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vyvexthorne

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About vyvexthorne

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  1. There's a bunch of floating grass patches over by the Raptidon drop containers on Eden. Steam / PC They weren't there last run so it must have happened during the last patch. Edit: Another small glitch: Tilda Rademacher's neck isn't attached to the outfit she's wearing. Floating head syndrome.
  2. Level cap is too low.. or reached too quickly. I hit level 30 before even getting Inez's first mod kit. I then played for 23 more hours before reaching the end. "Not being able to be successful in conversations outside of Speech checks feels bad." - I agree. Especially if you are completely locked out of something that is supposed to be a choice. Marisol's second quest locks you out of a non-violent solution unless you are dumb or have science 14. They then blame you.. acting like it was your choice to kill everyone when you had absolutely no other choice. And by the way.. There are 3 [lie] options. 1 with Brun and 2 with the security officer. I had both the Charlatan and Tall Tale Teller perks and none (NONE) of the lie options worked. In fact, [lie] barely ever worked in any conversation with those perks. Makes me completely believe that there are no alternate lie dialogues or they completely forgot to put in the options for those perks to give you alternate outcomes. Things I still don't understand: Why is the Protectorate my enemy? Why do we have a reputation meter with Sub Rosa?
  3. I agree with companions. There's barely any babble between them. They are eerily silent during some sections. like you forget they are even there. Each companion team-up seems to have about 3 lines between them and that's it. They then repeat those same lines over and over again which is annoying. In OW1 they babbled a lot more and even gave you compliments when successfully picking locks or hacking something.
  4. Yes please! I love making multiple characters. There's probably no way to manually sort save files on consoles and although you can do it on PC.. it's annoying to have to.
  5. Try talking to all your other companions? She had a speech bubble appear above her head after a conversation at Westport for me, when I spoke to her there were no new speech options and it did not go away, but Niles also had a speech bubble and after I talked to Niles, it went away for both of them.
  6. After you kill Verachnids, they keep making verachnid noises. There's also a constant sound of a Verachnid on your ship once you gain access to pets even if you haven't discovered the Verachnid pet yet. Mostly just an annoyance bug.
  7. I love it. I love being able to clear a map of enemies. There's plenty of xp in this game and plenty of items and money to be had so you dont' need to farm anything.
  8. For a non-combat character (i.e. lockpick / speech / hack.) the entire thing is brutal. You didn't plan out a "fighty-character" and yet are forced to fight. If you aren't building specifically for stealth, you can't get through it with sneak. The companions aren't strong enough to defend you if you're non-combat so either you expected everyone to build for combat or stealth.. or every player so far has missed a "peaceful solution" through the relay. It sure feels like there should be a mostly non-combat way through the relay that I've missed. At any rate, it feels bad. Makes you feel like you've built the wrong type of character. Something just feels off.
  9. Milverstreet is moving his mouth like he's talking to someone but there's no one there. I can't get any quest update from him because there's no way to interact with him. Playing on PC / Steam.
  10. I understand why people want romance in video games.. However, I've never been a fan of how romance is handled in most video games, especially RPG's. It's always extremely lame, takes minimal dialogue and effort and the main objective is usually just to get them in bed. There's then sometimes some idiotic reward for doing so and the relationship is never brought up again. It's just so stupid. Unless the developers are going to put real time and effort into an in-game romance, then there's no reason for it. And if a players imagination is good enough to find actual substance in past lame RPG' romances, they shouldn't need any prompting or hints of romance to create one themselves in any RPG. Just let your imagination go wild, create your own romance stories and dont' worry about there being no dialogue in the game for it. I mean, there are beloved companions from past games that seriously have no substance or backstory whatsoever, people just love the characters because of what they created in their head while running around with that character for 60 hours.
  11. I'd say it mainly has to do with the hardware of the ps4 just showing it's age. SSD speed doesn't matter since the load time has to do with processing speed and with only 8gb's of shared memory the ps4 is just going to be a bit slow when loading. You have to remember you're playing new games on 7 year old (or if using ps4 pro,) 4 year old hardware. For comparison, I just bought a new PC this year.. My old one had hit 8 years old and couldn't even play Poe2. So the fact that an 7 year old console can somehow play games that a very good 8 year old computer couldn't.. is pretty cool.
  12. Thanks guys. I think I was just having a freak out moment at all the changes which made my cave man brain feel stupid and threatened. I'm having fun with the game and the new character models / animations and maps are great. (I'm still giving the 'choose your own adventure" maps a bit of the stinky eyeball mainly because in Poe1 story time usually meant injury time for me or one of my companions.)
  13. So why are some item effects just not listed on your character summary anymore? If I equip something like the Swordmans' Bracers which adds "glancing strikes" do I just have to trust that it's working as intended? Do item effects still get suppressed? Like do ring of protection, cloak of protection stack or suppress? (and why don't they show up under current effects either?) Coming straight from POE1 and having never played this before I have to say that a lot of the changes feel really, really weird. I knew there were changes but this feels like too much change.
  14. Nah, I was way more paranoid my first playthrough. That was before there was a completed wiki or any walkthroughs. Just looking at my journal and seeing that "keep journeying with companion" and having no answers to turn to made me totally believe it was broken... I don't think I picked up Grieving Mother on my first playthrough though.. I don't have any memory of her quests at any rate. This was the first time I went through with all the pre-made companions and didn't substitute any of my own made ones.
  15. Yeah.. Durance and Mothers quest makes me way too paranoid. . Mother's completes rather quickly compared to Durance but it still makes me constantly wonder if something has gone wrong or will go wrong. On this play through some of Durance's stuff seemed to happen out of order. I went in to pray to gods.. Decided I didn't want to do that yet and left without praying. Durance's persuasion speech about Woedica popped up immediately after leaving even though I hadn't talked to Magran or anybody, .. then about three days later I had the third vision while resting and then the quest ended. Up until the very end of the quest the quest log was stuck on the second "continue to get to know durance."
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