Yeah, I was drawing the parellel between this and D&D for the point. The math between the two is very different, since mages in D&D dont give a rat about their attack bonus. I was just discussing that with my wife, I think this is a pretty elegant system, but I do rather miss getting to buff accuracy. The problem is that in almost all instances getting more accuracy is the thing to do, and since in this accuracy directly converts to crits, until you've pushed "Hit" off the table accuracy is probably your best bet mathematically for nearly any class. Not having the ability to affect it much is weird because it's always been so key, but it is also the right choice I think.