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Beardedgeek72

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Everything posted by Beardedgeek72

  1. Thing is tho, is this a 30-40 hour game if you actually roleplay? Or play on Normal? Because I never do everything in an RPG. That's min-maxing, not roleplaying. If my character wouldn't care about something, I don't care either, so I might miss a quest that way. Or two. Or five. I also consider extending the game length by upping combat difficulty fake game length. (Same goes for unnecessary puzzles, btw).
  2. I don't get this. Just play an hour when you can. It's like saying you can't read thick books anymore. It just takes longer to finish.
  3. I haven't tried it on all companions but on Parvati I have no problems doing it. However the second weapon HAS to be a melee weapon and the first a gun.
  4. Well two decades ago the standard was about 60-80. I still feel slightly robbed if an RPG is < 50 hours long. I grew up with the Baldur's Gate games, the original Fallout games, Planescape: Torment...
  5. Funny. I tend to always play female when I can. And not because "Oh look I can oogle a butt in third person". But I have no problem switching genders, or race, or Race (meaning both "elf" and "black"). It's a role playing game, and I am roleplaying. Would be utterly boring to be myself, right?
  6. If you don't like 21st century values... why are you consuming 21st century media? Shouldn't you be out there fighting the good fight against Women's right to vote or something? Also, people who unironically use "SJW" as an insult really reveal more about themselves than the people they try to insult.
  7. Okay, so far I am "only" lvl 12 and in my first playthru. But I have a few issues: Same problem as in Mass Effect 1: The weird combination of Guns as Vendor Trash and illogial tiers (Suddenly I find a light assault rifle that is better than anything I have just because I'm lvl 12). Reminds me very much about ME 1 but at least there I could reuse my mods. 90% of the writing goes for one companion. I love her, like almost everyone else. But it is clear Parvati got almost all the writing. The other characters I have so far (3 of six excluding Parvati) are all ranging from "cool, but nothing special" to "yawn, I guess I will never be using you, you are just pointless"). Doesn't help that the 5th companion, that I just came across, has an introduction that makes me want to NOT pick him up at all. I don't know why causes it, but something makes the combat much more disorienting than in say Mass Effect. Voiced protagonist. That's a very divisive opinion, but I definitely enjoy Fallout 4 more than 3 or NV because of this. Length... I am maybe a tad greedy, but this is the most expensive game I have ever bought. Not hyperbole, but normally PC games in this country are between (approx) $45 to $55 including 25% VAT. This game was $65 PLUS 25% VAT. That is Console game prices. Combine this with a "15 to 25 hour game" according to Obsidian themselves and well... very little bang for the buck.
  8. ...Yeah... does your mom know you feel this way regarding gay people?
  9. Well... I bought this game a long time ago and decided to buy the expansion and then really, you know, play it. Now it seems that this bug, where you don't get the Soul question, is back. People claimed it was fixed in a patch but I have the very latest version as of today (Mar 12th, 2016) and I got it this morning. I have a quicksave from just when the fight started and I have not saved since. Can it be fixed?
  10. From the description of a death godlike, you'd think townsfolk would be either more aggressive or run away, etc. Indeed. Hey, my idea for the game would be to have the "souless kids" be replaced by Death Godlike children.
  11. I think that you read a bit too much into the lore there. The Collector's Guidebook states outright: That race is not a defining factor, is intention, not oversight. As for Orlans - yes, they're often slaves in Readceras or the Vailian Republics, and servants in the Dyrwood. But not because they're viewed as inherently inferior, or similar RL-based notions. Wild Orlans are even considered to be "poor slaves" because of their violent nature. So while many Orlans may be slaves or at the lower end of the society, it's not because of their race per se. And with Godlike, it depends - no, them coming to town does not automatically entice the population to get their forks and torches: Could there be better reactivity? Sure. But outright hostility, blatant racism and things like that are not what the lore states. When it comes to Godlikes the character creation screen is very schizophrenic: You have the quote you write here, but also on Nature and Death godlikes it openly, and directly, states that they tend to be killed at birth, and that people think they are plaguebearers and bad omens. "Killed at birth" is definitely "blatant racism".
  12. That is absolutely not true. There may seem to be a lot of portraits, but that's only because they're all lumped together--every race and gender in one big pool. If you want to play as a female Orlan, for example, you have only 3 choices; if you want to play as a female Wild Orlan, you've only 1. Let's handle this paragraph by paragraph. First: You should be able to use whatever portrait you like for your character, regardless of gender. It is 2015. Second: Obsidian added many portraits over the course of the beta and tweaked even more. This was clearly an ongoing effort. Many of the portraits that appeared in the shipping version were absent from the beta even a few weeks before launch. Third: By my count, BG launched with 20 male portraits and 12 female. Most overlapped with existing NPC companions, further limiting the selection. BG2 launched with the same portrait selection + a few extras for the new companions. POE currently includes 67 official portraits. When you provide more than twice as many options as the gold standard you are trying to replicate, that can be objectively considered "a lot." Show me all the other games that have significantly more hand painted character portraits and I will concede this point. I am not arguing that the number of portraits are too few compared to BG2. I am arguing that the number of portraits, due to the character customization possibilities, are too few. A major reason for this of course is that unless the game provides a portrait for every single combination (male wild orlan with black fur, male wild orlan with red fur, female elf with mohawk etc) it will FEEL like too few options, because the whole 2D portraits mechanics do not play nice with the 3D models and the options given to the player there.
  13. I found it to be absolutely horrid. 3D portraits have no place in a game like Pillars of Eternity (Or Dragon Age: Origins at that) As pointed out there is a metric ton of custom portraits available on the internet - Not for the three "original" races of course, but you can get lucky at times and find one that fits - or adjust it yourself to match. https://dl.dropboxusercontent.com/u/7411861/Andet/PoE_portraits_05_04.rar Here's my personal collection of (processed) portraits for the game. Just the ones I've given some personal attention in photoshop to match the dimensions and theme of the game. What is horrid about it? It looks good, and is the logical conclusion of actually being able to modify your character. My point is that the two system clashes, a problem that IWD and BG didn't have (or Fallout for that matter): You cannot both have a detailed in depth visual character creation process AND handpainted 2D portraits. Because they clash. If I spend 30 minutes building my blond mohawk pirate elf, I want a portrait that at least REMOTELY look like that. In BG and BG2 that wasn't an issue because quite frankly you could not customize your characters enough for it to matter. Btw Shadowrun Returns had the generic portrait option, a black silhouette, for each race and gender if you couldn't find one you liked.There is one "generic" file in the art folder in this game but it is not used, it seems. As for your file: Thank you. I mean it. But I have already looked at, and discarded, all of those. Btw as it looks now I am going back to one of three options: The hooded pale elf. The hood looks awesome but the skin color is too white. The hooded (blue with pattern) human female. The skin color is awesome but the hood is a little too garish for me. The hooded (white with pattern) human female. The skin color is too dark, however. If I could get the face of the caucasian human with the black assassin hood of the pale elf... that would be perfect. I can live with only seeing the mouth and nose, because that allows me to create the rest as I want. i tried combining the ones you wanted, http://imgur.com/5r1zTwz Thank you thank you thankyouthankyouthankyou!!! ...Also, thank you.
  14. This is actually a big part of it. As it stands now you put all that time into designing your character, THEN you find out there isn't a portrait that works with him or her... Shadowrun Returns did it the other way around, and that is much, much better.
  15. I can't say one way or the other about this specifically, but I will say all of your concerns have been vigorously noted, and it is very helpful to hear here and in other threads what you all are finding lacking in the portrait selection. In fact, if someone were to set up a poll for responders to submit what they are seeking most, that would be even more helpful~ Not familiar enough with this forum to set up a poll yet (I am still being audited as a newcomer for example) but: 1. More portraits for the unique races. 2. More ambigious portraits, as stated above. 3. At least one portrait per race for the available hair colors and 2-3 of the skin colors. 4. At least one portrait per race using a non-standard hairdo, like the mohawk or "bald with braids". Also, is it just me or is everyone so... nice? How about some drunk, angry, scared, etc faces?
  16. I found it to be absolutely horrid. 3D portraits have no place in a game like Pillars of Eternity (Or Dragon Age: Origins at that) As pointed out there is a metric ton of custom portraits available on the internet - Not for the three "original" races of course, but you can get lucky at times and find one that fits - or adjust it yourself to match. https://dl.dropboxusercontent.com/u/7411861/Andet/PoE_portraits_05_04.rar Here's my personal collection of (processed) portraits for the game. Just the ones I've given some personal attention in photoshop to match the dimensions and theme of the game. What is horrid about it? It looks good, and is the logical conclusion of actually being able to modify your character. My point is that the two system clashes, a problem that IWD and BG didn't have (or Fallout for that matter): You cannot both have a detailed in depth visual character creation process AND handpainted 2D portraits. Because they clash. If I spend 30 minutes building my blond mohawk pirate elf, I want a portrait that at least REMOTELY look like that. In BG and BG2 that wasn't an issue because quite frankly you could not customize your characters enough for it to matter. Btw Shadowrun Returns had the generic portrait option, a black silhouette, for each race and gender if you couldn't find one you liked.There is one "generic" file in the art folder in this game but it is not used, it seems. As for your file: Thank you. I mean it. But I have already looked at, and discarded, all of those. Btw as it looks now I am going back to one of three options: The hooded pale elf. The hood looks awesome but the skin color is too white. The hooded (blue with pattern) human female. The skin color is awesome but the hood is a little too garish for me. The hooded (white with pattern) human female. The skin color is too dark, however. If I could get the face of the caucasian human with the black assassin hood of the pale elf... that would be perfect. I can live with only seeing the mouth and nose, because that allows me to create the rest as I want.
  17. Basically what the thread title says. Too few portraits. Too little variation. Here is a riddle for you: Why go through the hassle of making 3D models with detailed choices for looks, if you are still going to use Portraits for characters and not a still picture from the character creation process (like Dragon Age. It's brilliant)? I have yet to start this game 3 days after installing it because I have been desperately trying to find a custom portrait online that looks like the character I want to create. Of course those portraits will clash like hell against the game UI, but what can you do...
  18. I think for my NEXT playthough I will do a Death Godlike Pale Paladin. Seems to fit to a tee. And the next one after that... I think I'll go off the rails and go with an Orlan Bearshifter, because that would be fun. This time though... I think I'll go Nature Godlike, but druid seems too... obvious. Barbarian? Paladin? Fighter? or Wizard? Also, need to find another portraits for a green girl with horns. The one they have looks like a deranged furry with drug issues. Hmm...
  19. ...Well that's not really true. So far I have narrowed it down to Female (always) Not-Dwarf. Not-Whatsthehaflingscalledinthisgame. Which is what I do in all games, always. I am leaning towards a female Nature-Godlike (because they look cool and stuff), but what class? What background? Going crazy here.
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