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Everything posted by Calax
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In theory, yes. But you'll have to do every little thing you come across to get your war points up.
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You know... Playing Dragon Age 2 after I finished ME3 is... interesting. Although, realizing that Captain Janeway is also a dragon KIIINDA starts making voyager seem a lot less schitzo.
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Might want to throw up a spoilerz tag there
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nah, Jefe is "Chief"
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I doubt they do because they're quest items rather than inventory items. It'd be like all the uncharted planet stuff from ME1 carrying over.
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It says basically "This is a lesson for the other President's who don't even say good morning"
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Here's something I never noticed during my run, only read it on bio forums: you can use the map to check for all levels of Citadel/Normandy, not just the one you're on. Would have saved me alot of time searching for stuff/characters. True, but the map doesn't show the conversation turn ins, only the quests you got from having somebody say "oh hay dood, can you do something for me?" Honestly, if they'd re-built the journal to be like the previous two games, a lot of the issues would have gone away.
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Ok, so just beat it. And now have a semi-standard (anymore) post game rant... Urgh, it's 4 am and I just got done with this. I donno... I've probably still got some sifting around in my head to figure out if I truely consider this a good game or not. When you're actually playing the core mechanics, yes, it can be quite fun. But all to often you're spent spinning your wheels on the Citadel trying to find things, or in conversation, or just wandering about doing something stupid on your ship trying to find a character... who turns out to be in a staring contest with another character and doesn't even want to talk to you. Hurlie alluded to something I think really ends up hampering this game. They're trying to afford you every single opening and change to the story that you could do previously... and it means that they end up with everything feeling very... thin and/or forumlaic. Is there good bits of writing? Yes, but overall there's less of it with your party than before, and they end up dragging a few cliches out to run with.
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Begging from my parents. I've got most of the money, but I'd need to make up a tiny bit at the end.
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Let's Play: Baldur's Gate Trilogy - Ch26 (Mae'Var)
Calax replied to Tigranes's topic in Computer and Console
Sooo... can I get in on BG2 as a totally amoral priest/cleric? -
Nothing like watching a geth prime/reaper drone flip out on their allies due to hack. That said, Vanguard is WAY underpowered for what they want you to do in game. They want you to get in fistfights with a shotgun... but the game is almost entirely based around long range fights. Although biotic charging into a group of enemies, popping shockwave and nova, and then shotgunning them to death is fun... even if you get insta killed by the NUMEROUS anti-melee fighters in the area.
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One interesting thing for me is that the N7 missions given to you by Hackett are prequels to the Multi-player missions, with the co-op basically being "hold the place that shepard took".
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It took me 17 hours and I finally got my favorite character back. Legion, how I've missed you. That said, Personally, I'd have to rate the writing for ME2 over this. It's hard to explain, but I think they were trying to do wayyy to much in here (think about the options, major plot points, that sort of stuff... if you didn't have characters surviving the different fights). ME2 was probably the best writing thus far, because they managed to work in "You played the previous game! WINK WINK!" without having to write three other storylines to deal with what'd happen if those two characters were dead. I will say, however, Tali and Garrus have GREAT lines going after each other Garrus: "Oh yes... against a geth dreadnaught you drone would just sit there... floating... making that... noise."
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2 things 1 GD, nice to have you back. Been missing banter with you. 2) Daddy wants to buy a car... or maybe get it as an early birfday present. The one I currently have works, and is quite fun, but would probably be best if kept as sort of a training vehicle (teaching friends to use manual transmission) http://sacramento.craigslist.org/cto/2888703705.html Only 3 grand. I could, in theory, buy it, but I don't have that amount of cash laying around.
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Somewhat Ironically, it feels like they took the parts I didn't like to much of each of those and amped them up to eleven
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The map can be helpful yes, but sometimes it doesn't show things like "return to the conversation you overheard" or "Find the terminal" which can be on any of the six floors of the Citadel.
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1.2 looks interesting... lot of customization etc. And the legacy system means something.
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Honestly, the writing for this game is a wee bit... focused. They keep hitting the "War is aweful and effects everyone" button so hard, it's become worthless. Every time you meet somebody new, they seem to have their "Oh god, I might die" break down right in front of you. Now, I understand that some of this is because the scale of warfare. No matter what you're gonna see it's effects. But just... it's TO over the top about the effects and so on. Also, the game seems very static, and confused. Static in that it's like the previous games, where various planets aren't gonna change that much. Confused in that it gives you SO few directions in your quest journal that you will spend 20 minutes wandering the citadel to figure out where a single console is. You get no directions for side quests (and god help you if you find an item before you got the quest). Add onto that the fact that 90% of the quests you get are from conversations you overhear, and you'll be spending WAY to much time re-treading the same 6 tiny maps on the citadel. Final thing, if IGN's guide is anything to go by (yes, I looked up the location of things on the citadel because I got frustrated after 30 minutes of random wandering), a HUGE portion of the side-quests I'm now doing are from the "DLC". So far, Samara, Jacob, Aria, Jack, Grunt, Zaeed... all are classified (by IGN anyway) as DLC rather than as a standard side quest... although their filing system is odd.
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Well... it seems like your partners are a lot easier to bed. Allers I've talked to twice and I got the "invite to your cabin" button. And yet I'm still wanting to stick to Liara as a partner... even if the game seems downright devoted to not letting her be romantic/personal at all (didn't see her for the last few missions, she shows up to give me reports as my XO, but generally doesn't really have that much to say).
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Let's Play: Baldur's Gate Trilogy - Ch26 (Mae'Var)
Calax replied to Tigranes's topic in Computer and Console
*is having fun reading but wishing that the Red Comet could make an appearance magically even if he doesn't know anything about the game. -
I didn't know that you could hijack the bots
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No kidding... I'm trying to figure out the Hanar quest on Citadel and have gotten to a certain point and can go no further... That said, I kinda figured that the "Side quests can be time sensative" was in effect. Thus why I did the school sidequest before doing the "Diplomatic Summit" main quest. I learned this during MP. I rather like it. During MP it's meh. Most of the time you and your partners can knock out the Engineers and turrets fast enough they aren't an issue. But in SINGLE, you're sitting here with a turret blasting at you, the engineer is making a second one, your allies seem to be shooting butterflies, and an Atlas is trying to turn your face into shrapnel. It doesn't turn out well (the school pissed me right off with spawning three engines, two shield Cerberus, a few centurions and having an atlas doing sniping from the other side of the place)
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I like it but I don't at the same time. It feels like they tried to spread the story out to much... at least with side missions. Basically there's two types of side missions... ones you get when you waltz into an area and hear somebody griping into their phone about "We need XXXX or we won't survive!" and it pops up in your log to get XXXX. Usually that item is on a map for a mission that only pops up with a more regular "Walk up to npc and have him send you to get something" quests. Thing is, I've missed just about every single one thus far. I mean, it's getting to the point where I'm gonna start going over the walls with a fine tooth comb... or it would if they didn't just have a part of the Citadel marked "Side Quests R US!" that contained something for a good half of the sidequests you can get, and other little bonuses... and a store that'll . The Main story is... confusing. Not in the actual story story is, but the whole "War resources" bit is... you're getting war assets and so on, and you can check a little graph that says "You need this much to beat the game!" But overall it's almost unexplained and unintelligable.They're throwing all sorts of numbers at you, but I have no idea what they mean.... why is everything at 50% organization? How can I make this go up? How does it go down? WHY HASN'T IT VARIED!? I have no idea how far I am overall... I kinda broke thigns by going a bit out of sequence (I went ot a side quest planet that had SCREWBALL numbers of Cerberus and mechs.... before they were introduced) and so having an entire cutscene devoted to a Cerberus Mech dropping from the sky, or engineers popping up turrets seemed out of place after I'd killed 30 of the things. By the way, Cerberus Engineers need to have their designer put in a furnace and light on fire. They're able to spawn constant turrets (that can smash you right quick) on an ok cooldown and in larger firefights this means you'll end up with 3 or 4 of the things blazing away at you if you don't take them down in short order. Last note... why do I feel like Cerberus has taken a page from Armacham Technology Corporation and decided to go screwball comedy evil? I mean compare their ME two version to this one... in 2 they were extreme, but ultimately trying to do good, and the reason they had terrible reputation is that their extreme adventures bordered on unethical. And now they're just flat out unethical, to the point of actively sabatoging anyone who's also trying to save humanity. It's just... wierd.
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Hey, my shuttle pilot is gay and has a hubby who got left on earth... he's slightly broken up about it. As to Ash? D'm not sure how they could have changed her gender given that she's the sex option from the first game... I donno, but if she was "hiding something" I'm pretty sure the sex scene would have stopped with a O.o face when the jumpsuit dropped.
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Didn't Microsoft release the second one as freeware, including the source code 5 or 6 years ago? Don't know about the second one, the first one is. That was for a guys "Let's Play" that hes running over on the Something Aweful forums.