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Maria Caliban

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Everything posted by Maria Caliban

  1. "The combat has been refined for The Witcher 3, combining classic RPG action with the precision and speed of a fighting game. This gives the player a lot of tactical options, letting you mix sword-fighting, magical signs, and alchemy to take down foes with your own personal flair. Finding enemy weak spots and adjusting your combat approach accordingly adds to the strategy, and Geralt's journal provides him with information about some of the tougher foes he'll face."
  2. I believe I posted this a few months ago, but here's the concept for how companion armor works in DA:I. You can switch around their armor and it retains an 'iconic' look but there are visual and statistical differences. I've yet to see any indication that you can change their weapon type though. I suspect Cassandra only uses a two-handed blade. I'll ask on the forum about bow using warriors. Last I heard, they are still working with the camera. If you found them amazing then you'll likely find DA:I visually amazing. Happy day. Aesthetically speaking, I thought the visuals in Jade Empire and parts of Mass Effect 2 have been the best BioWare has produced. To be fair, I was involved in the beta testing for TOR and grew to loathe Taris. It's difficult to absorb the visual grandeur of a place when you spend 30 minutes loading it, move around at 5 FPS, and fall through the map or get stuck in the ground on occasion.
  3. Mass Effect 3. Oh, you said 'option to.' Forget it then.
  4. The CGI trailer did little for me. Is this out in the fall? Is there a confirmed date at all?
  5. I have never thought a BioWare game looked 'freaking amazing.' I doubt DA:I will either.
  6. Each class gets its own Exploration 'Toolbox' in DA:I. The example given was mages being able to piece together a ruined bridge.
  7. They've said they're working to bring over your choices, but they haven't said how. There's also the problem that the save games have some bad flags. Some have speculated that they might use a comic or a checklist. As far as I know, there's nothing linked to your online profile.
  8. I have always wanted to call Joker on the fact that the PC's death is his fault.
  9. Sounds good. At the end, there's a section with a number of links. If you could add 'Dragon Age: Inquisition Coverage - Trailer' and 'A Look Inside Development - Video' to that list, I'd appreciate it.
  10. Companion: Name: Vivienne Race: Human, Orlesian Class: Mage Writer: Mary Kirby (Wrote Merrill, Sten, and Varric) Background: A pro-Circle mage who was in line to be First Enchanter, but was unable to confirm her position due to the Mage-Templar war and the Orlesian Civil War. She joins the Inquisition to help her fellow mages however she can. "If you are the kind of player who thinks that mages are a ticking time bomb and acts accordingly, you are going to have a hard time getting along with Vivienne." According to Game Informer, she represents the caliber of people the Inquisitor will be recruiting.
  11. Official Website The Fire's Above - trailer. From IGN: Release Date: Fall 2014 Supported: PS3, PS 4, XBox 360, XBox One, PC Engine: DICE's Frostbyte ----------------------------- Why Dragon Age: Inquisition isn't Called DA 3 - article Open-World Re-Imagining - video interview First Look: DA:I Concept Art - blog DAI Wallpapers A Look Inside Dragon Age: Inquisition's Development Dragon Age: Inquisition Coverage Trailer - Game Informer --- You are the Inquisitor. You can be a rogue, mage, or warrior. The original Inquisition pre-dates the Chantry. As the Chantry is currently fighting itself, the PC decides to create a new Inquisition. Part of the gameplay is spreading your organization across Thedas and filling in the power vacuum. Yeah, but each origin had a different name. Your last name is based on your race (or possibly race/class) in DA:I. You can pick your first name. Yes. Varric and Cassandra have been confirmed as companions.
  12. Screen****s: Here we have Verric, Cassandra, and Vivianne fighting a... Nightmare? I had it written down, but can't seem to find my notes. Vivianne is a companion, she's a pro-Circle mage from Orlais. That would explain her fashion sense. Here is a qunari standing in front of a Grey Warden fort. Speculation is that this is Iron Bull, a possible companion.
  13. I'll probably pre-order the CE via Amazon, just like last time, so getting it at a discount doesn't matter. As long as they have a nice place to track my achievements, I don't care if it's Steam or Origin. I've never heard that having a naked waist damages your kidneys. If your core temperature is low enough that your organs are being damage, you're probably at the point that your fingers and toes are coming off.
  14. Yes. Though I assume some things aren’t quite accurate. The part where a blood mage somehow conjures dozens of golems seems unlikely. They originally were going to do human-only, but they managed to secure an extra year of development time and so will be adding in elven and dwarven PCs. Depends, will the DLC still only be sold in monopoly money? That's actually one of the big things turning me off to DA3. Legacy sounds cool, but nobody should have to put up with Bioware's purchasing system. As I understand it, future BioWare titles will handle DLC the way ME 3 did. I don’t think EA intended for DAII’s development time to become the norm.
  15. Origin is rather stingy with the sales. I recall the time they had the CE of a game on sale but not the regular edition. Who does that?
  16. I expect BioWare games aren't going to be appearing on Steam any time soon.
  17. I'm going to guess that, just like the first two games, Flemeth saves you. You survive because she swoops down in dragon form and protects you somehow. Or maybe, to spice things up, it's Morrigan in dragon form this time.
  18. Here's a new story based video. Not much new: * You're the only survivor of the tear in the veil. * You're can be pro-mage or anti-Chantry if desired.
  19. The extra year of development is what's allowing them to add non-human PC races. As they've always hinted there's an 'open world,' it's possible the horses were already in. I'll add that I still don't see this as being Skyrim level open world. Perhaps it's like the horses in AC 2. As I haven't seen it posted, here's a summary of the article itself as provided by a BSN poster.
  20. *wraps the tentacles of optimism around you* *drags you deep into the muck of anticipation*
  21. Allan posted a snippet from the article: "health doesn’t automatically regenerate after encounters, so managing your risk and resources is important."
  22. Actual Dragon Age: Inquisition information in the DA:I thread? IT'S MORE LIKELY THAN YOU THINK. Horses. Multiple player races?! From the BSN Yes.
  23. I thought the main lesson from DA:O was that financing five years of video game development cost more than BioWare could afford.
  24. Okay, here is the intro: You wake up and you're a giant ****roach. Edit: That word isn't allowed, I guess. You wake up and you're a giant penisroach?
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