If I whine about anything it's because I see this game being so close to being actually a good game but with so many small, easily fixable flaws that makes it not worth playing.
I just want to say that this is 2015. If you played Baldur's Gate and no other game until PoE I guess it's easy to think of it as a good game, but times have changed. We've had many good games come out since then, not just in terms of graphics but in terms of game design. I can excuse the issues with graphics, but outdated standards of game design make this game unacceptable.
In this era of Dark Souls and Bloodborne, LoL and Dota2, we have much higher expectations for game flow and challenge. I just want to compare this game to Bloodborne for a minute, because both games came out more or less the same time. Now they are both very different games, and anyone who has played Bloodborne will be familiar with feelings of frustration and moments of "WTF" when playing it. The big difference between Bloodborne and PoE is you never think the designer of Bloodborne was stupid or obviously wrong. Stuff like making constitution points matter so little you can use it as a dump stat, almost every class maxing might and dumping perception, the way deflection and accuracy scale making them either really good or completely unimportant, fan of flames being so much better than fireball, and on and on and on .. games like Dota2 have gotten us used to spells that look very simple at the beginning but allow a huge amount of creativity on how to use them and how good they can be. PoE just measures so poorly in terms of game design to those games. I think it could have made it if it spent 6 more months in playtesting. Obsidian should be paying us for all the beta testing we are doing for them.