
PyriktheSo-So
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Everything posted by PyriktheSo-So
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Would love more information about Rymgard's "Burden of Memory" curse, in particular. I've read in a few places that it is potentially time-based and randomly disappeared after just playing with it for a spell, but that could also be a bug. RE: Berath's Wrath, the kill counter are last hits by your character only, I believe. Party kills do not count toward the counter, which makes it considerably more of a slog and micro-managey.
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Possible Bug in Sanitarium
PyriktheSo-So replied to teh_elgee's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
My impression is that Uscgrim, for all intents and purposes, dies when he vacates his body to dominate the flesh constructs and to turn loose the patients in that ward. Once the flesh golems are down, he is effectively subdued. Whether the quest shows that clearly is another matter. -
Possible Bug in Sanitarium
PyriktheSo-So replied to teh_elgee's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I can confirm what others have said -- you can pull and kill the first Sanitarium guard closest to the downstairs entrance, then easily stealth the rest of your party out and trigger the next part of the main quest. If I had been smarter about my leveling generally and put more into stealth, since lore and athletics are protagonist attributes principally, and mechanics just needs to be for one character (Durance for me), the rest of your companions should get stealth out the ass. This makes me think you can stealth past the first guard entirely, avoiding bloodshed. I also confirmed with a friend who has beaten the game with obsessive completionist disorder (OCD) that after this quest, Aloth's, and Moedred (catacombs), you are done with the Sanitarium. The only other quest involves a student who is outside the building and will not be hostile. You do get a minor hit to your Defiance Bay reputation for killing him, but at least you can continue onward. Needless to say, I'm vigilant now about making excessive saves, double-clicking, hunter's mark greying out, and any other bugs. Harddrive space and memory be damned! -
SAVE GAME FIX
PyriktheSo-So replied to a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I'm guessing there's zero ways to recover an earlier save from the AppData area with no file history / shadow copy going, right? Have looked meticulously. Can only find the most recent, quite unusable saves. Which, while they load just fine, contain a broken Sanitarium questline... -
Possible Bug in Sanitarium
PyriktheSo-So replied to teh_elgee's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Exact same guard for me! Sorry you have to go through this too, bromodon. When I kill him, he doesn't get replaced, the model just stays there altogether and cannot be interacted with. -
Possible Bug in Sanitarium
PyriktheSo-So replied to teh_elgee's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
This is exactly what happened to me, except that I killed Azo before seeing the wichts. They are now completely gone. I haven't killed anyone and saved that would otherwise not be hostile, but I still trigger the old Cipher lady invitation on exiting the building (experimented by killing one guard, then stealthing out). The main reason I'm not willing to move on is that it's clear that animancy plays an important role in Defiance Bay and in the game, esp. with the trials that I still haven't interacted with. I don't want to miss out on any content whatsoever. Plus, the quest that brought us here is part of the main questline in the first place. -
You should include the sanitarium. Two germane forum topics: http://forums.obsidian.net/topic/72866-sanitarium-not-sure-if-bug-or-supposed-to-happen-spoilers/ http://forums.obsidian.net/topic/72139-possible-bug-in-sanitarium/ This needs more attention. It could very well go untreated in the first patch without added emphasis.
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Possible Bug in Sanitarium
PyriktheSo-So replied to teh_elgee's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
There were wichts for me but they were frozen in place with their hands up. When I went back to that room later, after seeing everyone hostile upstairs, they were completely gone. -
so many bugs?
PyriktheSo-So replied to tomofil's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
They are hoping for this week, or the week that includes 3/30/2015. I have a very big problem with my game that I'm seriously crossing my fingers about for that patch. In the meantime, I'm going to counsel my friends to pay rigorous attention to the technical support forum, the steam community, reddit, and to save mercilessly so they don't end up in the same position as me. -
Possible Bug in Sanitarium
PyriktheSo-So replied to teh_elgee's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I was an idiot and relied on just the quicksave and autosave, thinking to myself, "Well, after Fall Out: New Vegas and KotOR 2, and 3 years of development, and a beta, there's no way Obsidian waltzes into a release date with the same game-breaking issues as have derailed their games in the semi-recent past..." The really amazing thing is that even with the freezes and bugs that were the malaise of the aforesaid games, I was still able to complete both relatively smoothly without ever losing my game. Now, with this issue, I think I'm pretty much screwed unless a patch retroactively fixes it. How very naive and silly of me. All my fault. My situation: as another poster noted, the flesh construct whacked a Sanitarium Guard before I could get to it, turning the rest of the building hostile against me. I also killed Azo on my way to that construct, forcing a confrontation by telling him I'd turn him in regardless. Is there no cluaconsole equivalent in this game to reset NPCs in a zone? Again, this is entirely my fault for being so careless, but I wish there were a workaround by using a console, charming a hostile enemy, something. I've looked at every possible file, hidden and not, and unfortunately I don't have a file history archive going to retrieve another save. Oh well. Guess I'm done until there's a way to get past this without breaking questlines. I'll be monitoring the thread diligently to see if any additional solutions crop up that are applicable to my situation in particular. Game remains beautiful and wonderful, and everything we waited for.