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Hi all, With the way multiple stats govern different skills, I'm finding it hard to get a right build going. I'd really like to play a pistolero, using revolvers and the like to headshot enemies. What I've come up with so far is 3 Per, 2 Dex and 1 Int, and adding +10 to range and stealth categories. I'm not sure if this is the best way to go tho. What would you suggest for a build focusing revolvers, dodging and lockpicking? I don't mind re-rolling as I've only just started. I get the feeling that something isn't right with the above, but it could just be my uncertainty about the way stats work. Also, what is the fastest route to get some great pistol weapons? Are there any available early on?
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I realised only recently the restriction on laying only a single trap. I can't find any mod for this in the usual places so wondered, does anyone know where the setting can be found in the game files to mod this to allow laying multiple traps?
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Hi all, My google-fu is letting me down here. I want to use a couple of mods from Nexus but I believe they weren't updated for the latest PoE1 patch. Can anyone advise me how or point me toward resources for how I might update a mod to work on the most recent (and hopefully final?) version of the game?
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Spiritshift Randomly Deactivates
KingsGambit replied to Ralkor's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I've looked into this mod (http://www.nexusmods.com/pillarsofeternity/mods/19/) on Nexus that removes the timer, but it has the unfortunate issue of a graphical problem whereby it doesn't display the magic effects or form correctly, instead replaced by purple. I'm hoping someone will figure out a mod to just make it a modal ability and be done with it. It's frustrating that it lasts so short a time and has one use per encounter. I'd like shapeshifting to be my choice whether it's on (for the wildstrike bonus) or off (for gear bonuses). -
Spiritshift Randomly Deactivates
KingsGambit replied to Ralkor's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Except that Brigandine has a -50% recovery penalty (0% for spiritshift) and spiritshift druids can get wildstrike dmg bonus to make them competitive with everyone else. -
Well I persevered and managed to beat all the encounters on the map. However now I cannot enter the door in the middle. I've consulted my guide and know I need a password from one of the spirits. However none of the spirits have anything of note to say and the I can't get the passphrase from the one supposed to give it. Any ideas? Question about Krivi's grimoire still stands (tho I will hand in Master's Tools soon). Edit: Completing Master's Tools does in fact allow the grimoire to be looted without making the Vithrack turn hostile. )
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Hi all, I'm hoping for some advice on tackiling Endless Paths. I'm stuck at Lvl 13 and am struggling to progress. Normally with a hard fight, I'll lose once, sometimes twice but beat it on a reload. This time it's different tho and I'm getting thoroughly demolished whatever I can think of. The biggest problem I feel is the Cean Gwla who Terrify and worse, Paralyse for 10-20s, during which time my party gets owned by the Adra Animats (who without the banshees helping them, I can manage fine). My game is on hard and the party is level 8, comprising a druid werewolf (me), Eder (Tank), Grieving Mother (melee), Aloth (nuker), Durance and Sagani. My druid has greater wildstrike freeze and secrets of rime, so am opening up with all the nuke spells I can from everyone, but I haven't killed anything in the opening salvo. Are there any tactics or specific spells I could be using? Is there any way to resist the paralysis (I know there's a lvl 5 priest spell but I'm half a level away from lvl 9 on my chars). I'd appreciate any advice, tho "come back at a higher level" is an obvious piece that I'm fine without ;-) PS. One other question...how does one obtain the cool Grimoire next to Krivi, the Vithrack on level 12, just beside the nest? I can't stealth enough for him not to see me and if I take it, they go hostile for stealing. Is it linked to the Master's Tools quest?
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I've just now finished the last upgrade to the Keep and tho my purse is a little light just now (about 2k), I think it's not a great deal overall. I've done everything up to Gilded Vale and am doing Dyrford atm. I've done three bounties and up to lvl 6 of Endless Paths. So I still have Dyrford, both major cities (I haven't even been to yet), lvls 7-15 of Endless Paths and all but the first 3 bounty quests and I'm done with the Stronghold upgrades. ) I've also bought a couple of items from the merchants (exceptional armour, camping stuff, etc). I can't buy a 10k weapon anytime soon but I'm well geared and lots yet to find. I don't think upgrading it will cost you in the long run. True, there are items you can buy with that money, but then there's probably better items for the finding from various quests and merchants later. I've fully upgraded it before finishing Act I so I'm sure there's more than enough copper out there for your shopping fix )
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The Official Romance Thread
KingsGambit replied to Rosbjerg's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I thought there was already a thread for this subject. I like to have romances in the games. I think PoE is worse off without them. For those that don't like them, having them in the game makes no difference since they can be ignored. I still consider Viconia one of, if not m outright favourite BioWare NPC ever. She had so much personality and most of it came thru in the romance that spanned dozens of hours of adventuring, questing, combat and the best RPG ever made. I really hope we get a toolset so some intrepid fans can add in what Obsidian overlooked. -
Within a few months, there will be a player who beat the game solo, PotD, Expert, Ironman. OT, I can't say with certainty since I don't know the game in-depth (yet!), but I imagine that the classes most likely to be solo-able would be Cipher first and Ranger second. Cipher because of Charm. As well as not requiring rest to recharge their abilities, the Charm ability has to be the single best status effect on the basis that it a) reduced the number of opponents b) increases the number of allies and c) adds more targets for remaining opponents to focus on (ie. another HP pool that isn't the players) and not only does it give opponents a new target, but it is in fact desired that enemies kill it. In addition to charming, they can also stun and simultaneously buff/debuff. Ranger could work too since the animal companion drastically changes the dynamic. It gives the player two units permanently, one of which can tank and keep enemies engaged while the ranger can loose powerful arrows. Between them they can hobble, knock prone and stun as well so there is some CC available. Both the above could be played stealthily, avoiding confrontation where possible and specced stat-wise to have good conversation options.
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Yes, it's a shame about the chanters' mechanic, taking anywhere from minimum 12 to maximum 40 seconds to cast anything. But I suppose the nature of the class is the trade off between the power of the constant chants vs. the frequency of using invocations. The Paladin would certainly be more active and could contribute a great deal to a fight despite lower damage output. From a RP perspective, it also adds the disposition/reputation bonuses/maluses for adhering to their Order's ethos. FYI, there is a Paladin companion to join the party in Defiance Bay. Saying that, Paladin is a good choice since they are consistently outperformed in DPS anyway, even with high might. Playing them as a low hp but otherwise survivable support class they can be fully realised without being hamstrung at all. Their AoE's are short range (2.5-5m before Int bonus) but lots of targeted abilities, including a "resurrect" of sorts. And even at -21%, Lay on Hands and Flame of Devotion aren't terrible and can be specced to confer other bonuses. For example, Shielding Flames (Shieldbearer order) grants a deflection bonus to allies and Intense Flames increases Flame of Devotion dmg further. Get a powerful gun and open combat with a flame of devotion shot, it will still hit very hard and give everyone a temporary deflection bonus. Your tank will thank you )