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lord_wc

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Everything posted by lord_wc

  1. The main shortcoming of this game is the extremely rigid class system which doesn't allow branching out. The situation is even worse as there are no talents that give tradeoffs, negate shortcomings or at least interesting. The whole system is extremely immature, it's like comparing a money grab flash tcg to magic - you just don't have that many options and even that you have are rudimentary and simple. No. The system is bad because there is a best choice. In D&D for example there isn't a best choice - there are hundreds of builds for different roles all trading off something for something else. Here? Someone is either a good class or not, end of story. That's simply not true. If you want a ranged dps for example there is a very-very clearly outlined class-race combination to do so. In a good class system however you could make 100 such builds all superior to the other in certain aspects and lacking in other areas. Currently you are saying that the game is good because it has a wrench. I'm saying that wrenches should come in different sizes if you want to use them. If I had to name just one lackluster area in the game it would be the class system. So much missed opportunity, the original ideas are so great but then the mechanics are just horrible.
  2. I have sanguine plate on my tank. If I try to buff him with a single target buff with another party member he retaliates and damages the caster. I really hope this is not intentional but in that case it just baffles me how this could be overlooked.
  3. Have a chanter tank so he can buff the other 3 ranged and with summons he can contribute to overall damage. It's a luxury just to have a fighter stand there being a punching bag. Offtank with 4 is not really needed, you would be better off with more damage - probably a druid you are lacking AoE. Melee is too risky on higher difficulties, stick with ranged damage.
  4. I love how you don't even remember the original bard's tale then come out with the 'ima such an oldschool rpg player' card. Also, how about you behave a bit? Your mom should've washed your mouth with a soap instead of buying you a computer.
  5. He will get shield deflection bonus to reflex, the only problem will be fortitude saves. Just slap a +saves item on it and get the +10 to fort saves and the +10 against stun talents and you should be fine even on PotD. Instead of 10 mig/con I would go with 3 mig/17 con. If you go chanter you can still use summons and they will deal a lot of damage (especially wurms). And you would get fairly good endurance too.
  6. I probably have a longer history of rpg gaming than you will ever have. So quit with the tantrum I'm not your two cent friend. Your history of being interested in Pillars of Eternity stretches all the way to march 30th 2015. Nice history there. Edit : I am not sure how age or who got into RPG's first is of any relevance but I first got into RPG's in about 1994 when I was 13 years old. Shining Force on the megadrive was my introduction to the genre FYI. So, according to you interest in a game means registering to its forums to post? The main reason I dislike registering to forums to post is people like you. Who play on easy and then think they know everything about the game and everyone else is just an idiot. If you want challenge, play PotD, if you dislike leveling up, don't press the level up button, it's easy. None of this requires to mess up other people's fun. Damn casual elitists never understand the difference between difficulty and gameplay. I got Bard's Tale on release. That was my first RPG and I think I played every major release ever since then. I take it you never played BG then. Leveling up was rather fast in both installments. If you talk about 'millions of xp' you are talking about BG2 then. Leveling up there is about twice as fast there than in PoE, what are you talking about?
  7. I probably have a longer history of rpg gaming than you will ever have. So quit with the tantrum I'm not your two cent friend.
  8. So then your solution is not increasing difficulty but to cap characters on low level? That's a really horrible way to solve a problem. You could not press that gold + sign after level 8 and bam! you already solved your problem. In the meanwhile those who love leveling up could level up to their heart's content. Or you can play on higher difficulties, PotD is not trivial (and pretty frustrating after you hit level cap at halfway and you don't get any stronger - unlike the encounters). See none of these scenarios mess up your fun. Unlike the current situation which does mess up the fun of others. Actually, his solution make sence. Game is easy, so if we want to strengthen characters, we have to increase the difficulty or make leveling more difficult. Again, just don't press the + button ever and you can play at level 1. I don't care about difficulty, I like leveling up. So why do you prohibit me from having fun as a 'solution'? Besides, just start one in PotD. It's not easy.
  9. And then he died. The End. Why would it die? The AI is dumb as brick and if tank establishes aggro they won't switch. You could fight constantly maimed and wouldn't die...
  10. So then your solution is not increasing difficulty but to cap characters on low level? That's a really horrible way to solve a problem. You could not press that gold + sign after level 8 and bam! you already solved your problem. In the meanwhile those who love leveling up could level up to their heart's content. Or you can play on higher difficulties, PotD is not trivial (and pretty frustrating after you hit level cap at halfway and you don't get any stronger - unlike the encounters). See none of these scenarios mess up your fun. Unlike the current situation which does mess up the fun of others.
  11. Now add to this that mobs kill after bestairy completion doesn't give xp either and suddenly sneaking past everything passing half the content and all the interesting magnifying glasses is the logical approach. Seriously xp is the same as easter eggs - it doesn't have to be meaningful but it should give even a tiny sense of achievement. Just like bunnyhopping up the peak of the Throat of the World in skyrim for an absolutely useless pick - it made it fun, it made it an adventure. If nothing was there who would bother with exploring?
  12. It could work on a monk though as it is the only class that - despite not pulling aggro - is able to manage his own hp pretty well with wounds. A nature godlike monk might benefit from the stat boosts and those stats give arguably more dps than any other racials. However I don't know if the time needed to damage himself down to 50% worths it or not. Maybe you could dump con down to 3 to have lowest max endurance possible (you can use that 7 stat points anyway to max mig/int/dex). That would redefine glass cannon both in the glass and in the cannon aspect. Seems an interesting choice I might roll one to try out.
  13. It was a bad design decision in BG, it is a bad design decision here as well. What's the point of having xp in the game then artificially capping the level 40% lower? Either available xp should be less or the level cap should be raised, it is just stupid this way. And looking forward to having a sequel has more to do with story, gameplay and overall enjoyment than a lousy lvl9 spell. Currently the situation is like wasteland 2 would be capped at level 30 because why the hell not.
  14. Chanter moon godlike tank (no might needed, can deflection tank all right, will buff ranged and can stay relevant due to summons). Cipher with blunderbuss (CC then shoot with the BB once for about 30 focus, CC the rest - weaponswap another BB of course for more focus) Paladin with arquebus (main job is to take out casters the cipher paralyzes immediately and provide accuracy to casters - I might reroll this to have 4 swaps of weapon though) Druid with arquebus (main job is to, well, take out everything that's not a caster) Works all right, will probably add more members when needed (maybe an offtank and another druid - druids are actually really good). I would love to include melee dps but honestly everyone that goes into melee range and is not a tank has very good chances of ending up dead.
  15. By 'getting pretty close' you mean not close at all. The difference is 2,2%. That's about the whole damage boost orlan gets from his passive. So in that sense elf is twice as good. The difference is really huge. Because the description doesn't say he has +10% crit chance but states that 10% hits will be converted to criticals. That statement is perfectly clear and means just that - if you have 50% chance to hit something that skill will convert 10% of that - or 5% points - to criticals.
  16. Attack rolls are Accuracy-Enemy defense + d100. If the end result is less than 16 it's a miss. If less then 51, it's a graze for 50% damage. If less than 101 it's a hit for full damage. If it's more or equals 101 it's a crit for 150% damage. I just modified this with the racial passives and weighted them with the damage. Basically if you multiply your average damage with the end result you get your average damage per swing. It also bears noting that there are ways to push up the critical damage multiplier. Which is a possibility for both races. The only time where it would matter for midget only is when the accuracy is so low that crits are impossible - even with the 5% bonus for the elf. Which is extremely unlikely since we are talking about DPS characters - accuracy is something you want to push as high as possible. If somehow your accuracy was still too low, for example in the first scenario the crit multiplier should be 300% instead of 150%. Which is not possible.
  17. Attack rolls are Accuracy-Enemy defense + d100. If the end result is less than 16 it's a miss. If less then 51, it's a graze for 50% damage. If less than 101 it's a hit for full damage. If it's more or equals 101 it's a crit for 150% damage. I just modified this with the racial passives and weighted them with the damage. Basically if you multiply your average damage with the end result you get your average damage per swing. You could also say that in a neutral environment (Accuracy=enemy defense) the possibility of scoring a hit is 50%. The midget passive upgrades 10% of this to a crit - which is 5% point. The elven racial gives 5% point bonus to ALL your swings - so it upgrades misses and grazes as well. Therefore the elf is better - worst case equal the midget.
  18. I disagree. 4 DR that stacks with your existing DR is a lot, it's basically a free item slot. If I have access to healing in my party I would take fire godlike all the time - especially on higher difficulties. You also get a retaliation aura for free wich might not be a lot of damage, it does add up over the time. Sure, it's not a dps race, but it's a no1 tanking race.
  19. Yeah, instead currently it is able to generate infinite costs. A few parts of this game leaves the impression of being duct taped together in the last minute...
  20. No, the post just required typing that way. Why would I spend 10 mins for making a graph if I can just type a post and it perfectly proves my point? The latter is not exactly true. Elf accuracy just pulls your rolls up by 5% point. Orlan passive pulls your hits up by <=5% point. Depending on your accuracy and if misses/grazes are present both can have higher deviation from the median.
  21. No. It's 10% HITS are upgraded to crits. Huge difference. Let's take two ends of the spectrum and compare the +5 accuracy of elves with the +10% hits upgraded: 1st scenario is low accuracy - you have 25 less accuracy than your enemy and try to hit it. Midget DPS: 0,4 * 0 (miss) + 0,35 * 0,5 (graze) + 0,23 * 1 (hit) + 0,02 * 1,5 (crit) = 0,435 Elf DPS: 0,35 * 0 + 0,35 * 0,5 + 0,3 * 1 = 0,475 2nd scenario is high accuracy - you have 25 more accuracy than your enemy and try to hit it. Midget DPS: 0,25 * 0,5 + 0,45 * 1 + 0,3 * 1,5 = 1,025 Elf DPS: 0,2 * 0,5 + 0,5 * 1 + 0,3 * 1,5 = 1,05 If you want to build something that will be at least 4m away from the enemy elves are simply superior DPS. No question, midget is for melee only, for ranged/caster elves are the way to go. And if you look at how punishing melee can be (especially on higher difficulties) and how you won't have any defenses if you pull aggro, I would say in the grand scheme of things elves are simply much better than orlans. Sure, the latter can look like teemo, but that won't make up for the lower damage.
  22. I think a round is a quest completion. Which is extremely funny as income is based on rounds, while recruits' salary is based on in-game weeks. Pretty stupid if you ask me.
  23. No, no, it never was my intention to say that you cheese your way through, I'm sorry if it came through that way. I'm actually just sad because yours felt like an awesome and enjoyable solo build, but it doesn't seem viable after the bug gets fixed. I just hate the concept of tanks doorwhoring being able the only one soloing through the game (and I do think somewhere the game will be less from it) that's why I really wished this was a display bug only. Alternatively they shouldn't balance for solo but give a talent that sets party size to 1 and gives you bonuses in return (like it was in D:OS).
  24. Godlike ability is always present but procs when below 50% endurance, so i dont understand what you are saying. It never proced to me over 50% endurance, for that it works perfectly. I'm saying that it shows on your character sheet as an active effect despite you are not being under 50% hp. I presume then it's a bug, check this thread for reference: http://forums.obsidian.net/topic/73184-fire-godlike-battle-forged-passive-bonus-bug/ It seems that the fire godlike passive would be 4 DR only, it only never deactivates and stacks infinitely. That's bad news:( Well, good if you only want to get the solo achievement as you will passively stack DR every time you are under 50% hp, but I have a hunch they will fix that way before they rebalance this game for solo play:/ Also, just for the cheese factor - you could take off the armor and go naked, your passive would stack faster to compensate probably:) Could you check your combat log that the game deducts your whole 50+ DR in a fight or it's only a visual bug?
  25. - stag won't give DR, but it will give deflection and saving throws. Yeah, I didn't thought you would start hitting stuff 24/7 in melee, it's more like an added bonus. But I will go and check it when I get home. I thought you tried it and bear gave DR/endurance or something:) - yeah, endurance, that's what I tried to say. However on your character page you are at full (both endurance and health), but that fire godlike ability is still active - I agree, I was just wondering if the faster killing speed from a scale for example (with 15% points less penalty) saves you more incoming damage or the additional 5 DR from plate. If you have 57 DR and most of the enemies are hitting you for 50 for example that 5 DR is absolutely worthless and you could translate it to faster killing speed. Or downgrading for leather, only 30% penalty and you could get that one with +3 resolve
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