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Nosey and Opinionated

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Everything posted by Nosey and Opinionated

  1. Heyyy what happened to these? I was enjoying trying to follow along in French.
  2. Disagree with this on a couple points. For one, I found two different secret solutions that came up after I'd jumped into the prison. [spoilers] Got propositioned by both Wael and by Skaen later on. Was talking with a buddy of mine who beat the game last night, and he didn't get either of those options. I'm still not sure what I did differently. I also think there is one single question in this game - they just don't spell it out for you like PST did. It's funny because I think you identified it without realizing it. If you look at all the companions, Thaos, Lady Webb, the Engwithans, Iovara, even the player character, they all have questions they're asking, as you pointed out, and they're mostly different questions, but what they have in common is they can't find answers for them. You're looking at that as an overuse of PST's open-ended question idea, when I think it's turning it on its head, asking the costs of questions like that.
  3. This! Very much so. Also, one thing that the game did that I quite liked was that it gave you several reasons to chase Thaos, and you actually tell other NPCs why you're doing it. Could be because you wanted to save Dyrwood, could be because you're going crazy and you want to prevent that, could be because you want to know more about your past, could be because Thaos crossed you and now you're pissed off. Me, I spent enough time questing that I came to like the people of Dyrwood, and decided I wanted to help them out. I took the ending that Hylea wanted me to do, and that felt good. But I could just as easily roll up a new character who doesn't care about Dyrwood and just wants to be free of his curse, and then beating Thaos is satisfying for a different reason. I didn't take those companion epilogues as final, either (except one or two). Most of them seemed to be about what they did immediately after the events of the game, but that's not to say they couldn't appear in a future title that's set a few years later.
  4. It gets mentioned here and there depending on who you talk to. With all the classes, races, backgrounds, and reputations that are possible, it's hard to imagine them having major reactions to every single one of them.
  5. TBH the pace picking up was exactly what I wanted. After having done so much questing and dungeon crawling (playing on hard, so what might've been normal mode's "trash mobs" aren't so trashy anymore) as soon as some of the big late game revelations were dropped, I didn't really feel like going through another epic dungeon crawl. I wanted to get to Thaos and beat him down. Can't say I had the same reaction to the ending, either. (SPOILERS) You solve what's wrong with you and what's wrong with Dyrwood. Those both felt big to me. But I guess everyone comes in with different expectations.
  6. Actually what I noticed is that a lot of reactivity payoff is in the epilogue. Things like (SPOILERS) how well you did at the hearing and what faction you picked really do seem to influence what happens in the end (like the faction I picked took over Defiance Bay afterward, animancers survived after I had defended the well, Heritage Hill was resettled because I destroyed the machine there...). I understand wanting major changes to occur during the game, and generally wanting more of everything, but this is also a 70 hour game made for 4 million dollars. They had stretch goals that were promised to kickstarter backers - like the big dungeon and the second city - and if they seem less dense on content, I'd have to think it was because they could only do so much with the time and money they had and still fulfill all the Kickstarter promises. 4 million dollars is like 1/20th of a modern AAA budget. Maybe it was just having different expectations, but I felt the opposite. I felt amazed that they had done so much with so little.
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