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Everything posted by PyriktheSo-So

  1. Any idea where the Fleetbreaker crossbow can be found? DIsappointingly, it's the only unique crossbow in the game if the unique items list on the website is complete.
  2. Is the skull supposed to follow you with an imported save? I definitely had the item in PoE but it doesn't seem to have made the journey with me.
  3. Would love more information about Rymgard's "Burden of Memory" curse, in particular. I've read in a few places that it is potentially time-based and randomly disappeared after just playing with it for a spell, but that could also be a bug. RE: Berath's Wrath, the kill counter are last hits by your character only, I believe. Party kills do not count toward the counter, which makes it considerably more of a slog and micro-managey.
  4. My impression is that Uscgrim, for all intents and purposes, dies when he vacates his body to dominate the flesh constructs and to turn loose the patients in that ward. Once the flesh golems are down, he is effectively subdued. Whether the quest shows that clearly is another matter.
  5. Note that using a console command will nullify steam achievements. I'm curious about this as well.
  6. I can confirm what others have said -- you can pull and kill the first Sanitarium guard closest to the downstairs entrance, then easily stealth the rest of your party out and trigger the next part of the main quest. If I had been smarter about my leveling generally and put more into stealth, since lore and athletics are protagonist attributes principally, and mechanics just needs to be for one character (Durance for me), the rest of your companions should get stealth out the ass. This makes me think you can stealth past the first guard entirely, avoiding bloodshed. I also confirmed with a friend who has beaten the game with obsessive completionist disorder (OCD) that after this quest, Aloth's, and Moedred (catacombs), you are done with the Sanitarium. The only other quest involves a student who is outside the building and will not be hostile. You do get a minor hit to your Defiance Bay reputation for killing him, but at least you can continue onward. Needless to say, I'm vigilant now about making excessive saves, double-clicking, hunter's mark greying out, and any other bugs. Harddrive space and memory be damned!
  7. Just got this bug as well on another playthrough. Yep. Luckily I'm saving all time redundantly now and lost probably 15 minutes to it on the same map. Every new zone, new save.
  8. I'm guessing there's zero ways to recover an earlier save from the AppData area with no file history / shadow copy going, right? Have looked meticulously. Can only find the most recent, quite unusable saves. Which, while they load just fine, contain a broken Sanitarium questline...
  9. Exact same guard for me! Sorry you have to go through this too, bromodon. When I kill him, he doesn't get replaced, the model just stays there altogether and cannot be interacted with.
  10. Well said, although I'm dying to learn about this Obsideon developer that you made multiple references to. Are they also a maker of isometric RPGs?
  11. This is exactly what happened to me, except that I killed Azo before seeing the wichts. They are now completely gone. I haven't killed anyone and saved that would otherwise not be hostile, but I still trigger the old Cipher lady invitation on exiting the building (experimented by killing one guard, then stealthing out). The main reason I'm not willing to move on is that it's clear that animancy plays an important role in Defiance Bay and in the game, esp. with the trials that I still haven't interacted with. I don't want to miss out on any content whatsoever. Plus, the quest that brought us here is part of the main questline in the first place.
  12. This reads like an up-in-arms, white knight post to me. I think if a bug materially alters, limits, hinders, or diminishes central gameplay elements, including major questlines, equipment, and so on, that qualifies as "game-breaking," since it derails you from the planned trajectory of the game.
  13. You should include the sanitarium. Two germane forum topics: http://forums.obsidian.net/topic/72866-sanitarium-not-sure-if-bug-or-supposed-to-happen-spoilers/ http://forums.obsidian.net/topic/72139-possible-bug-in-sanitarium/ This needs more attention. It could very well go untreated in the first patch without added emphasis.
  14. There were wichts for me but they were frozen in place with their hands up. When I went back to that room later, after seeing everyone hostile upstairs, they were completely gone.
  15. They are hoping for this week, or the week that includes 3/30/2015. I have a very big problem with my game that I'm seriously crossing my fingers about for that patch. In the meantime, I'm going to counsel my friends to pay rigorous attention to the technical support forum, the steam community, reddit, and to save mercilessly so they don't end up in the same position as me.
  16. I'm in the same boat, with no save to revert to (my fault) and the quest already failed / completed. Unless this next patch retroactively applies a fix, I'm done for sometime. Such a shame, and entirely avoidable (and entirely my fault). Just don't have the inclination to start up a new game.
  17. I was an idiot and relied on just the quicksave and autosave, thinking to myself, "Well, after Fall Out: New Vegas and KotOR 2, and 3 years of development, and a beta, there's no way Obsidian waltzes into a release date with the same game-breaking issues as have derailed their games in the semi-recent past..." The really amazing thing is that even with the freezes and bugs that were the malaise of the aforesaid games, I was still able to complete both relatively smoothly without ever losing my game. Now, with this issue, I think I'm pretty much screwed unless a patch retroactively fixes it. How very naive and silly of me. All my fault. My situation: as another poster noted, the flesh construct whacked a Sanitarium Guard before I could get to it, turning the rest of the building hostile against me. I also killed Azo on my way to that construct, forcing a confrontation by telling him I'd turn him in regardless. Is there no cluaconsole equivalent in this game to reset NPCs in a zone? Again, this is entirely my fault for being so careless, but I wish there were a workaround by using a console, charming a hostile enemy, something. I've looked at every possible file, hidden and not, and unfortunately I don't have a file history archive going to retrieve another save. Oh well. Guess I'm done until there's a way to get past this without breaking questlines. I'll be monitoring the thread diligently to see if any additional solutions crop up that are applicable to my situation in particular. Game remains beautiful and wonderful, and everything we waited for.
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