Everything posted by Nykidemus
- Storage/inventory sort - by slot
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Why dont torches stack?
Torches are not really optional if you're doing any caving, as the twisty tunnels are super dark. Torches not stacking means that if you want to be prepared you have to utilize a sizable portion of your inventory to keeping a light source available. I get that having torches of different durability stacking would be a hassle, but the slime torches that are unused all stack together, can we get the same for regular torches?
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Is it just me, or are too many spells "Caster only?"
There's a bunch of stuff it would be nice to be able to cast on party members, but are not something you'd usually waste an action on casting on your party wizard. Fleet Feet is the offender of the hour, especially as it reads "Tempowers the target with unnatural movement speed." which I took to mean you could use it on party members, prior to glancing at the "caster" line in the spell effect. Several of these you can get on scrolls and potions too, like Merciless Gaze is also self-only. Feels weird.
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Spellbind item accuracy
Yeah, I was drawing the parellel between this and D&D for the point. The math between the two is very different, since mages in D&D dont give a rat about their attack bonus. I was just discussing that with my wife, I think this is a pretty elegant system, but I do rather miss getting to buff accuracy. The problem is that in almost all instances getting more accuracy is the thing to do, and since in this accuracy directly converts to crits, until you've pushed "Hit" off the table accuracy is probably your best bet mathematically for nearly any class. Not having the ability to affect it much is weird because it's always been so key, but it is also the right choice I think.
- Understanding the stronghold
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Helmet Munacra Arret, is it bugged?
I've got this on the NPC fighter, and he is able to use the spell.
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Spellbind item accuracy
I'm not entirely certain how the mechanics work out, but it seems that Spellbind items (the Munacra Arret is the one I'm looking at) use the class-based accuracy of the character that has the item equipped? Does this not make a Fighter with a cunning new green monocle better at landing Whisper of Treason than an equivalent level Cipher, since he's got "full base" and a cipher has 3/4? Similarly, any wizard spell would be vastly easier to connect with when used by a Fighter/Monk/Ranger/Rogue than a wizard? Similar but seperate concern, would the spells AoE and duration be affected by the Int of the item user?