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Chris Avellone

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Everything posted by Chris Avellone

  1. Hypothetically, that may have been the intention, yes. Palpatine has always been my favorite Sith Lord because (at least in Episode 1 and 2) he's... well, subtle, and watching him pull strings is a lot of fun, both in the movies and in the books and comics. Chris
  2. Thanks - but between Michael Chu, Kevin Saunders, Ferret Baudoin, Tony Evans and John Morgan, we all deserve credit. I suspect Paper Mario will steal the crown, though.
  3. You cannot have a romance with Mira, although it's pretty obvious she thinks a male PC is hot - she just won't do anything about it. And before we corrected various scripting bugs, she used to have the same opinion of female PCs, which sparked furious debates here at work as to whether we should fix it or not.
  4. In the Expanded Universe, it's shown in several instances that using the Jedi to wage war frequently causes them to question the Jedi code and their duty to an ailing Republic (which is the state of the Republic during the Mandalorian Wars) - and many of these doubts result in Jedi deaths or their fall to the dark side. Many of the Clone Wars graphic novels deal with this, notably the one-shot "Jedi" issues with Yoda, Mace, Count Dooku, and Quinlan Vos. And even those who remain on the path of the light side still find their faith tested when the pressures of war begin to weigh down on them (S
  5. It has to do with the choices you make before then. Though I don't know exactly how it works. It may be that you have to be at least 2/3 DS to aquire Hanhar. <{POST_SNAPBACK}> Although it was always our desire for Hanharr to become a Jedi (and wookiees can become Jedi in the Expanded Universe, there's at least 2 examples I can think of), a recent decision from George Lucas around Episode 1 and 2 time made it clear that wookiees cannot become Jedi, so Hanharr's outta luck. Well, except for his rage power.
  6. There are three different dueling areas in the game.
  7. / Begin amnesia rant. This isn't much of a rambling, but after reading the Gamespot review (and I don't get how this keeps popping up), your character DOES NOT HAVE AMNESIA. Really! I know it's crazy, but trust me. / End amnesia rant.
  8. / Designer Ramblings: New Cast There are reasons why we didn
  9. / Begin PC-Causality Events In K2, we made an attempt to make some events more PC reactive-dependent. I'm not sure exactly if those last three words belong crushed together like that, but hopefully they should give you a sense of what I mean. These aren't everywhere in the game, but we tried to have events triggered on the player's dark side and light side gains, no matter where the player is in the galaxy - when the player hits a certain amount of light side and dark side points, these events will advance the plot (or reinforce it). We weren't able to do this as much as we'd lik
  10. / Begin Echani rambling: The "Echani" were mentioned in Kotor1, and they are also the people responsible for the fighting styles used by Palpatine's Imperial Guard (at least as it's explained in the Expanded Universe, most notably in Crimson Empire, I believe). The Echani rely heavily on hand-to-hand combat and personal shield technology, and they had their asses handed to them by Revan during the Jedi Civil War, because, not surprisingly, there weren't many people able to face Revan across a battlefield and survive the encounter. With little to go on for K2, we decided to expand the
  11. Passed on from Ferret Baudoin (NWN2 lead designer and all around good-guy), in case any of you are in the SoCal area and want to ask NWN2 or Kotor2 questions in a forum where we can't get away, or just say hello:
  12. /Begin Romance Thread Romances are a little different in Kotor2, I just wanted to warn you guys. We provided more romance options in K2 (you can choose who you want to romance, and sometimes the romance problems don
  13. /Begin Rambling I don't know if you've ever played Fallout, but if you haven't, you should. One of the best role-playing games ever made. In any event, one of the many cool things about Fallout (which may have been done in previous games that I am ignorant of) is that the choices you made with each city you visited in the game caused a different splash screen at the end of the game, describing what happened to the locale in the future as a result of your actions. The same sort of effect is present in Kotor2, though it does not only apply to planets and their people, but it also ex
  14. /Begin Designer Rambling. You may encounter characters from K1 in K2. In most cases, you'll soon find they have very definite reasons why they are not level 20+ if you ask them - whether because of war wounds, behavior core damage and battle scars, memory wipes, and other unpleasantness that has crippled their attributes, skills, and in some cases, their knowledge of certain events. Part of this is for story reasons, and the other reason is that we can't have level 20 characters join your party for balance reasons. It's a pretty common RPG convention, but there are explanations for w
  15. All of those things factor in in different ways, all in the name of replayability. Some of the divergences will be subtle, others will be a little easier to spot.
  16. More designer ramblings, this time on Influence. In K1, you would have the options to speak to your companions about their past or current problems, and these would usually be governed by a pop-up message ([Carth looks worried, perhaps you should speak to him]) or by leveling up. In K2, we removed the leveling and "so and so looks worried" triggers and incorporated the same mechanic into Influence - instead of pop-up triggers, we've given you a few choices: 1. The amount you can learn about a companion's past, present, or even future problems depends on how much Influence you have
  17. By now, I've gotten some lists from fans as to the number and types of characters that have been mentioned in various interviews. Just some designer ramblings: 1. You're probably already aware of this, but depending on whether you go light side or dark side, your companion selection changes. 2. The same thing is true with your PC's gender. 3. In addition, not only will you have the companions, but there will be points in the game where you even switch off to NPCs who are not in your party to accomplish various tasks, just for variety. So technically, you end up having a prett
  18. That datapad screenshot needs some context - I wouldn't jump to any conclusions based on that.
  19. Hypothetically, you may be able to have a wookiee join your party. If you do, one difference between wookiee companions in K1 and K2, is the ones in K2 have the ability to enter a "Wookiee Rage," Chewbacca style, make the screen flush blood-red and then proceed to rend through any opponents they encounter. Don't forget to use it if your wookiee friend is in a tight spot. Other than this one wookiee, however, you won't encounter any others that made it off Kashyyyk in K2 - and you certainly won't encounter as many as it looks like you're going to encounter in Episode III.
  20. Unless of course, you don't start with a lightsaber, and not all your companions could use one or would have access to one. Your character may be a Jedi/Sith, but I wouldn't agree that the game has a Jedi focus at all - and T3 may violently object to such comments.
  21. Some time will pass in K2 before you can get your lightsaber. This is done intentionally, to make you feel like you earned it - and once you have it, it is one of the best weapons in the game. We felt that by working at finding the pieces to make one, it would end up being a much more personal quest when it was finally in your possession. So if you find yourself struggling for it, keep it mind that it will make when you get it feel all the sweeter. What we wanted to avoid was the excess of lightsabers that showed up in Episode 2 and in K1, which we were worried would diminsh the blade
  22. More ramblings, some differences with the security skill from K1: 1. There's a lot of locked containers in K2. Usually you can bash them open instead of opening them with security, but if you bash open some containers (not all), you'll end up damaging the contents, so be careful - having a high Security skill can make it so you pop open containers without damaging them. 2. Security tunnelers will be in this game, like in K1, but there's only one level of them - whenever you have a locked door or container highlighted and you can't open it with your security skill, try to use a security
  23. One other thing - once Mira joins your party, you can start constructing rockets at the workbenches, too. And you'll also start finding rockets as random treasure as well. More rambling (and thanks to Kevin Saunders for reminding me), Chris
  24. There are no Krath in the game or mentioned in the game. The reasons for this are pretty simple - apparently, while it was okay in TOJ and K1 (I believe), the word "Krath" seems to mean something pretty bad in French. I have no idea what it is, but it was sufficient to flush it from the game.
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