I've been thinking of doing ghost heart/ascendant and hadn't even thought about helwalker/ascendant. For talents I assume Enduring Dance, Lightning strikes, Duality? The wording on Turning Wheel is saying melee, but i wonder if that tooltip is accurate on the wiki.
"(Turning Wheel) - The monk is able to channel their pain into pure energy adding a proportional fire bonus to Melee Damage."
turning wheel is melee based on description, but the int bonus from duality is separate. also, do not forget long pain. you is gonna be able to do melee damage from range with a monk thanks to long pain talents.
early in game, use scepters and dance o' death talents to quick build wounds-- should start every combat with 4 wounds. swift strikes is gonna also impart quick inspiration. not a bad way to begin combat, eh? dual wielding sceptres will build wounds extreme fast, if such is the way you wanna play it. contemplative priest o' wael with a summoned rod is a bit op at the moment, though we still see sage as best option for flexibility. grimoires are so darn useful for accessing extra talents beyond those purchased at levelup.
HA! Good Fun!
Yo, I haven't played any of the beta, so haven't been able to experiment with the multiclasses - can you explain how a priest of wael/contemplative is good, what synergies does it have going on, and why a priest of wael over other gods? Sorry if these sound obvious, but - I know next to nothing about the game
thanks