Jump to content

sterrius

Members
  • Posts

    37
  • Joined

  • Last visited

Reputation

15 Good

About sterrius

  • Rank
    (1) Prestidigitator
    (1) Prestidigitator
  1. specially if you remember they don´t replenished their numbers, not even in W3 not even in WoW so every single Night Elf you kill have at least 10000 years. At least 9 of them fighting or training to fight. when you think like that and add they are faster and stronger than humans (not orc level strong but still) and you find hard to believe for them to ever lose a fight outside of luck or magic trick . I do like night elfs, but blizzard did killed a lot of immersion if you start to think about how they lose wars and are still alive after tons of losses. at least warhammer does make elfs more easy to believe. A group of Swordmasters of Hoeth, that trained centurys in the use of swords is not a group of elfs you want to face in meele. They will cut anything in their path that is not helped by magic like a Chaos Chosen. A normal human swordman don´t stand a chance, not even if you bring 5 times their numbers. Always fun to do some of those battles on the warhammer: total war ^^.
  2. Oh and about Dungeon and Dragon elves. On Second Edition they lived 1000+ years. Pretty much immortal like tolkien elves, they just said after 1000 years a elf became bored and went on a journey to never return. On third edition elves got the age knife and reduced to around 500 years. On fourth edition 300+ years. Don´t know now on the 5º edition. this explain why some elves on D&D changed a lot from the 80´s to today. On witcher. There is only one elf know to have 650 years (Auberon Muircetach, Killed by Alderon, the one that appears on Witcher III). On Witcher you can clearly see the difference beetween the white hunt (a old elf society where they think themselves superior and with tons of knowledge) vs Geralth Dimension Elfs that are too busy dying young while they fight in a world that is killing them little by little. On Dragon Age Elves live no longer than Humans. Some Elves where immortal by using magic but that age is long gone. Warhammer:Fantasy Elfs live 1000 years and they do think themselves superior to everyone else, and they do have reasons to believe that. In fact they do have quite a share of the top 10 most powerful beings in that universe. Specially if you count all 3 of them. (High Elves, Dark Elves, Wood Elves). They did lost a war to the dwarfs ^^. (That live 350 years and you are only a proper warrior for them once you reach 100+ years alive and become a longbeard). Warcraft Elves. Night elves -> Pretty much immortal. They lost their immortality but they have projects to regain it and will likely have a sucess before the first of them meet a natural death. High elves + blood elves = 2500 to 3000 years. Draenei = 27000 years (someone smoked a lot to come up with such a long lifespan).
  3. to be fair Pillars 1 and 2 happens in very turbulent parts of the world with little influence from elves. So its way more easy for them to be young, impulsive and other qualitys and defects that comes with people that are colonists or adventurers. If all you do is farming no matter if you live 50 or 500 years, outside of your field you will know close to nothing, specially with villages and citys that live isolated outside of eventual caravan or two to replenish complex tools. I do expect when we go to the empire or meet a organization led by elves of the empire for them to be old with a more rigid political structure, but at same time they can´t be that ageless stone we see on Tolkien or even on some Forgotten realms kingdom simple because they share the empire with humans and must adapt to how humans behave, think and act.
  4. sometimes i think insight is so needed for this game that i would recommend the devs to put it inside perception and remove it for something else. Diplomacy winning over bluff/intimidation is normal and more about how you're going to play. (Hero? Villain? Crazy? etc).
  5. The real question is how to get most of party assist. If you spent 4 points on all 4 companions you get a total of 16 points = +6 party assist bonus. this equal 5-7 skills (from 9 passives and all actives) depending on the caracter and if you multiclass him or not. Also there is berath blessing. If you get 2 classes with pretty different skills you can get a pretty big bonus as those +2 apply to all skills your classes have. (for a total of +20 free skills points). and finally. Remember rest + permanent + temporary items. You can get +1 to +5 points in most skills allowing you to breach those really high checks as long you know where they are or don´t mind a reload. With a bit of planning you can have a +6 party assist + 3 watcher skill (multiclass + Berath) for 9 skillpoints on 10 skills. (of 16 total) put a +3 buffs from items. (So you dont have to run to rest). And you have +12 on those skills. Still far from some skills like diplomacy. But more than enough for other skills like religion.
  6. Well decided to go. Team 1 Eder , Xoti, Aloth , Maia Rua Team 2 Eder, Tekehu, Pallegina, Serafen
  7. So the Xoti demanding to choose beetween her and pallegine was a bug? because of posts around talking about that i trought it would also happen with other characters.
  8. Kind embarrasing to ask being a very basic thing but i don´t have much time to keep testing this, so here goes nothing ^^. What party you guys use to go with Tekehu? With 7 companions i was trying to make Eden a permanent character and make 2 groups with the other 6 (so i could use everyone), but finding this kind hard because of the like/dislike system. I know Aloth can´t stand to stay 5m with him. Maia rua and him are opposites on the political area. And pallegina and him are opposites on the religion area just like xoti, This leaves me only eder, xoti and serafen. But if i use those 3 the other group will have 0 healers as Xoti is the only priest in my run. (im running a crusader). So here is the real question. Does Pallegina / Maia Rua tolerate Tekehu enough to not go to the "Me or him!" Scenario or i really have to use him with xoti and serafen?
  9. giving a few more points to single class (Just a few) and stronger lv8-9 skills would be enough to make single class balanced to multi. (Plus getting things sooner). Everytime i have to decide about multi/single, specially with companions is if the lv8 and 9 is worth giving up all those extra combos and skills i can get going multi. Most of the time unfortunaly going lv8 and 9 is not worth it. Too few skills that make a real difference there outside of casters. One classic example is the warrior. Does the lv8 and 9 warrior levels really shine against everything, lets say, a paladin can give if your aim is tanking? Not even close.
  10. im quite happy with aloth as a single mage. So many spells to get that i feel going multiclass only limits him. (And i dont go many casters in my party so i rather have him casting spells instead of shooting or hitting someone). i think the problem is more the priest class Also some other classes do have a lv or two where they get rather weak and they too deserve some love there to make all levels interesting.
  11. You can get the achivement file from someone that aready unlocked everything and place it on the same place where you find the savegames. (Achievements folder). There is a topic in this forum where a few players have given their files for this, but i don´t remember now as i found it by sheer luck. But i strongly recommend only going for the stats + Skill mostly for conversation purposes. (In fact even the stats one can be ignored if you go for a caster/ranged main character). Otherwise the game gets crazy easy. Also maybe the +5000k gold for some free respecs if you're not yet sure about what to do with your characters. EDIT: Found it https://forums.obsidian.net/topic/98642-blessing-of-berath-achievements-file/ There is one file there with 30+ points. Enough for almost everything. PS: The stats boost don´t show on character creation. PS2: The skill boost only starts after you create the character so remember you have +2 when placing your lv1 points.
  12. POE1 at launch was playable but surely needed a ton of patches. I waited until patch 1.3 to actually play from start to end but the game really was "without major issues" and starting to add things only after patch 1.4 or 1.5 don´t really remember. played last month again to play WM1 and 2 and yeah, game feels the same on 3.07 but its also very different.
  13. If the budget was 14 million and only need 500k sales im pretty safe to bet this game by years end will be turning a profit. Maybe closer to 750k copies when the game start going to 25-50% discount and a last low budget market campaing when the first DLC comes out. Its not a MP game so low cost on servers/support outside of patches that are going together with DLC´s. (And that is a lot of times already included in the total cost as making a game today without making at least 3-5 patchs is out of question, even EA level of support give this). Amnesia developers had a very good interview some years ago saying that even years after release their game is still giving them some money every month. Not a fortune but also not something to ignore either and that the crazy discounts helped them keep this little profit coming. Deadfire is that kind of game. A ton of people might not be buying now but they surely have deadfire on "Wish to buy". (i have 3 of those in my friend list right now and its not a big one). As they run out of rpg´s they will buy it sooner or later. About pillars III. Too soon to tell, they need to analyse why deadfire 2 is not coming out on top and how many of those factors can be blamed on the game itself and how many of those factors can be fixed. Its very unlikely the genre or the universe is at fault here. There is a playerbase wishing this kind of game and the universe is rich enough and full of areas people still wish to explore. and to finish up. Steam is far from being the only sale plataform today. So 150k+ on steam + 75k on gog + 25-50k on other plataforms surely will make the game reach to 500k+ sooner rather than later.
  14. With a 400% goal on the crownfunding i could say Pillars II: Deadfire was a sucess from day 1. While 4M is below what this game likely costed (Specially fully voiced), i also doubt that deadfire total cost reached very far from 10-15 Million dollars. (if it reached this point at all). So even with a low sale number they will make a profit. Also sales are not "wasted" hosting MP servers or something like that. As a full single player game monthly sales goes to patchs and profit. So you can´t think only on first month sales but also on the long run with this game. What this can likely influence is the DLC policy. If the sales are low the DLC´s will likely not pay themselves and the next pillars will be more like POE1. With the game being more closed and a DLC being just a extra if the game is a sucess. Also likely DLC2 and 3 will be small as they can get to save money. We need to remember that while making games today cost a lot. Pillars is far far away from a GTA V and being a AAA game. Its the reason those games where reborn this decade, they are "cheap" to make compared to a full 3D game + Engine.
  15. for me the idea of launching 3 DLC´s on one year was not a super big move from marketing perspective. Im not even pass the second city and im already thinking about waiting everything on december, and i even paused a litle before buying this week. (I decided to go for it because of the obsidian edition and because i want a pillars III in the far future ). i bet with a good number of players is waiting all 3 DLC´s before buying or even playing the game. (Im not a super fan of replaying a rpg again and again, i do wait some months/years before going again and i sure im not alone). Just like i don´t even played White March 1 until WM2 was launched. its nice to know what is coming for your game but it can also backfire.
×
×
  • Create New...