Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

5 Neutral

About DarkFledgling

  • Rank
    (1) Prestidigitator


  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. Found a bug, when trying to add new spells from a grimoire to your own (say aloths) the (+) plus symbol the usually appears in the corner is missing. Once you modify the spellbook (add a spell into an empty slot or remove a spell) the 'plus' symbol reappears on the corner of any unknown spells in that book. I didn't know where to put it but hope y'all can fix it
  2. When/where can we access the new companion? Or for that matter, how about a teaser video like you did for devil and big z?
  3. I would very much love this to be the case, or atleast have the option to scale the content further.
  4. I recently finished my PotD play of white marsh part 1 and am anxiously awaiting part 2. I'll continue working my way down the Endless Paths for now, but I too would LOVE some information about what character level the new Part 2 content is balanced for. I entered Part 1 at about lvl 6/7, and am now about lvl 9/10 without having done much of Act 2's content from the normal game. Will we have to option to play the part two content at more then one character level? Which ones? Im curious how the XP progression for the expansion combo fits into normal Pillars experience. It's definitely askew currently, I went to White Marsh at an appropriate/suggested level, and in doing so trivialized an equal if not greater amount of content in the original game. Now don't get me wrong, I like going to a far off place, questing, getting very powerful, and then stomping the weakling Leaden Key scum haha, but I'd also like to enjoy the rest of the game (and incoming part 2) to its fullest by NOT being over-leveled. Please tell us what level the new content is balanced for/accessible at. That way I can prepare my party and jump right in when the fun starts.
  5. I'm in love with my current party, which is all hirelings because im doing PotD. My main is a Priest, and I have a Firegodlike Monk and Orlan Barbarian tank/debuffers. A Deathgodlike Wayfarer Paladin for melee dps, along with a Cipher (ranged) and Wizard both woodelves. It's fun having 3 casters and 3 melee, helps keep my backline clear.
  6. Your right, I exaggerate when i said ALL your buffs. a few select ones will serve you very well. I open up my fights by casting Armor of Faith and Circle of healing from my priest and Fetid Carcass from my wizard. Combined with some nice per encounter debuffs/casts like Barbarian Yell, and Whispers of Treason from my Cipher, it significantly changes the pace of the battle. Thats basically 1 to 2 spells per character in the first few seconds of combat, which I don't think is too much. Sure on Hard difficulty everyone could just cast offensive spells right off the bat, as it would kill the squishier monsters easily. But if you play on Path of the Damned like I am, monsters have too much HP to just nuke on sight everytime. The new AI combined with playing on PotD has created an incredibly engaging and challenging experience for me. I know not everyone will agree, but when I'm getting my ass handed to me and reloading, nothing is better then finally executing your positioning and spells perfectly and dominating the battle. Some people just like to be challenged.
  7. I'm playing through the new WM content on PotD difficulty using a a full new character and a full party of hirelings. I wanted to do a second play through of the original game anyway (my first was on Hard, very different). The biggest change for me has been the NUMBER of mobs. See, even if my tanks COULD hold onto every monster they engaged, there would still be 3 more dood's trying to flood my backline. Here's my combat tips for dealing with it. 1) use choke points. Never fight in a big open area, you get swarmed and ownd. Use natural chokepoints to funnel enemies up against your tanks (I have a Monk and Barbarian, both oriented for control/debuffing) 2) use whispers of treason. You know theres a cipher in your party, and you can cast whispers right at the start of the fight. My strat is to charm the biggest stupidist looking guy, but try to pick an enemy who is between you and more enemies. He'll turn around and you'll have three ogre's punching each other for 10-15 secs. 3) use ALL YOUR BUFFS. If you do not start every fight by casting 2-3 buffs and 1-2 debuffs you will die. Anything that effects deflection, accuracy, resolve, perception, or recovery speed. Monsters in PotD have bigger stats then you, and if you don't use your spells to balance it out in the first few seconds of combat, some dude with rifle will crit and oneshot your DPS. 4) Paralyze and Knockdown. MOAR CC, even paralyzing some baddie for 5 seconds can be huge. It gives you enough time to heal back some endurance, or reposition your casters farther away. Switch up the type of CC also, it'll take me 3 fetid carcass casts to keep dat Ogre CC'd for 15 secs, or one repulser seal which will know down 3 ogres for just as long, each mob is more vulnerable to a different type of control. 5) Don't be afraid to disengage and run. Talents like Fast Runner, or abilities that give bonus deflection when disengaging can be GREAT for your casters (arcane Veil/Fleet foot for Wizards). When that enemy takes the disengage attack from your tank, pause the game and run your casters away! That baddie is coming for them! Figure out which guy he's running towards and use someone else to intercept of CC him so you can escape. As far as going back to tweak previous parties? I can't speak to that (since i made a whole new party) but I'd just make sure you didnt leave Perception as a dump stat on anyone, as the accuracy is pretty beneficial. I gave my casters some hide armor (wanted that freeze DR) to protect from the WM mobs always throwing balls of cold at me, and made sure to have very careful positioning before each fight starts. Anyway those are my thoughts. Happy Adventuring!
  8. Any idea if you can retrain the attributes of Hirelings? or are they locked out also?
  9. Does anyone have any idea what time specifically this will become available? 12:01am PST? I would like to think so, but many companies dont release till like 3 in the afternoon sometimes on release day. To be clear, this sucks and all I want to do is play the white marsh content RIGHT NOW
  • Create New...