefits monks the most of course as their fists hit like a hammer but every player who decides to use one-handed style will benefit from this while performing full attacks. As to how to deal with this bug I have a suggestion that equipping only one weapon in off hand should count as using two weapons style with all accuracy penalties in place. It will open the possibility (for a monk mostly) to use fist and a weapon simultaneously as a two weapon style. To be clear I don't consider using weapon and a fist as two weapons as an exploit but rather as a feature that apparently isn't here unfortunately. I strongly suggest that rather than removing fist attack from full attack in the above situation you would resolve this problem as I suggested above. Cheers Normal attacks only deal damage with equipped weapon even though it is shown as secondary weapon, so the inventory page suggests you are fighting with two weapons in "two weapon style" alternating between weapons. In fact my intention was to fight with two weapons, primary weapon being my fist. It's clearly not intended because you retain bonus from one handed style. I personally don't have a problem with one handed style full attacks dealing damage with a fist (why not punch an opponent if you have an opportunity) but you don't get to do that if you just switch weapon to right hand (making wielding weapon in the left hand pretty much mandatory if you want to get the most of one handed style and for some reason making the right hand worse). Also this bug disallows "dual wielding" fist and a weapon. The "exploit" in the title wrongly suggests that I think one handed full attacks shouldn't use fist damage, in fact I think they should even if you wear weapon in the right hand. It's logical, realistic and game-wise would add acceptable small buff to one handed style. I tried to change it to "bug" but I don't see "edit" option.
  4. Normal attacks only deal damage with equipped weapon even though it is shown as secondary weapon, so the inventory page suggests you are fighting with two weapons in "two weapon style" alternating between weapons. In fact my intention was to fight with two weapons, primary weapon being my fist. It's clearly not intended because you retain bonus from one handed style. I personally don't have a problem with one handed style full attacks dealing damage with a fist (why not punch an opponent if you have an opportunity) but you don't get to do that if you just switch weapon to right hand (making wielding weapon in the left hand pretty much mandatory if you want to get the most of one handed style and for some reason making the right hand worse). Also this bug disallows "dual wielding" fist and a weapon. The "exploit" in the title wrongly suggests that I think one handed full attacks shouldn't use fist damage, in fact I think they should even if you wear weapon in the right hand. It's logical, realistic and game-wise would add acceptable small buff to one handed style. I tried to change it to "bug" but I don't see "edit" option.
  5. One-handed style should also convert grazes to hits but after testing it I also didn't see a single instance when it worked, unless there is some hidden mechanic that should be explained...
  6. I discovered this playing as a monk and this class benefits from this the most but it can be used by all one-handed style champions. If you use two weapons or no weapons at all (two fists) accuracy of both is lowered if you use only one one-handed weapon in primary (right) hand you have increased accuracy but if you place just one weapon in off hand and leave right hand empty your right hand fist is listed as a primary weapon but the accuracy of both hands primary and secondary benefits from one-handed accuracy bonus. In this situation normal attacks only utilize your equipped secondary weapon ignoring your right fist so You don't get to actually attack with a fist as if you were fighting with two weapons but when executing full attacks (i.e. from monk's torment's reach) you get to utilize both hands for damage as if you were double wielding. If you would place the same one-handed weapon in your right hand your full attack would only attack once. Simply switching a weapon from the right hand to the left hand without changing anything else gives unintentional bonus. This benefits monks the most of course as their fists hit like a hammer but every player who decides to use one-handed style will benefit from this while performing full attacks. As to how to deal with this bug I have a suggestion that equipping only one weapon in off hand should count as using two weapons style with all accuracy penalties in place. It will open the possibility (for a monk mostly) to use fist and a weapon simultaneously as a two weapon style. To be clear I don't consider using weapon and a fist as two weapons as an exploit but rather as a feature that apparently isn't here unfortunately. I strongly suggest that rather than removing fist attack from full attack in the above situation you would resolve this problem as I suggested above. Cheers
×
×
  • Create New...